acdream/src/AcDream.App
Erik aa0ecaeb4d fix(app): D.2b-B B-Wire — burden bar refreshes on player-object property update
InventoryController.Concerns() now returns true when the updated object IS the
player object itself (o.ObjectId == playerGuid). Previously the method only
triggered a repopulate for objects that the player *contains* or *wields*, but
the player's own ClientObject is the carrier of EncumbranceVal — so a live
PrivateUpdatePropertyInt for burden would be silently ignored. Task 15 of the
B-Wire plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 19:08:26 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Input fix(phys): #106 gate-2 — bogus-indoor-claim recovery + spawn-ground entry hold 2026-06-09 23:47:11 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering feat(app): D.2b-B B-Wire — wire player guid into ObjectTableWiring + GameEventWiring 2026-06-21 19:08:07 +02:00
Streaming fix(G.3): pre-collapse dungeon streaming at login/teleport — kill the login FPS ramp (#135) 2026-06-14 16:46:56 +02:00
UI fix(app): D.2b-B B-Wire — burden bar refreshes on player-object property update 2026-06-21 19:08:26 +02:00
World refactor(G.3a): Place flips Idle before delegate; test mid-hold reset (#133) 2026-06-13 17:11:40 +02:00
AcDream.App.csproj feat(D.2b): MarkupDocument (XML -> UiElement tree); vitals panel from vitals.xml 2026-06-14 17:38:07 +02:00
Program.cs feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
RuntimeOptions.cs feat(D.2b): flip vitals to the LayoutDesc importer; retire hand-authored vitals.xml 2026-06-15 16:30:24 +02:00