InventoryController.Concerns() now returns true when the updated object IS the player object itself (o.ObjectId == playerGuid). Previously the method only triggered a repopulate for objects that the player *contains* or *wields*, but the player's own ClientObject is the carrier of EncumbranceVal — so a live PrivateUpdatePropertyInt for burden would be silently ignored. Task 15 of the B-Wire plan. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Audio | ||
| Input | ||
| Net | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| World | ||
| AcDream.App.csproj | ||
| Program.cs | ||
| RuntimeOptions.cs | ||