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GpuWorldStateActivatorTests.cs
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feat(vfx): bind effects to live animated poses
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2026-07-14 10:56:01 +02:00 |
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GpuWorldStateAnimatedIndexTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GpuWorldStateVisibilityTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LandblockBuildFactoryTests.cs
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refactor(streaming): extract landblock build factory
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2026-07-21 20:30:32 +02:00 |
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LandblockBuildOriginTests.cs
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refactor(streaming): extract landblock build factory
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2026-07-21 20:30:32 +02:00 |
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LandblockPresentationPipelineTests.cs
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refactor(streaming): capture landblock build origin
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2026-07-21 20:12:56 +02:00 |
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LandblockRetirementCoordinatorTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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StreamingControllerReadinessTests.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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TeleportLandblockTransitionTests.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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TeleportTransitCoordinatorTests.cs
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fix(world): remove non-retail portal exit fade
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2026-07-15 23:20:52 +02:00 |
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WorldRevealCoordinatorTests.cs
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refactor(streaming): centralize world reveal lifetime
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2026-07-20 23:33:50 +02:00 |
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WorldRevealLifecycleTelemetryTests.cs
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test(streaming): expose world reveal lifecycle
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2026-07-20 22:32:23 +02:00 |
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WorldRevealReadinessBarrierTests.cs
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test(streaming): expose world reveal lifecycle
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2026-07-20 22:32:23 +02:00 |