acdream/tests/AcDream.App.Tests/Rendering/OwnerScopedResourceRegistryTests.cs
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00

44 lines
1.4 KiB
C#

using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
public sealed class OwnerScopedResourceRegistryTests
{
[Fact]
public void RepeatedAcquireBySameOwnerIsIdempotent()
{
var registry = new OwnerScopedResourceRegistry<string>();
Assert.True(registry.Acquire(1, "shared"));
Assert.False(registry.Acquire(1, "shared"));
Assert.Equal(1, registry.OwnerCount);
Assert.Equal(1, registry.ResourceCount);
Assert.Equal(["shared"], registry.ReleaseOwner(1));
}
[Fact]
public void SharedResourceRetiresOnlyAfterFinalOwner()
{
var registry = new OwnerScopedResourceRegistry<string>();
registry.Acquire(1, "shared");
registry.Acquire(2, "shared");
Assert.Empty(registry.ReleaseOwner(1));
Assert.Equal(1, registry.ResourceCount);
Assert.Equal(["shared"], registry.ReleaseOwner(2));
Assert.Equal(0, registry.ResourceCount);
}
[Fact]
public void ReleaseOwnerReturnsAllNewlyUnownedResourcesOnce()
{
var registry = new OwnerScopedResourceRegistry<int>();
registry.Acquire(7, 10);
registry.Acquire(7, 20);
Assert.Equal([10, 20], registry.ReleaseOwner(7).Order());
Assert.Empty(registry.ReleaseOwner(7));
Assert.Equal(0, registry.OwnerCount);
Assert.Equal(0, registry.ResourceCount);
}
}