acdream/tests/AcDream.App.Tests/Rendering
Erik aae5300fea fix(render): Phase A8.F — camera collision no longer corrupts the damped eye (wall-press vibration)
Visual verification showed the camera vibrating/bouncing when pressed against a
wall. Cause: the sweep wrote its clamped result back into _dampedEye, so the
next frame's damping lerped from the wall toward the target and the sweep
re-clamped it — a per-frame feedback loop. Retail keeps viewer_sought_position
(damped, uncollided) separate from viewer (the published collided eye). Fix:
collide into a separate publishedEye for Position/View/fade and leave _dampedEye
as the clean sought position. New regression test
Update_CollisionDoesNotCorruptDampedState (clamp-then-release → full recovery).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 09:40:08 +02:00
..
Wb feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
CameraControllerTests.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
CellVisibilityPortalPolygonsTests.cs feat(render): Phase A8 — populate LoadedCell.PortalPolygons 2026-05-26 07:43:24 +02:00
IndoorCellStencilPipelineTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
PhysicsCameraCollisionProbeTests.cs feat(render): Phase A8.F — PhysicsCameraCollisionProbe (swept-sphere eye via ResolveWithTransition) 2026-05-29 19:01:21 +02:00
PortalProjectionTests.cs feat(render): Phase A8.F — PortalProjection with GL near-plane clip (z>=-w) 2026-05-29 11:48:49 +02:00
PortalViewTests.cs feat(render): Phase A8.F — ViewPolygon + CellView clip-region data model 2026-05-29 11:30:28 +02:00
PortalVisibilityBuilderTests.cs refactor(render): Phase A8.F — Task 4 review follow-up (honest cap comment, cycle guard test, file fixpoint fast-follow) 2026-05-29 12:16:11 +02:00
RetailChaseCameraTests.cs fix(render): Phase A8.F — camera collision no longer corrupts the damped eye (wall-press vibration) 2026-05-30 09:40:08 +02:00
ScreenPolygonClipTests.cs feat(render): Phase A8.F — ScreenPolygonClip 2D convex-polygon intersection 2026-05-29 11:37:30 +02:00