Mount authored gmCombatUI, share one press/hold/release request state machine across DAT buttons and keybindings, and recover the exact 1.0s/0.8s power timing from matching retail x86. The same timer fixes jump charge, while ready-stance, response queueing, auto-repeat, layout binding, migration, and conformance coverage keep behavior architectural rather than panel-local. Co-Authored-By: Codex <codex@openai.com> |
||
|---|---|---|
| .. | ||
| Input | ||
| Panels | ||
| AcDream.UI.Abstractions.Tests.csproj | ||
| ChatVMTests.cs | ||
| FakePanelRenderer.cs | ||
| IPanelRendererMainMenuBarTests.cs | ||
| IPanelRendererWidgetTests.cs | ||
| LiveCommandBusTests.cs | ||
| NullCommandBusTests.cs | ||
| PanelContextTests.cs | ||
| SendChatCmdTests.cs | ||
| VitalsVMTests.cs | ||