acdream/src/AcDream.Core/Combat
Erik 0f2d98c501 fix(combat): synchronize auto-target presentation
Make the retained toolbar consume retail's payload-free selection notice from canonical live state so a reentrant Auto Target replacement cannot be erased by the outer clear. Restrict automatic acquisition to the requested hostile non-player monster policy and record the intentional PK edge divergence.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 20:26:00 +02:00
..
CombatAnimationPlanner.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatLineKind.cs feat(chat): #20 CombatChatTranslator - retail-faithful combat -> ChatLog templates 2026-04-25 19:55:15 +02:00
CombatManeuverSelector.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatModel.cs feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
CombatState.cs fix(D.5.3a): selected-object meter visual-gate fixes (name, gate, flash, magenta) 2026-06-20 09:37:15 +02:00
CombatTargetPolicy.cs fix(combat): synchronize auto-target presentation 2026-07-12 20:26:00 +02:00
SelectedObjectHealthPolicy.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00