acdream/tests/AcDream.Core.Tests/Physics/Motion
Erik 7b7ffcd278 fix(gameplay): reconcile wield ownership and target facing
Preserve PlayerDescription inventory/equipment ownership across authoritative manifest replacement, make weapon switching and combat/UI consumers read the same canonical object state, and carry the complete outbound player position frame across landblocks.

Route target-facing and mouse-look through the shared MovementManager and MotionInterpreter completion owner. Match retail input aggregation, toggle ordering, turn/sidestep remapping, per-axis hold keys, and synchronous movement publication without render-only heading state.

Initialize the live streaming origin from the first accepted canonical player Position, defer other projections until that origin exists, and retain logical entity identity through hydration.

Advance the project ledger from completed M2 to active M3, synchronize CLAUDE.md/AGENTS.md and durable memory, and record the next cast-lifecycle, spellbook/enchantment, and two-client portal gates.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 08:19:23 +02:00
..
AnimSequenceNodeTests.cs feat(R1-P0/P1): CSequence research base + verbatim AnimSequenceNode 2026-07-02 19:45:56 +02:00
CMotionTableTests.cs feat(R2-Q2): verbatim CMotionTable — the GetObjectSequence dispatcher 2026-07-02 20:48:26 +02:00
ConstraintManagerTests.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00
CSequencePhysicsTests.cs feat(R1-P3): verbatim apply_physics + Frame rotate/grotate 2026-07-02 19:53:32 +02:00
CSequenceTests.cs feat(R1-P2): verbatim CSequence container + list surgery 2026-07-02 19:50:19 +02:00
CSequenceUpdateTests.cs feat(R1-P4): verbatim update_internal / update / advance_to_next_animation 2026-07-02 20:05:04 +02:00
InterpretedMotionStateActionFifoTests.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
Issue174LinkStripDrainTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00
MotionNodeTests.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
MotionStateTests.cs feat(R2-Q1): verbatim MotionState (gap H2) 2026-07-02 20:31:16 +02:00
MotionTableDispatchSinkTests.cs feat(R2-Q5): RemoteMotionSink DELETED — funnel dispatches straight into PerformMovement; AP-73 retired 2026-07-02 21:55:13 +02:00
MotionTableManagerTests.cs feat(R2-Q3): verbatim MotionTableManager — the pending-animation queue (closes H3, H15-core) 2026-07-02 21:01:50 +02:00
MovementManagerTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
MovementParametersFromWireTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MovementParametersGetCommandTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MovementParametersGetDesiredHeadingTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MovementParametersTests.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
MovementParametersTowardsAndAwayTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MovementStructWideningTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MovementTypeWideningTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MoveToManagerArrivalAndProgressTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerAuxTurnTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerBeginMoveForwardTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerCompletionSeamTests.cs feat(R4-V5): LOCAL PLAYER cutover - B.6 auto-walk DELETED; P1 autonomous gate ported; TS-36 bound (closes M1-local, M9, M10, M17; retires TS-36, AD-26; re-anchors AD-27, AP-23) 2026-07-03 13:24:22 +02:00
MoveToManagerEndToEndTableDriveTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerHandleUpdateTargetTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerLifecycleTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerNodePlanTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerStickyAndCancelTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerTestHarness.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerTurnToHeadingTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToManagerUseTimeGateTests.cs feat(R4-V2): MoveToManager verbatim - all 33 members + conformance harness (closes M1/M3/M4/M5/M6/M10/M14-core) 2026-07-03 11:43:50 +02:00
MoveToMathCylinderDistanceTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MoveToMathHeadingDiffTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MoveToMathHeadingGreaterTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
MoveToMathPositionHeadingTests.cs feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15) 2026-07-03 11:13:15 +02:00
PositionManagerFacadeTests.cs fix(#171): R5-V3 — bind sticky melee (StickyManager live) + real arrival radii 2026-07-04 23:46:17 +02:00
R5ManagerHarness.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00
RawMotionStateActionFifoTests.cs feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes) 2026-07-02 22:12:33 +02:00
RemoteChaseDrainBisectTests.cs fix(#170): armed moveto always ticks UseTime — the SERVERVEL branch starved the chase 2026-07-04 21:59:59 +02:00
RemoteChaseEndToEndHarnessTests.cs fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
StickyManagerTests.cs fix(#171): sticky deep-overlap back-off sign pin — the runaway-to-center (gate-2 residual) 2026-07-05 09:51:24 +02:00
TargetManagerTests.cs feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired) 2026-07-03 19:34:49 +02:00