Mounts gmCharGenMainUI (enum 0x10000039, root 0x100003CC) via CharacterCreationUiController/CharacterCreationUiMountCoordinator, cloning CharacterManagementUiController's recipe. Master shell ports SetProgressState @0x004e7a10 (Olthoi tab-hide + redirect) and ListenToElementMessage @0x004e9450 (Back/Next/Finish/Help/Exit/Random nav) verbatim, with free tab navigation over all six pages. Heritage, Profession, Skills, and Town pages bind to CC3's RuntimeCharacterCreationState commands; Appearance and Summary mount as content-inert placeholders for CC6b/CC5. Live-DAT probing (CharacterCreationLiveDatTests) found two widget- mapping surprises the decomp's DynamicCast hints don't predict: the Profession slider's value field imports as an editable UiField (wired for direct numeric entry), and the avail/health/stamina/mana/credits displays author as UIElement_Button hosts whose Type-12 value child is swallowed by UiButton.ConsumesDatChildren — substituted with the button's own Label. No new DatWidgetFactory widget types were needed. Threads the installed DAT's real ChargenOptions into Runtime via the new RuntimeCharacterCreationState.InstallOptions, called from ContentEffectsAudioCompositionPhase.Compose (mirrors InstallSpellMetadata's pattern); headless keeps ChargenOptions.Empty unchanged. Wires CC3's F14 status-hook gap (ApplyCharacterCreated/ ApplyCreationFailed) to SessionStatusWriter for both graphical and headless hosts, and adds the CharacterCreation view/command seam through CurrentGameRuntimeAdapter and DeferredGameRuntimeStateCommands alongside CharacterSelection's existing shape. Register: AD-101/102/103, AP-212/213, TS-82 filed for the auto-gender- select interim default, the omitted ToD-account gate, the button-Label widget substitution, the Random-button approximation, the flat-listbox Skills simplification, and the Appearance/Summary placeholders. Runtime 1713/0 (was 1707), App 5117/13 skips (was 5101/6), Headless 165/0 unaffected, full solution Release build green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
334 lines
14 KiB
C#
334 lines
14 KiB
C#
using System.IO;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Content;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Installed-retail-DAT acceptance gate for Campaign CC slice CC4. Opt in
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/// with <c>ACDREAM_PROBE_LIVE_MOUNT=1</c>; <c>ACDREAM_DAT_DIR</c> can
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/// override the ordinary Documents/Asheron's Call location. Mirrors
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/// <see cref="CharacterManagementLiveDatTests"/>'s pattern: sweeps the
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/// authored master-shell and page ids the campaign plan and CC4's own
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/// decomp research cite, pinning them against the real installed layout.
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/// </summary>
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public sealed class CharacterCreationLiveDatTests
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{
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private static string DatDirectory =>
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Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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[InstalledDatFact]
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public void EnumTable5_ResolvesTheMasterShellRootAndChildren()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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Assert.NotEqual(0u, layoutId);
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Console.WriteLine(
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$"[CC4-DAT] category=5 enum=0x10000039 -> DID=0x{layoutId:X8}");
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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Assert.Equal(
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CharacterCreationUiController.RootElementId,
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screen.Root.DatElementId);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProgressBarElementId));
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AssertButton(screen, CharacterCreationUiController.BackElementId);
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AssertButton(screen, CharacterCreationUiController.NextElementId);
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AssertButton(screen, CharacterCreationUiController.FinishElementId);
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AssertButton(screen, CharacterCreationUiController.HelpElementId);
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AssertButton(screen, CharacterCreationUiController.ExitElementId);
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AssertButton(screen, CharacterCreationUiController.RandomElementId);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.MasterPageElementId));
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foreach (uint pageId in new[]
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{
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CharacterCreationUiController.HeritagePageElementId,
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CharacterCreationUiController.ProfessionPageElementId,
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CharacterCreationUiController.SkillsPageElementId,
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CharacterCreationUiController.AppearancePageElementId,
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CharacterCreationUiController.TownPageElementId,
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CharacterCreationUiController.SummaryPageElementId,
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})
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{
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Assert.IsAssignableFrom<UiElement>(screen.FindElement(pageId));
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}
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AssertButton(screen, CharacterCreationUiController.HeritageTabElementId);
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AssertButton(screen, CharacterCreationUiController.ProfessionTabElementId);
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AssertButton(screen, CharacterCreationUiController.SkillsTabElementId);
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AssertButton(screen, CharacterCreationUiController.AppearanceTabElementId);
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AssertButton(screen, CharacterCreationUiController.TownTabElementId);
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AssertButton(screen, CharacterCreationUiController.SummaryTabElementId);
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}
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[InstalledDatFact]
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public void MountsThroughTheControllerAgainstLiveResources()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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var host = new UiRoot();
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var dialogs = MakeDialogFactory(dats, host);
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var bindings = new CharacterCreationRuntimeBindings(
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() => null,
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_ => default,
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_ => default,
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_ => default,
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(_, _) => default,
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(_, _) => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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() => { });
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UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
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LayoutImporter.Import(
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dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
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CharacterCreationUiController? controller =
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CharacterCreationUiController.CreateDetached(
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host, screen, ResolveTemplate, dialogs, bindings,
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new CharacterCreationUiController.DialogStrings("Are you sure?"));
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Assert.NotNull(controller);
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controller!.AttachAndTick();
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controller.Dispose();
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dialogs.Dispose();
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}
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/// <summary>13 heritage buttons, the description text, all present as
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/// authored (Heritage page — <c>gmCGHeritagePage::InitializePage @
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/// 0x00483a10</c>).</summary>
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[InstalledDatFact]
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public void HeritagePage_HasAllThirteenRaceButtonsAndDescriptionText()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
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uint[] heritageButtonIds =
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[
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0x100003BFu, 0x100003C1u, 0x100003C2u, 0x100003C3u,
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0x10000590u, 0x100005A9u, 0x100005E8u, 0x100005F1u,
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0x100005C4u, 0x10000591u, 0x100005BFu, 0x100005C7u,
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0x100005C8u,
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];
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foreach (uint buttonId in heritageButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(heritageRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(heritageRoot, 0x100003C4u));
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}
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/// <summary>Seven template buttons, six attribute sliders (each with a
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/// lock button + scrollbar + value text), and the four derived
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/// displays (Profession page —
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/// <c>gmCGProfessionPage::InitializePage @ 0x00482d50</c>).</summary>
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[InstalledDatFact]
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public void ProfessionPage_HasTemplateButtonsSlidersAndDisplays()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement professionRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProfessionPageElementId));
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uint[] templateButtonIds =
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[
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0x100003D9u, 0x100003DAu, 0x100003DBu,
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0x100003DCu, 0x100003DDu, 0x100003DEu, 0x100003DFu,
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];
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foreach (uint buttonId in templateButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, buttonId));
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}
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uint[] sliderContainerIds =
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[
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0x100003E6u, 0x100003E7u, 0x100003E8u,
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0x100003E9u, 0x100003EAu, 0x100003EBu,
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];
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foreach (uint containerId in sliderContainerIds)
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{
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UiElement container = Assert.IsAssignableFrom<UiElement>(
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UiElement.FindDescendant(professionRoot, containerId));
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Assert.IsType<UiScrollbar>(
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UiElement.FindDescendant(container, 0x100002EEu));
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// The value display authors as an editable Type-12 (retail's
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// NumberInputFilter) — DatWidgetFactory maps that to UiField,
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// not UiText. See CharacterCreationProfessionPage's ctor comment.
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Assert.IsType<UiField>(
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UiElement.FindDescendant(container, 0x100002EFu));
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}
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// Avail/health/stamina/mana each author as a Button whose Type-12
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// value child is swallowed by UiButton.ConsumesDatChildren — the
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// same substitution the Skills page's credits meter needed. See
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// CharacterCreationProfessionPage's ctor comment.
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foreach (uint containerId in new[]
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{ 0x100003E2u, 0x100003E3u, 0x100003E4u, 0x100003E5u })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, containerId));
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}
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}
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/// <summary>Skills listbox, credits meter, info panes (Skills page —
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/// <c>gmCGSkillsPage::InitializePage @ 0x00481dd0</c>).</summary>
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[InstalledDatFact]
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public void SkillsPage_HasListboxCreditsAndInfoPanes()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
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Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(skillsRoot, 0x100003F7u));
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// The credits meter (decomp id 0x100002f3) authors as a raw dat
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// child of button 0x100003f9; UiButton.ConsumesDatChildren swallows
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// it before it becomes an addressable widget, so the faithful
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// acdream substitute is the button's own Label — see
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// CharacterCreationSkillsPage's ctor comment.
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(skillsRoot, 0x100003F9u));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FBu));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FCu));
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}
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/// <summary>Four town buttons + description text (Town page —
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/// <c>gmCGTownPage::InitializePage @ 0x0047c6d0</c>).</summary>
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[InstalledDatFact]
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public void TownPage_HasFourStarterAreaButtons()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement townRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.TownPageElementId));
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foreach (uint buttonId in new[] { 0x1000040Bu, 0x1000040Du, 0x1000040Eu, 0x1000040Fu })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(townRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(townRoot, 0x10000409u));
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}
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/// <summary>The exit-warning + all per-heritage/per-town DAT string
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/// keys this slice cites actually resolve in the installed table.
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/// </summary>
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[InstalledDatFact]
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public void RequiredChargenStringsResolve()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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const uint table = 0x23000002u;
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string[] keys =
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[
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"ID_CharGen_ExitWarning",
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"ID_CharGen_Heritage_StartingSkills_Header",
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"ID_CharGen_Heritage_StartingSkills",
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"ID_CharGen_Heritage_BonusSkills_Trained_Header",
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"ID_CharGen_AluvianText_BonusSkills_Trained",
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"ID_CharGen_GaruText_BonusSkills_Trained",
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"ID_CharGen_ShoText_BonusSkills_Trained",
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"ID_CharGen_ViaText_BonusSkills_Trained",
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"ID_CharGen_ShadText_BonusSkills_Trained",
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"ID_CharGen_GearText_BonusSkills_Trained",
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"ID_CharGen_AunTText_BonusSkills_Trained",
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"ID_CharGen_EmpText_BonusSkills_Trained",
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"ID_CharGen_UndText_BonusSkills_Trained",
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"ID_CharGen_TownHowTo",
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"ID_CharGen_HoltText",
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"ID_CharGen_ShoushiText",
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"ID_CharGen_YaraqText",
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"ID_CharGen_SanamarText",
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];
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foreach (string key in keys)
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{
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string? resolved = strings.Resolve(table, DatStringResolver.ComputeHash(key));
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Assert.True(resolved is not null, $"missing string: {key}");
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}
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}
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private static RetailDialogFactory MakeDialogFactory(IDatReaderWriter dats, UiRoot host)
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{
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uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
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ImportedLayout? CreateLayout(RetailDialogType type)
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{
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uint rootElementId = RetailDialogFactory.RootElementId(type);
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return rootElementId == 0u
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? null
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: LayoutImporter.Import(
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dats, dialogDid, rootElementId, _ => (0u, 0, 0), null);
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}
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return new RetailDialogFactory(host, CreateLayout);
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}
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private static void AssertButton(ImportedLayout layout, uint elementId) =>
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Assert.IsType<UiButton>(layout.FindElement(elementId));
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private static ImportedLayout BuildSelected(
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IDatReaderWriter dats,
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uint layoutDid,
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uint rootId)
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{
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ElementInfo info = Assert.IsType<ElementInfo>(
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LayoutImporter.ImportInfos(dats, layoutDid, rootId));
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return LayoutImporter.Build(
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info,
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_ => (0u, 0, 0),
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null,
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null,
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new DatStringResolver(dats).Resolve);
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}
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}
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