Read-level exonerations: the local player routes to Dynamics correctly (ServerGuid set), and its entity ParentCellId syncs per tick from the controller - neither is the vanish mechanism. Live candidates are the doorway-crossing decision stack: (a) eye/cell incoherence under camera damping (the verified #115/BR-8a divergence - we damp from our own damped eye while the root comes from the swept cell), (b) the exit-portal side test culling the OutsideView when the eye is epsilon-outside while the root is still interior (retail's AdjustPosition demotes the viewer cell the same moment), (c) the aperture-cone tightness for an outdoor player with an indoor viewer. Next step is the deterministic exit-walk harness (all-CPU drive of the production decision stack over the corner-building cells); designed in the issue entry, queued for a focused session. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||