acdream/tests/AcDream.Core.Tests/Input
Erik aa3f4a60f8 refactor(runtime): own local movement and outbound cadence
Move the canonical local movement controller, body/motion managers, object clock, movement wire data, and MTS/jump/AP sender into AcDream.Runtime. Replace process skill defaults with typed Runtime character options, make graphical and direct commands borrow one autorun owner, retain the construction-time PartArray seam, and include movement in terminal ownership convergence.

Preserve the accepted pre-inbound movement/jump and post-inbound autonomous-position order while moving the exact packet/cadence fixtures into Runtime tests. Add graphical/direct parity, two-instance isolation, teardown, allocation, architecture, and divergence-path coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 12:33:53 +02:00
..
AutoEnterPlayerModeTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
DispatcherToMovementIntegrationTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
PlayerMoveToCutoverTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
W6EdgeDrivenMovementTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00