Carry RuntimeEntityKey through spatial residency, visibility transitions, rebucketing, quiescence, landblock retirement, and origin recentering. This prevents stale incarnation edges from mutating a replacement projection while retaining the static DAT-entity path. Validated by 104 focused ownership/streaming tests, the Release solution build, and 8,444 complete Release tests with five existing skips. Co-authored-by: Codex <codex@openai.com>
2043 lines
82 KiB
C#
2043 lines
82 KiB
C#
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.Rendering.Scene;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.World;
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using AcDream.Core.World;
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using AcDream.Runtime.Entities;
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namespace AcDream.App.Streaming;
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/// <summary>
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/// Exact result of one committed landblock bucket mutation. Fallible mesh-pin
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/// and static-script reconciliation consume this receipt separately, so a
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/// callback failure cannot force the spatial mutation to replay.
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/// </summary>
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internal sealed record GpuLandblockSpatialPublication(
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uint LandblockId,
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LoadedLandblock Landblock,
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IReadOnlyList<ulong> AdditionalRenderIds,
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IReadOnlyList<WorldEntity> StaticEntities,
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bool RequiresActivation = true,
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uint RenderTraversalOrder = 0);
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/// <summary>
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/// Render-thread-owned registry of currently-loaded landblocks and their
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/// entities. All mutation happens in <see cref="StreamingController.Tick"/>
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/// on the render thread; the renderer reads <see cref="Entities"/> once per
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/// frame.
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///
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/// <para>
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/// Replaces the pre-streaming flat <c>_entities</c> list. This class is the
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/// single point of truth for "what's in the world right now" and the only
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/// thing that mutates spatial buckets. Logical live-object identity and
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/// create-time resources are owned by <see cref="AcDream.App.World.LiveEntityRuntime"/>.
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/// </para>
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///
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/// <para>
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/// <b>Pending live entities.</b> Live <c>CreateObject</c> spawns can race
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/// against streaming: the server may send a spawn for landblock X before
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/// X is loaded into <see cref="_loaded"/> (frequently true on the first
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/// frame after login, where the entire post-login spawn flood drains
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/// before the streaming controller has finished loading the visible
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/// window). To survive this race, <see cref="PlaceLiveEntityProjection"/> stores
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/// orphaned spawns in a per-landblock pending bucket. When
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/// <see cref="AddLandblock"/> later loads the landblock, the matching
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/// pending entries are merged into the loaded record before the flat
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/// view rebuild. <see cref="RemoveLandblock"/> retains non-persistent live
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/// entries in that pending bucket so a later reload restores the same identity;
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/// only dat-static entries are discarded with streaming residence.
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/// </para>
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///
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/// <remarks>
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/// Threading: not thread-safe. All calls must happen on the render thread.
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/// </remarks>
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/// </summary>
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public sealed class GpuWorldState : ILiveEntitySpatialQuery
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{
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private readonly LandblockSpawnAdapter? _wbSpawnAdapter;
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private readonly EntityScriptActivator? _entityScriptActivator;
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private readonly IWorldGenerationAvailability _availability;
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/// <summary>
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/// Phase Post-A.5 #53 (Task 12): optional callback fired before
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/// <see cref="RemoveEntitiesFromLandblock"/> zeroes a landblock's entity
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/// list. Wired by <c>GameWindow</c> to
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/// <c>EntityClassificationCache.InvalidateLandblock</c> so Tier 1 cache
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/// entries get swept on LB demote (Near to Far) and unload. Receives
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/// the canonicalized landblock id (low 16 bits forced to <c>0xFFFF</c>),
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/// matching the <c>LandblockHint</c> stored at <c>Populate</c> time.
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/// Null when the cache isn't relevant (tests).
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/// </summary>
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private readonly System.Action<uint>? _onLandblockUnloaded;
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public GpuWorldState(
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LandblockSpawnAdapter? wbSpawnAdapter = null,
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System.Action<uint>? onLandblockUnloaded = null,
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EntityScriptActivator? entityScriptActivator = null,
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IWorldGenerationAvailability? availability = null)
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{
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_wbSpawnAdapter = wbSpawnAdapter;
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_onLandblockUnloaded = onLandblockUnloaded;
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_entityScriptActivator = entityScriptActivator;
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_availability = availability ?? AlwaysAvailableWorldGeneration.Instance;
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}
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private readonly Dictionary<uint, LoadedLandblock> _loaded = new();
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// The old renderer consumes landblocks in Dictionary entry-slot order.
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// Make that formerly implicit ordering explicit so both the accepted path
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// and the retained render scene share one stable source. Slots are reused
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// LIFO, matching Dictionary's remove/add behavior, while enumeration skips
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// retired holes.
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private readonly List<uint> _renderTraversalLandblockSlots = [];
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private readonly Stack<int> _freeRenderTraversalLandblockSlots = [];
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private readonly Dictionary<uint, int> _renderTraversalSlotByLandblock = [];
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private readonly Dictionary<uint, LandblockStreamTier> _tierByLandblock = new();
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private readonly Dictionary<uint, (Vector3 Min, Vector3 Max)> _aabbs = new();
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private readonly Dictionary<uint, AnimatedEntityIndex> _animatedIndexByLandblock = new();
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// H-a4: synchronous render borrows. The former yield properties created
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// fresh iterator state at every per-frame call site.
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private readonly List<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)>
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_landblockEntriesView = [];
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private readonly List<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)>
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_landblockEntriesWithoutAnimatedIndexView = [];
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private readonly List<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax)>
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_landblockBoundsView = [];
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private bool _landblockEntriesViewDirty = true;
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private bool _landblockEntriesWithoutAnimatedIndexViewDirty = true;
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private bool _landblockBoundsViewDirty = true;
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private sealed record AnimatedEntityIndex(
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LoadedLandblock Source,
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IReadOnlyDictionary<uint, WorldEntity> EntitiesById);
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/// <summary>
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/// Per-landblock buffer of live entities awaiting their landblock's
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/// arrival. Keyed by canonical landblock id (<c>0xAAAA0xFFFF</c>).
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/// Drained into <see cref="_loaded"/> in <see cref="AddLandblock"/>.
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/// </summary>
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private readonly Dictionary<uint, List<WorldEntity>> _pendingByLandblock = new();
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// Far-to-near promotion can complete before the base far landblock is
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// published. Preserve its independently-prepared EnvCell geometry ids
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// alongside the parked entity layer so the later AddLandblock transaction
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// cannot open the render gate before those shells upload.
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private readonly Dictionary<uint, HashSet<ulong>> _pendingRenderIdsByLandblock = new();
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private readonly HashSet<uint> _pendingNearTierLandblocks = new();
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/// <summary>
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/// Entities that must survive landblock unloads (e.g. the player character).
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/// On RemoveLandblock, these are rescued and re-parked as pending for their
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/// current canonical landblock.
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/// </summary>
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private readonly HashSet<uint> _persistentGuids = new();
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// Render-thread-owned flat view over all entities across loaded landblocks.
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// The update and render phases are serialized, so mutating this list during
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// the update phase is both safe and substantially cheaper than rebuilding a
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// full-world array for every CreateObject in an inbound spawn flood.
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private readonly List<WorldEntity> _flatEntities = new();
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private readonly Dictionary<WorldEntity, int> _flatEntityIndices =
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new(ReferenceEqualityComparer.Instance);
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private readonly Dictionary<WorldEntity, ProjectionLocation> _projectionLocations =
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new(ReferenceEqualityComparer.Instance);
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// Short-range consumers must never scan each landblock's DAT-static list.
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// This index mirrors only loaded live projections and changes at the same
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// transaction boundary as _projectionLocations.
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private readonly Dictionary<uint, HashSet<WorldEntity>> _loadedLiveByLandblock = new();
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// RuntimeEntityKey is the complete materialized identity. Local IDs remain
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// stable through retryable teardown, while the incarnation prevents a
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// delayed spatial edge from reaching a later reuse of the same local ID.
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private readonly Dictionary<RuntimeEntityKey, WorldEntity> _liveProjectionByKey = new();
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private readonly Dictionary<RuntimeEntityKey, int> _visibleLiveProjectionCounts = new();
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private readonly Dictionary<RuntimeEntityKey, bool> _visibilityBeforeMutation = new();
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private readonly Queue<(RuntimeEntityKey Key, bool Visible)> _visibilityTransitions = new();
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private readonly List<WorldEntity> _guidRemovalScratch = new();
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private bool _dispatchingVisibilityTransitions;
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private int _mutationDepth;
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private long _visibilityCommitCount;
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private ulong _flatViewGeneration;
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private bool _flatMembershipDirty;
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public IReadOnlyList<WorldEntity> Entities => _flatEntities;
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public ulong FlatViewGeneration => _flatViewGeneration;
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public IReadOnlyCollection<uint> LoadedLandblockIds => _loaded.Keys;
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public event Action<RuntimeEntityKey, bool>? LiveProjectionVisibilityChanged;
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public bool IsLoaded(uint landblockId) => _loaded.ContainsKey(landblockId);
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public bool IsNearTier(uint landblockId) =>
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_tierByLandblock.TryGetValue(landblockId, out var tier)
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&& tier == LandblockStreamTier.Near;
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public bool IsNearTierOrPending(uint landblockId) =>
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IsNearTier(landblockId) || _pendingNearTierLandblocks.Contains(landblockId);
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public bool IsRenderReady(uint landblockId) =>
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_loaded.ContainsKey(landblockId)
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&& (_wbSpawnAdapter?.IsLandblockRenderReady(landblockId) ?? true);
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/// <summary>
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/// True when the exact Runtime-issued local projection belongs to a loaded
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/// spatial bucket. This deliberately ignores the world-generation
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/// presentation gate: destination objects must acquire their render
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/// resources while portal/login reveal keeps normal world consumers closed.
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/// </summary>
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public bool IsLiveEntityProjectionResident(RuntimeEntityKey key) =>
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key.LocalEntityId != 0
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&& _visibleLiveProjectionCounts.ContainsKey(key);
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public bool IsLiveEntityVisible(RuntimeEntityKey key) =>
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_availability.IsWorldAvailable
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&& IsLiveEntityProjectionResident(key);
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/// <summary>
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/// Try to grab the loaded record for a landblock — useful for callers
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/// that need to enumerate entities before the landblock is dropped
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/// (e.g. unregistering dynamic lights on a RemoveLandblock).
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/// </summary>
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public bool TryGetLandblock(uint landblockId, out LoadedLandblock? lb)
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{
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if (_loaded.TryGetValue(landblockId, out var found))
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{
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lb = found;
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return true;
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}
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lb = null;
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return false;
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}
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/// <summary>
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/// Store the axis-aligned bounding box for a loaded landblock. Called from
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/// the render thread after the terrain mesh is built and uploaded.
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/// </summary>
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public void SetLandblockAabb(uint landblockId, Vector3 min, Vector3 max)
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{
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_aabbs[landblockId] = (min, max);
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InvalidateLandblockRenderViews(entries: true, bounds: true);
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}
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/// <summary>
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/// Per-landblock iteration with AABB data for use by the frustum-culling
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/// draw path. Landblocks without a stored AABB yield <see cref="Vector3.Zero"/>
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/// for both corners, which the culler will conservatively treat as visible.
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///
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/// <para>
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/// A.5 T17: also yields an <c>AnimatedById</c> dictionary derived from the
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/// landblock's entity list. This lets <see cref="WbDrawDispatcher"/>
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/// skip the full entity walk when the landblock is frustum-culled but animated
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/// entities inside it must still be processed (Change #1). The lookup is
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/// cached against the <see cref="LoadedLandblock"/> record identity, so a
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/// stable scene does not allocate one dictionary per landblock per frame.
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/// Live projection mutations update the mutable resident bucket in place and
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/// explicitly invalidate exactly the affected index generation.
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/// </para>
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/// </summary>
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public IReadOnlyList<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)> LandblockEntries
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=> GetLandblockEntriesView(includeAnimatedIndex: true);
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/// <summary>
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/// Per-landblock render entries without the animated lookup dictionary.
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/// Static render passes use this to avoid rebuilding an index they cannot
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/// consume.
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/// </summary>
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public IReadOnlyList<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)> LandblockEntriesWithoutAnimatedIndex
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=> GetLandblockEntriesView(includeAnimatedIndex: false);
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/// <summary>
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/// Lightweight bounds-only enumeration for overlays and diagnostics.
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/// Does not walk entity lists.
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/// </summary>
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public IReadOnlyList<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax)> LandblockBounds
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{
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get
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{
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if (!_availability.IsWorldAvailable)
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return Array.Empty<(uint, Vector3, Vector3)>();
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if (!_landblockBoundsViewDirty)
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return _landblockBoundsView;
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_landblockBoundsView.Clear();
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for (int slot = 0; slot < _renderTraversalLandblockSlots.Count; slot++)
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{
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uint landblockId = _renderTraversalLandblockSlots[slot];
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if (landblockId == 0)
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continue;
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if (_aabbs.TryGetValue(landblockId, out var aabb))
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_landblockBoundsView.Add((landblockId, aabb.Min, aabb.Max));
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else
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_landblockBoundsView.Add(
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(landblockId, Vector3.Zero, Vector3.Zero));
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}
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_landblockBoundsViewDirty = false;
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return _landblockBoundsView;
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}
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}
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private IReadOnlyList<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)> GetLandblockEntriesView(
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bool includeAnimatedIndex)
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{
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if (!_availability.IsWorldAvailable)
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{
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return Array.Empty<(uint, Vector3, Vector3,
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IReadOnlyList<WorldEntity>,
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IReadOnlyDictionary<uint, WorldEntity>?)>();
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}
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List<(uint LandblockId, Vector3 AabbMin, Vector3 AabbMax,
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IReadOnlyList<WorldEntity> Entities,
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IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)> view =
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includeAnimatedIndex
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? _landblockEntriesView
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: _landblockEntriesWithoutAnimatedIndexView;
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bool dirty = includeAnimatedIndex
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? _landblockEntriesViewDirty
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: _landblockEntriesWithoutAnimatedIndexViewDirty;
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if (!dirty)
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return view;
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view.Clear();
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for (int slot = 0; slot < _renderTraversalLandblockSlots.Count; slot++)
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{
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uint landblockId = _renderTraversalLandblockSlots[slot];
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if (landblockId == 0)
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continue;
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LoadedLandblock landblock = _loaded[landblockId];
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IReadOnlyDictionary<uint, WorldEntity>? byId = null;
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if (includeAnimatedIndex)
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{
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if (!_animatedIndexByLandblock.TryGetValue(landblockId, out var cached)
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|| !ReferenceEquals(cached.Source, landblock))
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{
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var rebuilt = new Dictionary<uint, WorldEntity>(landblock.Entities.Count);
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foreach (var entity in landblock.Entities)
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rebuilt[entity.Id] = entity;
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cached = new AnimatedEntityIndex(landblock, rebuilt);
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_animatedIndexByLandblock[landblockId] = cached;
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}
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byId = cached.EntitiesById;
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}
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if (_aabbs.TryGetValue(landblockId, out var aabb))
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view.Add(
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(landblockId, aabb.Min, aabb.Max, landblock.Entities, byId));
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else
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view.Add(
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(landblockId, Vector3.Zero, Vector3.Zero, landblock.Entities, byId));
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}
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if (includeAnimatedIndex)
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_landblockEntriesViewDirty = false;
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else
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_landblockEntriesWithoutAnimatedIndexViewDirty = false;
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return view;
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}
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private void InvalidateLandblockRenderViews(bool entries, bool bounds)
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{
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if (entries)
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{
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_landblockEntriesViewDirty = true;
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_landblockEntriesWithoutAnimatedIndexViewDirty = true;
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}
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if (bounds)
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_landblockBoundsViewDirty = true;
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}
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internal bool TryGetRenderTraversalSortKey(
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WorldEntity entity,
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out RenderSortKey sortKey)
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{
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ArgumentNullException.ThrowIfNull(entity);
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if (_projectionLocations.TryGetValue(
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entity,
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out ProjectionLocation location)
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&& location.IsLoaded
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&& _renderTraversalSlotByLandblock.TryGetValue(
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location.LandblockId,
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out int landblockSlot))
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{
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sortKey = RenderTraversalSortKey.Compose(
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checked((uint)landblockSlot + 1),
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location.BucketIndex);
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return true;
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}
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sortKey = default;
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return false;
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}
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private uint GetRenderTraversalOrder(uint landblockId)
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{
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if (!_renderTraversalSlotByLandblock.TryGetValue(
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landblockId,
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out int slot))
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{
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throw new InvalidOperationException(
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$"Loaded landblock 0x{landblockId:X8} has no render traversal slot.");
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}
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return checked((uint)slot + 1);
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}
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private void AddLoadedLandblock(
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uint landblockId,
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LoadedLandblock landblock)
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{
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if (!_loaded.TryAdd(landblockId, landblock))
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{
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throw new InvalidOperationException(
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$"Landblock 0x{landblockId:X8} is already loaded.");
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}
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int slot;
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if (_freeRenderTraversalLandblockSlots.TryPop(out int freeSlot))
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{
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slot = freeSlot;
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if (_renderTraversalLandblockSlots[slot] != 0)
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{
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throw new InvalidOperationException(
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$"Render traversal slot {slot} was not free.");
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}
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_renderTraversalLandblockSlots[slot] = landblockId;
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}
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else
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{
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slot = _renderTraversalLandblockSlots.Count;
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_renderTraversalLandblockSlots.Add(landblockId);
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}
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if (!_renderTraversalSlotByLandblock.TryAdd(landblockId, slot))
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{
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throw new InvalidOperationException(
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$"Landblock 0x{landblockId:X8} already owns a render traversal slot.");
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}
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InvalidateLandblockRenderViews(entries: true, bounds: true);
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}
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private bool RemoveLoadedLandblock(
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uint landblockId,
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[NotNullWhen(true)]
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out LoadedLandblock? landblock)
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{
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if (!_loaded.Remove(landblockId, out landblock))
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return false;
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if (!_renderTraversalSlotByLandblock.Remove(
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landblockId,
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out int slot)
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|| _renderTraversalLandblockSlots[slot] != landblockId)
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{
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throw new InvalidOperationException(
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$"Loaded landblock 0x{landblockId:X8} has inconsistent render traversal state.");
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}
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_renderTraversalLandblockSlots[slot] = 0;
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_freeRenderTraversalLandblockSlots.Push(slot);
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InvalidateLandblockRenderViews(entries: true, bounds: true);
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return true;
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}
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/// <summary>
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/// Total live entities currently parked in the pending bucket waiting
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/// for their landblock to arrive. Useful diagnostic for verifying the
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/// pending path is doing its job.
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/// </summary>
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public int PendingLiveEntityCount => _pendingByLandblock.Values.Sum(list => list.Count);
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public int PendingBucketCount => _pendingByLandblock.Count;
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public int PendingRescueCount => _persistentRescued.Count;
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public int PersistentGuidCount => _persistentGuids.Count;
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public int PendingVisibilityTransitionCount => _visibilityTransitions.Count;
|
|
internal long VisibilityCommitCount => _visibilityCommitCount;
|
|
internal int OriginRecenterSpatialOperationCount =>
|
|
Math.Max(
|
|
1,
|
|
_loaded.Count
|
|
+ _pendingByLandblock.Count
|
|
+ _pendingRenderIdsByLandblock.Count
|
|
+ _pendingNearTierLandblocks.Count
|
|
+ _projectionLocations.Count);
|
|
|
|
/// <summary>
|
|
/// Groups spatial mutations into one visibility publication transaction.
|
|
/// Bucket and flat-view contents become readable immediately on the render
|
|
/// thread; observer edges are computed from the before/after state and drain
|
|
/// only when the outermost scope ends. This is what keeps a loaded-to-loaded
|
|
/// rebucket from exposing an implementation-only hidden/visible pulse and
|
|
/// lets one inbound network drain commit thousands of spawns without global
|
|
/// rebuilds between them.
|
|
/// </summary>
|
|
public MutationBatch BeginMutationBatch()
|
|
{
|
|
_mutationDepth++;
|
|
return new MutationBatch(this);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy live server projections from the bounded landblock neighborhood
|
|
/// around <paramref name="centerCellOrLandblockId"/>. This is the spatial
|
|
/// candidate seam for short-range consumers such as retail radar; they
|
|
/// still apply their own Hidden/classification/range rules.
|
|
/// </summary>
|
|
public void CopyLiveEntitiesNearLandblock(
|
|
uint centerCellOrLandblockId,
|
|
int landblockRadius,
|
|
List<KeyValuePair<uint, WorldEntity>> destination)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(destination);
|
|
ArgumentOutOfRangeException.ThrowIfNegative(landblockRadius);
|
|
destination.Clear();
|
|
if (!_availability.IsWorldAvailable)
|
|
return;
|
|
|
|
int centerX = (int)((centerCellOrLandblockId >> 24) & 0xFFu);
|
|
int centerY = (int)((centerCellOrLandblockId >> 16) & 0xFFu);
|
|
for (int dx = -landblockRadius; dx <= landblockRadius; dx++)
|
|
for (int dy = -landblockRadius; dy <= landblockRadius; dy++)
|
|
{
|
|
int x = centerX + dx;
|
|
int y = centerY + dy;
|
|
if ((uint)x > 0xFFu || (uint)y > 0xFFu)
|
|
continue;
|
|
|
|
uint landblockId = ((uint)x << 24) | ((uint)y << 16) | 0xFFFFu;
|
|
if (!_loadedLiveByLandblock.TryGetValue(
|
|
landblockId,
|
|
out HashSet<WorldEntity>? liveEntities))
|
|
continue;
|
|
|
|
foreach (WorldEntity entity in liveEntities)
|
|
destination.Add(new KeyValuePair<uint, WorldEntity>(entity.ServerGuid, entity));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copies every published projection from a bounded destination
|
|
/// neighborhood for presentation-readiness work. Unlike gameplay-facing
|
|
/// spatial queries, this remains available while the world generation is
|
|
/// quiesced: the reveal barrier must prepare destination resources before
|
|
/// it makes that generation observable.
|
|
/// </summary>
|
|
internal void CopyPublishedEntitiesNearLandblockForReadiness(
|
|
uint centerCellOrLandblockId,
|
|
int landblockRadius,
|
|
List<WorldEntity> destination)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(destination);
|
|
ArgumentOutOfRangeException.ThrowIfNegative(landblockRadius);
|
|
destination.Clear();
|
|
|
|
int centerX = (int)((centerCellOrLandblockId >> 24) & 0xFFu);
|
|
int centerY = (int)((centerCellOrLandblockId >> 16) & 0xFFu);
|
|
for (int dx = -landblockRadius; dx <= landblockRadius; dx++)
|
|
for (int dy = -landblockRadius; dy <= landblockRadius; dy++)
|
|
{
|
|
int x = centerX + dx;
|
|
int y = centerY + dy;
|
|
if ((uint)x > 0xFFu || (uint)y > 0xFFu)
|
|
continue;
|
|
|
|
uint landblockId =
|
|
((uint)x << 24) | ((uint)y << 16) | 0xFFFFu;
|
|
if (!_loaded.TryGetValue(
|
|
landblockId,
|
|
out LoadedLandblock? landblock))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
for (int i = 0; i < landblock.Entities.Count; i++)
|
|
destination.Add(landblock.Entities[i]);
|
|
}
|
|
}
|
|
|
|
public readonly ref struct MutationBatch
|
|
{
|
|
private readonly GpuWorldState _owner;
|
|
|
|
public MutationBatch(GpuWorldState owner) => _owner = owner;
|
|
|
|
public void Dispose() => _owner.EndMutationBatch();
|
|
}
|
|
|
|
private readonly record struct ProjectionLocation(
|
|
uint LandblockId,
|
|
bool IsLoaded,
|
|
int BucketIndex,
|
|
RuntimeEntityKey Key);
|
|
|
|
private void EndMutationBatch()
|
|
{
|
|
if (_mutationDepth <= 0)
|
|
throw new InvalidOperationException("GpuWorldState mutation scope underflow.");
|
|
if (--_mutationDepth != 0)
|
|
return;
|
|
|
|
foreach ((RuntimeEntityKey key, bool wasVisible) in _visibilityBeforeMutation)
|
|
{
|
|
bool isVisible = _visibleLiveProjectionCounts.ContainsKey(key);
|
|
if (wasVisible != isVisible)
|
|
_visibilityTransitions.Enqueue((key, isVisible));
|
|
}
|
|
_visibilityBeforeMutation.Clear();
|
|
_visibilityCommitCount++;
|
|
if (_flatMembershipDirty)
|
|
{
|
|
_flatViewGeneration++;
|
|
_flatMembershipDirty = false;
|
|
}
|
|
|
|
DrainVisibilityTransitions();
|
|
if (EntityVanishProbe.Enabled)
|
|
ProbeFlatViewTransitions();
|
|
}
|
|
|
|
private void AdjustVisibleLiveProjection(
|
|
RuntimeEntityKey key,
|
|
WorldEntity entity,
|
|
int delta)
|
|
{
|
|
if (entity.ServerGuid == 0 || key.LocalEntityId == 0 || delta == 0)
|
|
return;
|
|
if (key.LocalEntityId != entity.Id)
|
|
throw new InvalidOperationException(
|
|
"A live visibility key must match its WorldEntity local ID.");
|
|
|
|
_visibleLiveProjectionCounts.TryGetValue(key, out int priorCount);
|
|
if (!_visibilityBeforeMutation.ContainsKey(key))
|
|
_visibilityBeforeMutation.Add(key, priorCount > 0);
|
|
|
|
int nextCount = checked(priorCount + delta);
|
|
if (nextCount < 0)
|
|
throw new InvalidOperationException(
|
|
$"Live projection visibility count underflow for local " +
|
|
$"0x{key.LocalEntityId:X8}/{key.Incarnation} / " +
|
|
$"server 0x{entity.ServerGuid:X8}.");
|
|
|
|
if (nextCount == 0)
|
|
{
|
|
_visibleLiveProjectionCounts.Remove(key);
|
|
}
|
|
else
|
|
{
|
|
_visibleLiveProjectionCounts[key] = nextCount;
|
|
}
|
|
}
|
|
|
|
private static LoadedLandblock NormalizeLoadedLandblock(
|
|
LoadedLandblock source,
|
|
List<WorldEntity>? entities = null) =>
|
|
new(
|
|
source.LandblockId,
|
|
source.Heightmap,
|
|
entities ?? new List<WorldEntity>(source.Entities),
|
|
PhysicsDatBundle.Empty);
|
|
|
|
private static List<WorldEntity> MutableEntities(LoadedLandblock landblock) =>
|
|
(List<WorldEntity>)landblock.Entities;
|
|
|
|
private void AddFlatEntity(WorldEntity entity)
|
|
{
|
|
if (!_flatEntityIndices.TryAdd(entity, _flatEntities.Count))
|
|
throw new InvalidOperationException(
|
|
$"Entity 0x{entity.Id:X8} already exists in the flat render view.");
|
|
_flatEntities.Add(entity);
|
|
_flatMembershipDirty = true;
|
|
}
|
|
|
|
private void RemoveFlatEntity(WorldEntity entity)
|
|
{
|
|
if (!_flatEntityIndices.Remove(entity, out int index))
|
|
throw new InvalidOperationException(
|
|
$"Loaded entity 0x{entity.Id:X8} was absent from the flat render view.");
|
|
|
|
int lastIndex = _flatEntities.Count - 1;
|
|
if (index != lastIndex)
|
|
{
|
|
WorldEntity moved = _flatEntities[lastIndex];
|
|
_flatEntities[index] = moved;
|
|
_flatEntityIndices[moved] = index;
|
|
}
|
|
_flatEntities.RemoveAt(lastIndex);
|
|
_flatMembershipDirty = true;
|
|
}
|
|
|
|
private void SetProjectionLocation(
|
|
WorldEntity entity,
|
|
uint landblockId,
|
|
bool isLoaded,
|
|
int bucketIndex,
|
|
RuntimeEntityKey? requestedKey = null)
|
|
{
|
|
if (entity.ServerGuid == 0)
|
|
return;
|
|
|
|
bool isNew = !_projectionLocations.TryGetValue(
|
|
entity,
|
|
out ProjectionLocation priorLocation);
|
|
RuntimeEntityKey key = isNew
|
|
? requestedKey ?? new RuntimeEntityKey(entity.Id, 0)
|
|
: priorLocation.Key;
|
|
if (key.LocalEntityId == 0 || key.LocalEntityId != entity.Id)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"The exact spatial projection key must match the WorldEntity local ID.");
|
|
}
|
|
if (!isNew && requestedKey is { } requested && requested != key)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"A live spatial projection cannot change exact Runtime identity.");
|
|
}
|
|
if (!isNew
|
|
&& priorLocation.IsLoaded
|
|
&& (!isLoaded || priorLocation.LandblockId != landblockId))
|
|
{
|
|
RemoveLoadedLiveIndex(priorLocation.LandblockId, entity);
|
|
}
|
|
_projectionLocations[entity] = new ProjectionLocation(
|
|
landblockId,
|
|
isLoaded,
|
|
bucketIndex,
|
|
key);
|
|
if (isLoaded
|
|
&& (isNew || !priorLocation.IsLoaded || priorLocation.LandblockId != landblockId))
|
|
{
|
|
AddLoadedLiveIndex(landblockId, entity);
|
|
}
|
|
if (!isNew)
|
|
return;
|
|
|
|
if (!_liveProjectionByKey.TryAdd(key, entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Runtime projection {key} is already spatially owned.");
|
|
}
|
|
}
|
|
|
|
private void RemoveProjectionLocation(WorldEntity entity)
|
|
{
|
|
if (!_projectionLocations.Remove(entity, out ProjectionLocation location)
|
|
|| entity.ServerGuid == 0)
|
|
return;
|
|
if (location.IsLoaded)
|
|
RemoveLoadedLiveIndex(location.LandblockId, entity);
|
|
|
|
if (!_liveProjectionByKey.Remove(
|
|
location.Key,
|
|
out WorldEntity? indexed))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live projection {location.Key} had no exact-key index entry.");
|
|
}
|
|
if (!ReferenceEquals(indexed, entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Runtime projection {location.Key} resolved a different owner.");
|
|
}
|
|
}
|
|
|
|
private void AddLoadedLiveIndex(uint landblockId, WorldEntity entity)
|
|
{
|
|
if (!_loadedLiveByLandblock.TryGetValue(
|
|
landblockId,
|
|
out HashSet<WorldEntity>? entities))
|
|
{
|
|
entities = new HashSet<WorldEntity>(ReferenceEqualityComparer.Instance);
|
|
_loadedLiveByLandblock.Add(landblockId, entities);
|
|
}
|
|
if (!entities.Add(entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live entity 0x{entity.Id:X8} already exists in landblock index 0x{landblockId:X8}.");
|
|
}
|
|
}
|
|
|
|
private void RemoveLoadedLiveIndex(uint landblockId, WorldEntity entity)
|
|
{
|
|
if (!_loadedLiveByLandblock.TryGetValue(
|
|
landblockId,
|
|
out HashSet<WorldEntity>? entities)
|
|
|| !entities.Remove(entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live entity 0x{entity.Id:X8} is absent from landblock index 0x{landblockId:X8}.");
|
|
}
|
|
if (entities.Count == 0)
|
|
_loadedLiveByLandblock.Remove(landblockId);
|
|
}
|
|
|
|
private void AddLoadedProjection(
|
|
uint landblockId,
|
|
WorldEntity entity,
|
|
RuntimeEntityKey? requestedKey = null)
|
|
{
|
|
LoadedLandblock landblock = _loaded[landblockId];
|
|
List<WorldEntity> entities = MutableEntities(landblock);
|
|
int bucketIndex = entities.Count;
|
|
entities.Add(entity);
|
|
_animatedIndexByLandblock.Remove(landblockId);
|
|
InvalidateLandblockRenderViews(entries: true, bounds: false);
|
|
AddFlatEntity(entity);
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
SetProjectionLocation(
|
|
entity,
|
|
landblockId,
|
|
isLoaded: true,
|
|
bucketIndex,
|
|
requestedKey);
|
|
AdjustVisibleLiveProjection(
|
|
_projectionLocations[entity].Key,
|
|
entity,
|
|
+1);
|
|
}
|
|
}
|
|
|
|
private void RemoveLoadedProjection(WorldEntity entity)
|
|
{
|
|
if (!_projectionLocations.TryGetValue(entity, out ProjectionLocation location)
|
|
|| !location.IsLoaded
|
|
|| !_loaded.TryGetValue(location.LandblockId, out LoadedLandblock? landblock))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live entity 0x{entity.Id:X8} has no loaded projection location.");
|
|
}
|
|
|
|
List<WorldEntity> entities = MutableEntities(landblock);
|
|
int lastIndex = entities.Count - 1;
|
|
if ((uint)location.BucketIndex >= (uint)entities.Count
|
|
|| !ReferenceEquals(entities[location.BucketIndex], entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Loaded projection index for entity 0x{entity.Id:X8} is stale.");
|
|
}
|
|
if (location.BucketIndex != lastIndex)
|
|
{
|
|
WorldEntity moved = entities[lastIndex];
|
|
entities[location.BucketIndex] = moved;
|
|
if (moved.ServerGuid != 0)
|
|
{
|
|
SetProjectionLocation(
|
|
moved,
|
|
location.LandblockId,
|
|
isLoaded: true,
|
|
location.BucketIndex);
|
|
}
|
|
}
|
|
entities.RemoveAt(lastIndex);
|
|
|
|
_animatedIndexByLandblock.Remove(location.LandblockId);
|
|
InvalidateLandblockRenderViews(entries: true, bounds: false);
|
|
RemoveFlatEntity(entity);
|
|
RemoveProjectionLocation(entity);
|
|
AdjustVisibleLiveProjection(location.Key, entity, -1);
|
|
}
|
|
|
|
private void RemoveLoadedLandblockFromFlatView(LoadedLandblock landblock)
|
|
{
|
|
foreach (WorldEntity entity in landblock.Entities)
|
|
{
|
|
RemoveFlatEntity(entity);
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
RuntimeEntityKey key = _projectionLocations[entity].Key;
|
|
RemoveProjectionLocation(entity);
|
|
AdjustVisibleLiveProjection(key, entity, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void AddLoadedLandblockToFlatView(LoadedLandblock landblock)
|
|
{
|
|
for (int i = 0; i < landblock.Entities.Count; i++)
|
|
{
|
|
WorldEntity entity = landblock.Entities[i];
|
|
AddFlatEntity(entity);
|
|
if (entity.ServerGuid != 0)
|
|
SetProjectionLocation(entity, landblock.LandblockId, isLoaded: true, i);
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
AdjustVisibleLiveProjection(
|
|
_projectionLocations[entity].Key,
|
|
entity,
|
|
+1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void AddLandblock(
|
|
LoadedLandblock landblock,
|
|
IEnumerable<ulong>? additionalRenderIds = null,
|
|
LandblockStreamTier tier = LandblockStreamTier.Near)
|
|
{
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
GpuLandblockSpatialPublication publication =
|
|
CommitLandblockSpatialCore(landblock, additionalRenderIds, tier);
|
|
ActivateLandblockPresentation(publication);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Commits only canonical buckets, indexes, pending-live merge, tier, and
|
|
/// readiness-id ownership. The caller holds one outer
|
|
/// <see cref="MutationBatch"/> through the subsequent
|
|
/// <see cref="ActivateLandblockPresentation"/> call so live visibility
|
|
/// observers retain the shipped commit boundary.
|
|
/// </summary>
|
|
internal GpuLandblockSpatialPublication CommitLandblockSpatial(
|
|
LoadedLandblock landblock,
|
|
IEnumerable<ulong>? additionalRenderIds,
|
|
LandblockStreamTier tier) =>
|
|
CommitLandblockSpatialCore(landblock, additionalRenderIds, tier);
|
|
|
|
private GpuLandblockSpatialPublication CommitLandblockSpatialCore(
|
|
LoadedLandblock landblock,
|
|
IEnumerable<ulong>? additionalRenderIds,
|
|
LandblockStreamTier tier)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(landblock);
|
|
|
|
// A stale Far completion must never replace a newer Near entity layer.
|
|
// StreamingController normally filters it before render-side apply;
|
|
// keep the state boundary independently monotonic as well.
|
|
if (tier == LandblockStreamTier.Far && IsNearTier(landblock.LandblockId))
|
|
{
|
|
LoadedLandblock retained = _loaded[landblock.LandblockId];
|
|
return new GpuLandblockSpatialPublication(
|
|
retained.LandblockId,
|
|
retained,
|
|
Array.Empty<ulong>(),
|
|
Array.Empty<WorldEntity>(),
|
|
RequiresActivation: false,
|
|
RenderTraversalOrder:
|
|
GetRenderTraversalOrder(retained.LandblockId));
|
|
}
|
|
|
|
// Reconcile the only fallible logical-owner edge before consuming any
|
|
// pending live/render/tier maps. A retry then sees the exact pending
|
|
// suffix even when a resolver or owner callback fails partway through.
|
|
landblock = NormalizeLoadedLandblock(landblock);
|
|
if (_loaded.TryGetValue(landblock.LandblockId, out LoadedLandblock? displaced))
|
|
ReconcileRetainedStaticEntityScripts(displaced, landblock);
|
|
|
|
// If pending live entities have been waiting for this landblock,
|
|
// merge them into the render-thread-owned mutable entity bucket before
|
|
// storing. Subsequent live spawns append to that bucket in O(1).
|
|
if (_pendingByLandblock.TryGetValue(landblock.LandblockId, out var pending) && pending.Count > 0)
|
|
{
|
|
var merged = new List<WorldEntity>(landblock.Entities.Count + pending.Count);
|
|
merged.AddRange(landblock.Entities);
|
|
merged.AddRange(pending);
|
|
landblock = NormalizeLoadedLandblock(landblock, merged);
|
|
_pendingByLandblock.Remove(landblock.LandblockId);
|
|
}
|
|
HashSet<ulong>? mergedRenderIds = additionalRenderIds is null
|
|
? null
|
|
: new HashSet<ulong>(additionalRenderIds);
|
|
if (_pendingRenderIdsByLandblock.Remove(landblock.LandblockId, out var pendingRenderIds))
|
|
{
|
|
mergedRenderIds ??= new HashSet<ulong>();
|
|
mergedRenderIds.UnionWith(pendingRenderIds);
|
|
}
|
|
|
|
bool pendingNear = _pendingNearTierLandblocks.Remove(landblock.LandblockId);
|
|
if (pendingNear
|
|
|| (_tierByLandblock.TryGetValue(landblock.LandblockId, out var currentTier)
|
|
&& currentTier == LandblockStreamTier.Near))
|
|
{
|
|
tier = LandblockStreamTier.Near;
|
|
}
|
|
|
|
if (RemoveLoadedLandblock(landblock.LandblockId, out displaced))
|
|
{
|
|
RemoveLoadedLandblockFromFlatView(displaced);
|
|
_animatedIndexByLandblock.Remove(landblock.LandblockId);
|
|
}
|
|
|
|
AddLoadedLandblock(landblock.LandblockId, landblock);
|
|
AddLoadedLandblockToFlatView(landblock);
|
|
_tierByLandblock[landblock.LandblockId] = tier;
|
|
return CreateSpatialPublication(
|
|
_loaded[landblock.LandblockId],
|
|
(IEnumerable<ulong>?)mergedRenderIds ?? Array.Empty<ulong>(),
|
|
GetRenderTraversalOrder(landblock.LandblockId));
|
|
}
|
|
|
|
/// <summary>
|
|
/// A same-landblock rehydrate is an acdream streaming replacement, not a
|
|
/// retail logical create/delete edge. Retained static IDs rebind their
|
|
/// Setup-owned resources without replaying defaults; omitted IDs perform
|
|
/// the same exact teardown used by ordinary retirement.
|
|
/// </summary>
|
|
private void ReconcileRetainedStaticEntityScripts(
|
|
LoadedLandblock displaced,
|
|
LoadedLandblock replacement)
|
|
{
|
|
if (_entityScriptActivator is null)
|
|
return;
|
|
|
|
var replacementsById = new Dictionary<uint, WorldEntity>();
|
|
for (int i = 0; i < replacement.Entities.Count; i++)
|
|
{
|
|
WorldEntity entity = replacement.Entities[i];
|
|
if (entity.ServerGuid == 0)
|
|
replacementsById.Add(entity.Id, entity);
|
|
}
|
|
|
|
for (int i = 0; i < displaced.Entities.Count; i++)
|
|
{
|
|
WorldEntity prior = displaced.Entities[i];
|
|
if (prior.ServerGuid != 0)
|
|
continue;
|
|
if (replacementsById.TryGetValue(prior.Id, out WorldEntity? retained))
|
|
_entityScriptActivator.OnRebindStatic(prior, retained);
|
|
else
|
|
_entityScriptActivator.OnRemove(prior);
|
|
}
|
|
}
|
|
|
|
internal void ActivateLandblockPresentation(
|
|
GpuLandblockSpatialPublication publication)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(publication);
|
|
if (!publication.RequiresActivation)
|
|
return;
|
|
if (!_loaded.TryGetValue(publication.LandblockId, out LoadedLandblock? current)
|
|
|| !ReferenceEquals(current, publication.Landblock))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Landblock 0x{publication.LandblockId:X8} changed before presentation activation.");
|
|
}
|
|
|
|
_wbSpawnAdapter?.OnLandblockLoaded(
|
|
publication.Landblock,
|
|
publication.AdditionalRenderIds);
|
|
|
|
// C.1.5b: fire DefaultScript for dat-hydrated entities only.
|
|
// EntityScriptActivator owns a retryable per-static acquisition ledger,
|
|
// so replaying this activation suffix after a later owner failure does
|
|
// not replay already-started defaults.
|
|
if (_entityScriptActivator is not null)
|
|
{
|
|
for (int i = 0; i < publication.StaticEntities.Count; i++)
|
|
_entityScriptActivator.OnCreate(publication.StaticEntities[i]);
|
|
}
|
|
}
|
|
|
|
private static GpuLandblockSpatialPublication CreateSpatialPublication(
|
|
LoadedLandblock landblock,
|
|
IEnumerable<ulong> additionalRenderIds,
|
|
uint renderTraversalOrder)
|
|
{
|
|
ulong[] renderIds = additionalRenderIds as ulong[]
|
|
?? additionalRenderIds.ToArray();
|
|
WorldEntity[] staticEntities = landblock.Entities
|
|
.Where(static entity => entity.ServerGuid == 0)
|
|
.ToArray();
|
|
return new GpuLandblockSpatialPublication(
|
|
landblock.LandblockId,
|
|
landblock,
|
|
renderIds,
|
|
staticEntities,
|
|
RenderTraversalOrder: renderTraversalOrder);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Mark a server-GUID as persistent — this entity survives landblock unloads
|
|
/// and gets re-parked as pending for its current canonical landblock.
|
|
/// </summary>
|
|
public void MarkPersistent(uint serverGuid)
|
|
{
|
|
_persistentGuids.Add(serverGuid);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move a persistent entity from its current landblock slot to a new one.
|
|
/// Called every frame for the player entity so it stays in the landblock
|
|
/// matching its actual position (not its spawn landblock). Without this,
|
|
/// the entity stays in the spawn landblock and gets frustum-culled when
|
|
/// the player walks away.
|
|
/// </summary>
|
|
public void RebucketLiveEntity(WorldEntity entity, uint newCanonicalLb)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(entity);
|
|
RuntimeEntityKey key = _projectionLocations.TryGetValue(
|
|
entity,
|
|
out ProjectionLocation existing)
|
|
? existing.Key
|
|
: new RuntimeEntityKey(entity.Id, 0);
|
|
RebucketLiveEntity(key, entity, newCanonicalLb);
|
|
}
|
|
|
|
public void RebucketLiveEntity(
|
|
RuntimeEntityKey key,
|
|
WorldEntity entity,
|
|
uint newCanonicalLb)
|
|
{
|
|
if (entity.ServerGuid == 0) return;
|
|
if (key.LocalEntityId == 0 || key.LocalEntityId != entity.Id)
|
|
throw new InvalidOperationException(
|
|
"The exact rebucket key must match the WorldEntity local ID.");
|
|
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
uint canonical = (newCanonicalLb & 0xFFFF0000u) | 0xFFFFu;
|
|
|
|
// Fast path: already drawn in the correct loaded bucket → nothing to do
|
|
// (avoids per-frame list churn for a settled, stationary entity).
|
|
bool hasCurrent = _projectionLocations.TryGetValue(
|
|
entity,
|
|
out ProjectionLocation current);
|
|
if (hasCurrent && current.Key != key)
|
|
{
|
|
throw new InvalidOperationException(
|
|
"The live spatial projection is owned by another Runtime incarnation.");
|
|
}
|
|
if (hasCurrent
|
|
&& current.IsLoaded
|
|
&& current.LandblockId == canonical)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Remove the entity from wherever it currently lives — a loaded bucket
|
|
// OR a pending bucket — then re-append to its current landblock.
|
|
//
|
|
// The projection-location index is the 2026-07-03 fix for the cold-spawn /
|
|
// run-out "invisible player" bug: a persistent (server-spawned) entity
|
|
// that spawned into a not-yet-loaded landblock sits in _pendingByLandblock,
|
|
// and the old code scanned ONLY _loaded — so it silently no-op'd and left
|
|
// the player stranded, hidden, even after its landblock finished loading
|
|
// (the AddLandblock pending-drain had already run empty before the churn
|
|
// re-parked the player, and the player is excluded from the server-object
|
|
// re-hydrate — so RebucketLiveEntity was the ONLY path that could recover it,
|
|
// and it couldn't reach a pending entity). The index now reaches either
|
|
// residency class in O(1). Re-appending routes the entity
|
|
// to _loaded (drawn) when its landblock is loaded, or back to pending to
|
|
// await AddLandblock otherwise.
|
|
// Remove + place is one spatial transaction. Rebuilding between the
|
|
// two operations exposes a false/true implementation pulse for a
|
|
// loaded-to-loaded move and lets reentrant visibility callbacks observe
|
|
// a state that never exists at the LiveEntityRuntime boundary.
|
|
RemoveEntityFromAllBuckets(entity);
|
|
PlaceLiveEntityProjection(key, canonical, entity);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove <paramref name="entity"/> (by reference) from whichever
|
|
/// <see cref="_loaded"/> or <see cref="_pendingByLandblock"/> bucket it
|
|
/// currently occupies. At most one bucket holds a given entity, so this
|
|
/// stops after the first hit. Called by <see cref="RebucketLiveEntity"/> before
|
|
/// re-appending, so a stranded pending entity can be promoted.
|
|
/// </summary>
|
|
private void RemoveEntityFromAllBuckets(WorldEntity entity)
|
|
{
|
|
if (!_projectionLocations.TryGetValue(entity, out ProjectionLocation location))
|
|
return;
|
|
|
|
if (location.IsLoaded)
|
|
{
|
|
RemoveLoadedProjection(entity);
|
|
return;
|
|
}
|
|
|
|
if (!_pendingByLandblock.TryGetValue(location.LandblockId, out List<WorldEntity>? pending)
|
|
|| (uint)location.BucketIndex >= (uint)pending.Count
|
|
|| !ReferenceEquals(pending[location.BucketIndex], entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Indexed live entity 0x{entity.Id:X8} was absent from pending landblock 0x{location.LandblockId:X8}.");
|
|
}
|
|
|
|
int lastIndex = pending.Count - 1;
|
|
if (location.BucketIndex != lastIndex)
|
|
{
|
|
WorldEntity moved = pending[lastIndex];
|
|
pending[location.BucketIndex] = moved;
|
|
SetProjectionLocation(
|
|
moved,
|
|
location.LandblockId,
|
|
isLoaded: false,
|
|
location.BucketIndex);
|
|
}
|
|
pending.RemoveAt(lastIndex);
|
|
|
|
RemoveProjectionLocation(entity);
|
|
if (pending.Count == 0)
|
|
_pendingByLandblock.Remove(location.LandblockId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Commits the world-state half of a full landblock retirement and returns
|
|
/// the exact entity context required by presentation owners. This method
|
|
/// deliberately performs no renderer, script, or cache callbacks: those
|
|
/// owners can fail independently and are advanced by
|
|
/// <see cref="LandblockRetirementCoordinator"/> after the old state has
|
|
/// become unreachable.
|
|
/// </summary>
|
|
public GpuLandblockRetirement? DetachLandblock(uint landblockId)
|
|
{
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
uint canonical = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
|
bool hadState = _loaded.ContainsKey(canonical)
|
|
|| _pendingByLandblock.ContainsKey(canonical)
|
|
|| _pendingRenderIdsByLandblock.ContainsKey(canonical)
|
|
|| _pendingNearTierLandblocks.Contains(canonical)
|
|
|| _tierByLandblock.ContainsKey(canonical)
|
|
|| _aabbs.ContainsKey(canonical);
|
|
if (!hadState)
|
|
return null;
|
|
|
|
IReadOnlyList<WorldEntity> detachedEntities =
|
|
_loaded.TryGetValue(canonical, out LoadedLandblock? residentLandblock)
|
|
? residentLandblock.Entities
|
|
: Array.Empty<WorldEntity>();
|
|
if (_pendingByLandblock.TryGetValue(canonical, out List<WorldEntity>? detachedPending)
|
|
&& detachedPending.Count > 0)
|
|
{
|
|
if (detachedEntities.Count == 0)
|
|
{
|
|
detachedEntities = detachedPending;
|
|
}
|
|
else
|
|
{
|
|
var combined = new List<WorldEntity>(
|
|
detachedEntities.Count + detachedPending.Count);
|
|
var seen = new HashSet<WorldEntity>(ReferenceEqualityComparer.Instance);
|
|
foreach (WorldEntity entity in detachedEntities)
|
|
if (seen.Add(entity))
|
|
combined.Add(entity);
|
|
foreach (WorldEntity entity in detachedPending)
|
|
if (seen.Add(entity))
|
|
combined.Add(entity);
|
|
detachedEntities = combined;
|
|
}
|
|
}
|
|
|
|
// A logical live object survives streaming residence. Non-persistent
|
|
// projections move to the pending bucket for this landblock and merge
|
|
// back as the same WorldEntity when it reloads. Persistent projections
|
|
// (the local player) are rescued because their current bucket may be a
|
|
// different landblock by the time the caller reinjects them.
|
|
var retainedLive = new List<WorldEntity>();
|
|
var retainedLiveSet = new HashSet<WorldEntity>(ReferenceEqualityComparer.Instance);
|
|
var retainedLiveKeys = new Dictionary<WorldEntity, RuntimeEntityKey>(
|
|
ReferenceEqualityComparer.Instance);
|
|
void RetainOrRescue(WorldEntity entity, string source)
|
|
{
|
|
if (entity.ServerGuid == 0)
|
|
return;
|
|
if (!_projectionLocations.TryGetValue(entity, out ProjectionLocation location))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live projection 0x{entity.Id:X8} has no exact spatial owner.");
|
|
}
|
|
if (_persistentGuids.Contains(entity.ServerGuid))
|
|
{
|
|
_persistentRescued.Add(entity);
|
|
EntityVanishProbe.Log(
|
|
$"[ent] RESCUE guid=0x{entity.ServerGuid:X8} from={source} lb=0x{canonical:X8}");
|
|
return;
|
|
}
|
|
if (retainedLiveSet.Add(entity))
|
|
{
|
|
retainedLive.Add(entity);
|
|
retainedLiveKeys.Add(entity, location.Key);
|
|
}
|
|
}
|
|
|
|
// Rescue persistent entities before removal. These get appended
|
|
// to the _persistentRescued list; the caller is responsible for
|
|
// re-injecting them through LiveEntityRuntime rebucketing into whatever landblock
|
|
// the player is currently on.
|
|
if (_loaded.TryGetValue(canonical, out var lb))
|
|
{
|
|
foreach (var entity in lb.Entities)
|
|
RetainOrRescue(entity, "loaded");
|
|
}
|
|
|
|
// #138 (secondary): rescue persistent entities sitting in the PENDING
|
|
// bucket too, not just the loaded list. The player is re-injected via
|
|
// LiveEntityRuntime rebucketing into its current landblock every frame
|
|
// (GameWindow's DrainRescued loop); right after a teleport that
|
|
// landblock often hasn't streamed in yet, so the player lands in
|
|
// _pendingByLandblock. If that same landblock is then unloaded (a
|
|
// streaming churn / re-teleport before it finishes loading), the
|
|
// pending entry was silently dropped here — violating the
|
|
// "persistent ⇒ survives unload" contract and making the avatar
|
|
// vanish after a couple round-trips. Rescue them so DrainRescued
|
|
// re-parks them at the next valid landblock.
|
|
if (_pendingByLandblock.TryGetValue(canonical, out var pendingForLb))
|
|
{
|
|
foreach (var entity in pendingForLb)
|
|
{
|
|
RetainOrRescue(entity, "pending");
|
|
RemoveProjectionLocation(entity);
|
|
}
|
|
}
|
|
|
|
_pendingByLandblock.Remove(canonical);
|
|
_pendingRenderIdsByLandblock.Remove(canonical);
|
|
_pendingNearTierLandblocks.Remove(canonical);
|
|
if (retainedLive.Count > 0)
|
|
_pendingByLandblock[canonical] = retainedLive;
|
|
_aabbs.Remove(canonical);
|
|
_animatedIndexByLandblock.Remove(canonical);
|
|
|
|
_tierByLandblock.Remove(canonical);
|
|
if (RemoveLoadedLandblock(canonical, out LoadedLandblock? removed))
|
|
RemoveLoadedLandblockFromFlatView(removed);
|
|
|
|
for (int i = 0; i < retainedLive.Count; i++)
|
|
{
|
|
WorldEntity entity = retainedLive[i];
|
|
SetProjectionLocation(
|
|
entity,
|
|
canonical,
|
|
isLoaded: false,
|
|
i,
|
|
retainedLiveKeys[entity]);
|
|
}
|
|
|
|
return new GpuLandblockRetirement(
|
|
canonical,
|
|
LandblockRetirementKind.Full,
|
|
detachedEntities);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Atomically withdraws the complete old spatial generation before a
|
|
/// shared-origin change. The origin is common to every resident transform,
|
|
/// so admitting hundreds of independent landblock detaches across frames
|
|
/// only prolongs portal transit; it does not expose a useful intermediate
|
|
/// state. This operation swaps the spatial indexes as one transaction,
|
|
/// retains live logical objects, and returns exact landblock receipts so
|
|
/// renderer/physics/script destruction can remain frame-budgeted.
|
|
/// </summary>
|
|
internal GpuWorldRecenterRetirement DetachAllForOriginRecenter()
|
|
{
|
|
var ids = new List<uint>(
|
|
_loaded.Count
|
|
+ _pendingByLandblock.Count
|
|
+ _pendingRenderIdsByLandblock.Count);
|
|
var seenIds = new HashSet<uint>();
|
|
|
|
void AddId(uint id)
|
|
{
|
|
uint canonical = (id & 0xFFFF0000u) | 0xFFFFu;
|
|
if (seenIds.Add(canonical))
|
|
ids.Add(canonical);
|
|
}
|
|
|
|
// Preserve the accepted renderer traversal order for already-resident
|
|
// landblocks, then append presentation-only and pending-only owners in
|
|
// their stable insertion order.
|
|
for (int i = 0; i < _renderTraversalLandblockSlots.Count; i++)
|
|
{
|
|
uint id = _renderTraversalLandblockSlots[i];
|
|
if (id != 0u)
|
|
AddId(id);
|
|
}
|
|
foreach (uint id in _pendingByLandblock.Keys)
|
|
AddId(id);
|
|
foreach (uint id in _pendingRenderIdsByLandblock.Keys)
|
|
AddId(id);
|
|
foreach (uint id in _pendingNearTierLandblocks)
|
|
AddId(id);
|
|
foreach (uint id in _tierByLandblock.Keys)
|
|
AddId(id);
|
|
foreach (uint id in _aabbs.Keys)
|
|
AddId(id);
|
|
|
|
var retirements = new List<GpuLandblockRetirement>(ids.Count);
|
|
for (int i = 0; i < ids.Count; i++)
|
|
{
|
|
uint id = ids[i];
|
|
IReadOnlyList<WorldEntity> loaded =
|
|
_loaded.TryGetValue(id, out LoadedLandblock? landblock)
|
|
? landblock.Entities
|
|
: Array.Empty<WorldEntity>();
|
|
IReadOnlyList<WorldEntity> pending =
|
|
_pendingByLandblock.TryGetValue(id, out List<WorldEntity>? bucket)
|
|
? bucket
|
|
: Array.Empty<WorldEntity>();
|
|
IReadOnlyList<WorldEntity> detached = loaded;
|
|
if (pending.Count != 0)
|
|
{
|
|
if (loaded.Count == 0)
|
|
{
|
|
detached = pending;
|
|
}
|
|
else
|
|
{
|
|
var combined = new List<WorldEntity>(
|
|
loaded.Count + pending.Count);
|
|
var seenEntities = new HashSet<WorldEntity>(
|
|
ReferenceEqualityComparer.Instance);
|
|
for (int entityIndex = 0;
|
|
entityIndex < loaded.Count;
|
|
entityIndex++)
|
|
{
|
|
WorldEntity entity = loaded[entityIndex];
|
|
if (seenEntities.Add(entity))
|
|
combined.Add(entity);
|
|
}
|
|
for (int entityIndex = 0;
|
|
entityIndex < pending.Count;
|
|
entityIndex++)
|
|
{
|
|
WorldEntity entity = pending[entityIndex];
|
|
if (seenEntities.Add(entity))
|
|
combined.Add(entity);
|
|
}
|
|
detached = combined;
|
|
}
|
|
}
|
|
|
|
retirements.Add(new GpuLandblockRetirement(
|
|
id,
|
|
LandblockRetirementKind.Full,
|
|
detached));
|
|
}
|
|
|
|
// Capture live projections from their small dedicated index rather
|
|
// than walking every DAT-static entity in the 25x25 world window.
|
|
var retainedByLandblock =
|
|
new Dictionary<uint, List<(
|
|
WorldEntity Entity,
|
|
int BucketIndex,
|
|
RuntimeEntityKey Key)>>();
|
|
var rescued = new HashSet<WorldEntity>(
|
|
_persistentRescued,
|
|
ReferenceEqualityComparer.Instance);
|
|
foreach ((WorldEntity entity, ProjectionLocation location) in
|
|
_projectionLocations)
|
|
{
|
|
if (_persistentGuids.Contains(entity.ServerGuid))
|
|
{
|
|
if (rescued.Add(entity))
|
|
{
|
|
_persistentRescued.Add(entity);
|
|
EntityVanishProbe.Log(
|
|
$"[ent] RESCUE guid=0x{entity.ServerGuid:X8} " +
|
|
$"from=recenter lb=0x{location.LandblockId:X8}");
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (!retainedByLandblock.TryGetValue(
|
|
location.LandblockId,
|
|
out List<(
|
|
WorldEntity Entity,
|
|
int BucketIndex,
|
|
RuntimeEntityKey Key)>? retained))
|
|
{
|
|
retained = [];
|
|
retainedByLandblock.Add(location.LandblockId, retained);
|
|
}
|
|
retained.Add((entity, location.BucketIndex, location.Key));
|
|
}
|
|
|
|
int spatialOperationCount = OriginRecenterSpatialOperationCount;
|
|
Exception? observerFailure = null;
|
|
MutationBatch mutation = BeginMutationBatch();
|
|
try
|
|
{
|
|
foreach ((RuntimeEntityKey key, int count) in _visibleLiveProjectionCounts)
|
|
{
|
|
if (count > 0
|
|
&& !_visibilityBeforeMutation.ContainsKey(key))
|
|
{
|
|
_visibilityBeforeMutation.Add(key, true);
|
|
}
|
|
}
|
|
_visibleLiveProjectionCounts.Clear();
|
|
|
|
if (_flatEntities.Count != 0)
|
|
_flatMembershipDirty = true;
|
|
_flatEntities.Clear();
|
|
_flatEntityIndices.Clear();
|
|
_projectionLocations.Clear();
|
|
_loadedLiveByLandblock.Clear();
|
|
_liveProjectionByKey.Clear();
|
|
|
|
_loaded.Clear();
|
|
_renderTraversalLandblockSlots.Clear();
|
|
_freeRenderTraversalLandblockSlots.Clear();
|
|
_renderTraversalSlotByLandblock.Clear();
|
|
_tierByLandblock.Clear();
|
|
_aabbs.Clear();
|
|
_animatedIndexByLandblock.Clear();
|
|
_pendingByLandblock.Clear();
|
|
_pendingRenderIdsByLandblock.Clear();
|
|
_pendingNearTierLandblocks.Clear();
|
|
|
|
_landblockEntriesView.Clear();
|
|
_landblockEntriesWithoutAnimatedIndexView.Clear();
|
|
_landblockBoundsView.Clear();
|
|
InvalidateLandblockRenderViews(entries: true, bounds: true);
|
|
|
|
foreach ((uint id, List<(
|
|
WorldEntity Entity,
|
|
int BucketIndex,
|
|
RuntimeEntityKey Key)> retained) in
|
|
retainedByLandblock)
|
|
{
|
|
retained.Sort(static (left, right) =>
|
|
left.BucketIndex.CompareTo(right.BucketIndex));
|
|
var pending = new List<WorldEntity>(retained.Count);
|
|
for (int i = 0; i < retained.Count; i++)
|
|
{
|
|
WorldEntity entity = retained[i].Entity;
|
|
pending.Add(entity);
|
|
SetProjectionLocation(
|
|
entity,
|
|
id,
|
|
isLoaded: false,
|
|
i,
|
|
retained[i].Key);
|
|
}
|
|
_pendingByLandblock.Add(id, pending);
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
try
|
|
{
|
|
mutation.Dispose();
|
|
}
|
|
catch (Exception error)
|
|
{
|
|
observerFailure = error;
|
|
}
|
|
}
|
|
|
|
return new GpuWorldRecenterRetirement(
|
|
retirements,
|
|
spatialOperationCount,
|
|
observerFailure);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compatibility edge for direct state tests. Production streaming uses
|
|
/// <see cref="LandblockRetirementCoordinator"/> so each presentation owner
|
|
/// has a retryable committed marker.
|
|
/// </summary>
|
|
public void RemoveLandblock(uint landblockId)
|
|
{
|
|
GpuLandblockRetirement? retirement = DetachLandblock(landblockId);
|
|
if (retirement is null)
|
|
return;
|
|
|
|
ReleaseLandblockMeshReferences(retirement.LandblockId);
|
|
InvalidateLandblockClassification(retirement.LandblockId);
|
|
for (int i = 0; i < retirement.Entities.Count; i++)
|
|
{
|
|
WorldEntity entity = retirement.Entities[i];
|
|
if (entity.ServerGuid == 0)
|
|
StopStaticEntityScript(entity);
|
|
}
|
|
}
|
|
|
|
internal void ReleaseLandblockMeshReferences(uint landblockId) =>
|
|
_wbSpawnAdapter?.OnLandblockUnloaded(landblockId);
|
|
|
|
internal void InvalidateLandblockClassification(uint landblockId) =>
|
|
_onLandblockUnloaded?.Invoke(landblockId);
|
|
|
|
internal void StopStaticEntityScript(WorldEntity entity) =>
|
|
_entityScriptActivator?.OnRemove(entity);
|
|
|
|
private readonly List<WorldEntity> _persistentRescued = new();
|
|
|
|
/// <summary>
|
|
/// Drain entities rescued from unloaded landblocks. The caller should
|
|
/// re-inject each through <c>LiveEntityRuntime.RebucketLiveEntity</c> with its current position.
|
|
/// </summary>
|
|
public List<WorldEntity> DrainRescued()
|
|
{
|
|
if (_persistentRescued.Count == 0) return _persistentRescued;
|
|
var result = new List<WorldEntity>(_persistentRescued);
|
|
_persistentRescued.Clear();
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove every entity with the given <paramref name="serverGuid"/> from
|
|
/// all loaded landblocks AND all pending buckets. Called by
|
|
/// <c>LiveEntityRuntime</c> before rebucketing, temporary
|
|
/// world withdrawal, or logical teardown. It owns no renderer/script
|
|
/// lifecycle and is safe for a still-live incarnation.
|
|
///
|
|
/// Safe to call with a server guid that's not currently present — no-op.
|
|
/// </summary>
|
|
public void RemoveLiveEntityProjection(uint serverGuid)
|
|
{
|
|
if (serverGuid == 0) return;
|
|
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
// GUID-only removal is reserved for session cleanup paths that do not
|
|
// have an exact projection owner. Ordinary lifecycle operations use
|
|
// the exact-entity overload below.
|
|
_guidRemovalScratch.Clear();
|
|
foreach (WorldEntity projection in _projectionLocations.Keys)
|
|
{
|
|
if (projection.ServerGuid == serverGuid)
|
|
_guidRemovalScratch.Add(projection);
|
|
}
|
|
for (int i = 0; i < _guidRemovalScratch.Count; i++)
|
|
RemoveEntityFromAllBuckets(_guidRemovalScratch[i]);
|
|
_guidRemovalScratch.Clear();
|
|
|
|
// A persistent projection may have been rescued by RemoveLandblock
|
|
// and not yet drained by the next GameWindow frame. Rebucketing or
|
|
// logical teardown before that drain must remove the stale rescue
|
|
// reference or it can later re-inject a deleted/duplicated object.
|
|
_persistentRescued.RemoveAll(e => e.ServerGuid == serverGuid);
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes one exact live projection incarnation. Unlike the GUID overload,
|
|
/// this cannot detach a replacement that reused the same server GUID from a
|
|
/// re-entrant logical teardown callback.
|
|
/// </summary>
|
|
public void RemoveLiveEntityProjection(WorldEntity entity)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(entity);
|
|
if (entity.ServerGuid == 0) return;
|
|
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
RemoveEntityFromAllBuckets(entity);
|
|
|
|
_persistentRescued.RemoveAll(candidate => ReferenceEquals(candidate, entity));
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Ends all spatial lifetime retained for one server object. Temporary
|
|
/// rebucketing uses <see cref="RemoveLiveEntityProjection"/> and keeps the
|
|
/// persistence classification; logical delete also forgets that class so
|
|
/// a later session/GUID reuse cannot be rescued as the old player.
|
|
/// </summary>
|
|
public void ForgetLiveEntity(uint serverGuid)
|
|
{
|
|
RemoveLiveEntityProjection(serverGuid);
|
|
_persistentGuids.Remove(serverGuid);
|
|
_persistentInFlatProbe.Remove(serverGuid);
|
|
}
|
|
|
|
/// <summary>Clears session-scoped persistence and undrained rescues.</summary>
|
|
public void ClearLiveEntityLifetimeState()
|
|
{
|
|
_persistentGuids.Clear();
|
|
_persistentRescued.Clear();
|
|
_persistentInFlatProbe.Clear();
|
|
_visibilityTransitions.Clear();
|
|
_visibleLiveProjectionCounts.Clear();
|
|
_visibilityBeforeMutation.Clear();
|
|
_projectionLocations.Clear();
|
|
_loadedLiveByLandblock.Clear();
|
|
_liveProjectionByKey.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Place an already-registered live entity in a landblock slot whose
|
|
/// terrain may or may not be loaded yet.
|
|
///
|
|
/// <para>
|
|
/// The server's <c>landblockId</c> is in cell-resolved form
|
|
/// (<c>0xAAAA00CC</c>: high byte X, second byte Y, low 16 bits cell
|
|
/// index within the landblock). The streaming system stores landblocks
|
|
/// keyed by their canonical <c>0xAAAA0xFFFF</c> form. Canonicalize
|
|
/// on the way in so callers don't have to think about it.
|
|
/// </para>
|
|
///
|
|
/// <para>
|
|
/// Outcome:
|
|
/// <list type="bullet">
|
|
/// <item>If the landblock is already loaded, the entity is appended
|
|
/// to its landblock and flat render-thread lists in O(1).</item>
|
|
/// <item>If the landblock is not yet loaded, the entity is parked
|
|
/// in <see cref="_pendingByLandblock"/> and will be merged
|
|
/// into the next <see cref="AddLandblock"/> for the same id.</item>
|
|
/// </list>
|
|
/// </para>
|
|
/// </summary>
|
|
public void PlaceLiveEntityProjection(uint landblockId, WorldEntity entity) =>
|
|
PlaceLiveEntityProjection(
|
|
new RuntimeEntityKey(entity.Id, 0),
|
|
landblockId,
|
|
entity);
|
|
|
|
public void PlaceLiveEntityProjection(
|
|
RuntimeEntityKey key,
|
|
uint landblockId,
|
|
WorldEntity entity)
|
|
{
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
if (key.LocalEntityId == 0 || key.LocalEntityId != entity.Id)
|
|
throw new InvalidOperationException(
|
|
"The exact placement key must match the WorldEntity local ID.");
|
|
if (_projectionLocations.ContainsKey(entity))
|
|
{
|
|
throw new InvalidOperationException(
|
|
$"Live entity 0x{entity.Id:X8} is already spatially projected.");
|
|
}
|
|
|
|
// Spatial placement only. LiveEntityRuntime has already registered
|
|
// this incarnation's renderer and script resources exactly once.
|
|
uint canonicalLandblockId = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
|
bool probePersistent = EntityVanishProbe.Enabled
|
|
&& entity.ServerGuid != 0 && _persistentGuids.Contains(entity.ServerGuid);
|
|
|
|
if (_loaded.ContainsKey(canonicalLandblockId))
|
|
{
|
|
// Hot path — append directly to the render-thread-owned mutable
|
|
// resident bucket and flat view.
|
|
AddLoadedProjection(canonicalLandblockId, entity, key);
|
|
if (probePersistent)
|
|
EntityVanishProbe.Log($"[ent] APPEND guid=0x{entity.ServerGuid:X8} lb=0x{canonicalLandblockId:X8} -> LOADED(drawn)");
|
|
return;
|
|
}
|
|
|
|
// Cold path — landblock not yet loaded. Park the entity in the
|
|
// pending bucket; AddLandblock will pick it up when the streamer
|
|
// delivers the matching landblock.
|
|
if (!_pendingByLandblock.TryGetValue(canonicalLandblockId, out var bucket))
|
|
{
|
|
bucket = new List<WorldEntity>();
|
|
_pendingByLandblock[canonicalLandblockId] = bucket;
|
|
}
|
|
int bucketIndex = bucket.Count;
|
|
bucket.Add(entity);
|
|
SetProjectionLocation(
|
|
entity,
|
|
canonicalLandblockId,
|
|
isLoaded: false,
|
|
bucketIndex,
|
|
key);
|
|
if (probePersistent)
|
|
EntityVanishProbe.Log($"[ent] APPEND guid=0x{entity.ServerGuid:X8} lb=0x{canonicalLandblockId:X8} -> PENDING(hidden)");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Drop all entities from a landblock without removing the terrain. Used
|
|
/// by two-tier streaming when a landblock crosses Near→Far hysteresis.
|
|
/// Per Phase A.5 spec §4.4.
|
|
///
|
|
/// <para>
|
|
/// Only dat-static entity layers demote. Live server projections retain
|
|
/// their exact WorldEntity and bucket while terrain remains resident; no
|
|
/// logical or spatial lifetime callback is replayed.
|
|
/// </para>
|
|
/// </summary>
|
|
public GpuLandblockRetirement? DetachNearLayer(uint landblockId)
|
|
{
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
|
|
// A.5 T14 follow-up: canonicalize for symmetry with live projection placement.
|
|
// Streaming callers always pass canonical (0xAAAA0xFFFF) ids; this
|
|
// protects against future callers that mirror live projection placement's
|
|
// cell-resolved-id pattern.
|
|
uint canonical = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
|
// A promotion may have parked its Near layer before the Far base load
|
|
// exists. Demotion must retire that pending tier just as completely as
|
|
// an installed tier, while preserving live server projections.
|
|
bool hadNearLayer = _pendingNearTierLandblocks.Remove(canonical);
|
|
hadNearLayer |= _pendingRenderIdsByLandblock.Remove(canonical);
|
|
hadNearLayer |= IsNearTier(canonical);
|
|
if (!hadNearLayer)
|
|
return null;
|
|
|
|
var retiredEntities = new List<WorldEntity>();
|
|
if (_pendingByLandblock.TryGetValue(canonical, out var pending))
|
|
{
|
|
int pendingWriteIndex = 0;
|
|
for (int readIndex = 0; readIndex < pending.Count; readIndex++)
|
|
{
|
|
WorldEntity entity = pending[readIndex];
|
|
if (entity.ServerGuid == 0)
|
|
{
|
|
retiredEntities.Add(entity);
|
|
continue;
|
|
}
|
|
if (pendingWriteIndex != readIndex)
|
|
pending[pendingWriteIndex] = entity;
|
|
SetProjectionLocation(
|
|
entity,
|
|
canonical,
|
|
isLoaded: false,
|
|
pendingWriteIndex);
|
|
pendingWriteIndex++;
|
|
}
|
|
if (pendingWriteIndex < pending.Count)
|
|
pending.RemoveRange(pendingWriteIndex, pending.Count - pendingWriteIndex);
|
|
if (pendingWriteIndex == 0)
|
|
_pendingByLandblock.Remove(canonical);
|
|
}
|
|
|
|
if (_loaded.TryGetValue(canonical, out var lb))
|
|
{
|
|
|
|
// Phase Post-A.5 #53 (Task 12): invalidate the EntityClassificationCache
|
|
// for this landblock BEFORE we drop the entity list. The cache stores
|
|
// canonical landblock ids (the dispatcher's _walkScratch carries
|
|
// entry.LandblockId from GpuWorldState.LandblockEntries, whose keys are
|
|
// canonicalized). Null when the cache isn't wired (tests). Per spec §5.3 W3b.
|
|
|
|
// C.1.5b: stop DefaultScript for each dat-hydrated entity about to
|
|
// be dropped. Demote-tier entities are always atlas-tier (ServerGuid==0
|
|
// per this method's class doc-comment); the filter is belt-and-suspenders.
|
|
var retainedLive = new List<WorldEntity>();
|
|
for (int readIndex = 0; readIndex < lb.Entities.Count; readIndex++)
|
|
{
|
|
WorldEntity entity = lb.Entities[readIndex];
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
int liveWriteIndex = retainedLive.Count;
|
|
retainedLive.Add(entity);
|
|
SetProjectionLocation(
|
|
entity,
|
|
canonical,
|
|
isLoaded: true,
|
|
liveWriteIndex);
|
|
continue;
|
|
}
|
|
|
|
retiredEntities.Add(entity);
|
|
RemoveFlatEntity(entity);
|
|
}
|
|
_loaded[canonical] = NormalizeLoadedLandblock(lb, retainedLive);
|
|
_animatedIndexByLandblock.Remove(canonical);
|
|
InvalidateLandblockRenderViews(entries: true, bounds: false);
|
|
_tierByLandblock[canonical] = LandblockStreamTier.Far;
|
|
}
|
|
|
|
return new GpuLandblockRetirement(
|
|
canonical,
|
|
LandblockRetirementKind.NearLayer,
|
|
retiredEntities);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compatibility edge for direct state tests. Production streaming uses
|
|
/// the retryable retirement coordinator.
|
|
/// </summary>
|
|
public void RemoveEntitiesFromLandblock(uint landblockId)
|
|
{
|
|
GpuLandblockRetirement? retirement = DetachNearLayer(landblockId);
|
|
if (retirement is null)
|
|
return;
|
|
|
|
ReleaseLandblockMeshReferences(retirement.LandblockId);
|
|
InvalidateLandblockClassification(retirement.LandblockId);
|
|
for (int i = 0; i < retirement.Entities.Count; i++)
|
|
StopStaticEntityScript(retirement.Entities[i]);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Merge entities into an existing-loaded landblock. Used by two-tier
|
|
/// streaming for the Far→Near promotion case (terrain already loaded;
|
|
/// entity layer streaming in). Falls back to the pending bucket if the
|
|
/// landblock isn't loaded yet (handles the rare "promote arrives before
|
|
/// far load completes" race).
|
|
/// Per Phase A.5 spec §4.4.
|
|
///
|
|
/// <para>
|
|
/// <b>Landblock id is canonicalized</b> (low 16 bits forced to 0xFFFF) —
|
|
/// callers may pass cell-resolved ids and they will key correctly.
|
|
/// </para>
|
|
/// </summary>
|
|
public bool AddEntitiesToExistingLandblock(
|
|
uint landblockId,
|
|
IReadOnlyList<WorldEntity> entities,
|
|
IEnumerable<ulong>? additionalRenderIds = null)
|
|
{
|
|
using MutationBatch mutation = BeginMutationBatch();
|
|
GpuLandblockSpatialPublication? publication =
|
|
CommitEntitiesToExistingLandblockSpatialCore(
|
|
landblockId,
|
|
entities,
|
|
additionalRenderIds,
|
|
parkIfMissing: true);
|
|
if (publication is null)
|
|
return false;
|
|
|
|
ActivateLandblockPresentation(publication);
|
|
return true;
|
|
}
|
|
|
|
internal GpuLandblockSpatialPublication CommitEntitiesToExistingLandblockSpatial(
|
|
uint landblockId,
|
|
IReadOnlyList<WorldEntity> entities,
|
|
IEnumerable<ulong>? additionalRenderIds)
|
|
{
|
|
GpuLandblockSpatialPublication? publication =
|
|
CommitEntitiesToExistingLandblockSpatialCore(
|
|
landblockId,
|
|
entities,
|
|
additionalRenderIds,
|
|
parkIfMissing: false);
|
|
return publication
|
|
?? throw new InvalidOperationException(
|
|
$"Landblock 0x{landblockId:X8} is not resident for an accepted promotion.");
|
|
}
|
|
|
|
private GpuLandblockSpatialPublication? CommitEntitiesToExistingLandblockSpatialCore(
|
|
uint landblockId,
|
|
IReadOnlyList<WorldEntity> entities,
|
|
IEnumerable<ulong>? additionalRenderIds,
|
|
bool parkIfMissing)
|
|
{
|
|
ArgumentNullException.ThrowIfNull(entities);
|
|
|
|
// A.5 T14 follow-up: canonicalize for symmetry with live projection placement.
|
|
uint canonical = (landblockId & 0xFFFF0000u) | 0xFFFFu;
|
|
if (!_loaded.TryGetValue(canonical, out var lb))
|
|
{
|
|
if (!parkIfMissing)
|
|
return null;
|
|
|
|
// Park as pending — same pattern as live projections for not-yet-loaded LBs.
|
|
if (!_pendingByLandblock.TryGetValue(canonical, out var bucket))
|
|
{
|
|
bucket = new List<WorldEntity>();
|
|
_pendingByLandblock[canonical] = bucket;
|
|
}
|
|
int firstIndex = bucket.Count;
|
|
bucket.AddRange(entities);
|
|
for (int i = 0; i < entities.Count; i++)
|
|
{
|
|
WorldEntity entity = entities[i];
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
SetProjectionLocation(
|
|
entity,
|
|
canonical,
|
|
isLoaded: false,
|
|
firstIndex + i);
|
|
}
|
|
}
|
|
_pendingNearTierLandblocks.Add(canonical);
|
|
if (additionalRenderIds is not null)
|
|
{
|
|
if (!_pendingRenderIdsByLandblock.TryGetValue(canonical, out var renderIds))
|
|
{
|
|
renderIds = new HashSet<ulong>();
|
|
_pendingRenderIdsByLandblock[canonical] = renderIds;
|
|
}
|
|
renderIds.UnionWith(additionalRenderIds);
|
|
}
|
|
return null;
|
|
}
|
|
List<WorldEntity> resident = MutableEntities(lb);
|
|
for (int i = 0; i < entities.Count; i++)
|
|
{
|
|
WorldEntity entity = entities[i];
|
|
int bucketIndex = resident.Count;
|
|
resident.Add(entity);
|
|
AddFlatEntity(entity);
|
|
if (entity.ServerGuid != 0)
|
|
{
|
|
SetProjectionLocation(entity, canonical, isLoaded: true, bucketIndex);
|
|
AdjustVisibleLiveProjection(
|
|
_projectionLocations[entity].Key,
|
|
entity,
|
|
+1);
|
|
}
|
|
}
|
|
_animatedIndexByLandblock.Remove(canonical);
|
|
InvalidateLandblockRenderViews(entries: true, bounds: false);
|
|
_tierByLandblock[canonical] = LandblockStreamTier.Near;
|
|
ulong[] effectiveRenderIds = additionalRenderIds?.ToArray() ?? Array.Empty<ulong>();
|
|
WorldEntity[] staticEntities = entities
|
|
.Where(static entity => entity.ServerGuid == 0)
|
|
.ToArray();
|
|
return new GpuLandblockSpatialPublication(
|
|
canonical,
|
|
_loaded[canonical],
|
|
effectiveRenderIds,
|
|
staticEntities,
|
|
RenderTraversalOrder: GetRenderTraversalOrder(canonical));
|
|
}
|
|
|
|
private void DrainVisibilityTransitions()
|
|
{
|
|
if (_dispatchingVisibilityTransitions)
|
|
return;
|
|
|
|
List<Exception>? failures = null;
|
|
_dispatchingVisibilityTransitions = true;
|
|
try
|
|
{
|
|
while (_visibilityTransitions.TryDequeue(out var transition))
|
|
{
|
|
Delegate[] subscribers = LiveProjectionVisibilityChanged?
|
|
.GetInvocationList()
|
|
?? Array.Empty<Delegate>();
|
|
for (int i = 0; i < subscribers.Length; i++)
|
|
{
|
|
try
|
|
{
|
|
((Action<RuntimeEntityKey, bool>)subscribers[i])(
|
|
transition.Key,
|
|
transition.Visible);
|
|
}
|
|
catch (Exception error)
|
|
{
|
|
(failures ??= new List<Exception>()).Add(error);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
finally
|
|
{
|
|
_dispatchingVisibilityTransitions = false;
|
|
}
|
|
|
|
if (failures is not null)
|
|
{
|
|
throw new AggregateException(
|
|
"One or more live projection visibility observers failed.",
|
|
failures);
|
|
}
|
|
}
|
|
|
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// TEMP (#138-B): persistent guids currently present in the drawn flat
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|
// view, for EntityVanishProbe transition logging. Strip with the probe.
|
|
private readonly HashSet<uint> _persistentInFlatProbe = new();
|
|
|
|
// TEMP (#138-B): log when a persistent (player) entity enters/leaves the
|
|
// drawn flat view. Transition-gated → low volume (fires at teleport
|
|
// boundaries, not every rebuild). Strip with EntityVanishProbe.
|
|
private void ProbeFlatViewTransitions()
|
|
{
|
|
var now = new HashSet<uint>();
|
|
foreach (var e in _flatEntities)
|
|
if (e.ServerGuid != 0 && _persistentGuids.Contains(e.ServerGuid))
|
|
now.Add(e.ServerGuid);
|
|
foreach (var g in now)
|
|
if (!_persistentInFlatProbe.Contains(g))
|
|
EntityVanishProbe.Log($"[ent] DRAWSET guid=0x{g:X8} -> PRESENT (flatCount={_flatEntities.Count})");
|
|
foreach (var g in _persistentInFlatProbe)
|
|
if (!now.Contains(g))
|
|
EntityVanishProbe.Log($"[ent] DRAWSET guid=0x{g:X8} -> ABSENT (flatCount={_flatEntities.Count})");
|
|
_persistentInFlatProbe.Clear();
|
|
foreach (var g in now) _persistentInFlatProbe.Add(g);
|
|
}
|
|
}
|