acdream/docs
Erik 0d62a5ffeb docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN
Campaign closed by user direction after the #280 connected gate passed.

GATE RESULT. #280 user-accepted: "now portal space takes longer but terrain is
complete when I exit" — both halves of the specified criteria, a measurably
longer hold and a complete destination on reveal. Probe evidence: three Portal
reveals plus a Login reveal, every one at radius=12 where pre-fix it was a
hardcoded 1, each portal hold raising the wait cue at ~5.0 s before completing.

An accidental but genuine A/B came out of the same session. An earlier run set
ACDREAM_PROBE_REVEAL_RADIUS=1 — that variable is a radius VALUE, not an on/off
flag — which forced the pre-fix window. The user saw the original defect under
it and not under radius=12. That is the before/after pair the gate asked for,
obtained by mistake. Recorded prominently because the same mistake would
silently reproduce the bug for the next person.

WHAT IS NOT CLAIMED. The ledger closes with most connected gates outstanding
BY USER DIRECTION, not because they were discharged: D-1's two reachability
scenarios, AP-136's six-step park protocol, route-7 thickening (the
remote-teleport probe recorded ZERO lines), the two-client observation, the
nine-stop soak, and the lifecycle/reconnect route. The closeout's section 2.6
is a table of exactly this, and both the campaign plan banner and this commit
say that anyone citing "the campaign passed" must cite it alongside.

THE PROBE FAMILY IS DELIBERATELY NOT STRIPPED. Closing the campaign would
normally retire the six ACDREAM_PROBE_* flags, but their gates were never run,
and stripping now would delete precisely the instrumentation those owed gates
need — the failure the handoff's own rule exists to prevent. Honouring that
rule means not stripping even though the campaign is closing.
ACDREAM_PROBE_REVEAL_RADIUS is also kept despite #280 closing, because AP-149
and #326 are open and would both want the same A/B harness.

#280 is marked CLOSED in ISSUES with its gate evidence, and its residual
AP-149 is restated there: our outer ring accepts terrain-only readiness where
retail's PreFetchCells also requires each landblock's LandBlockInfo and every
building's EnvCells, so distant SCENERY may still fill in after reveal even
though terrain does not. Not folded in — it costs further hold time and is a
game-feel call.

Memory updated with the campaign's closed state and the follow-up order:
#331 first, then AP-152, #330, AD-65.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 11:05:49 +02:00
..
architecture docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN 2026-08-06 11:05:49 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN 2026-08-06 11:05:49 +02:00
superpowers fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ISSUES.md docs: close the placement cutover ledger — #280 user-passed, remaining gates NOT RUN 2026-08-06 11:05:49 +02:00
README.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.