Five sub-changes:
1. Windows-1252 codec switch (global). Every Encoding.ASCII call site
in src/AcDream.Core.Net/Messages/ -> Encoding.GetEncoding(1252).
Touched HearSpeech, ChatRequests, GameEvents, AppraiseInfoParser,
CharacterList, CreateObject, PlayerDescriptionParser, SocialActions.
New Encodings.cs module-init registers CodePagesEncodingProvider
(System.Text.Encoding.CodePages ships with .NET 10 SDK but isn't
auto-registered). Matches retail + holtburger; accented names
no longer round-trip-broken.
2. New parsers (opcodes confirmed against holtburger opcodes.rs):
- EmoteText (0x01E0) { u32 senderGuid, string16 senderName, string16 text }
- SoulEmote (0x01E2) same wire layout as EmoteText
- ServerMessage (0xF7E0) { string16 message, u32 chatType }
- PlayerKilled (0x019E) { string16 deathMessage, u32 victimGuid, u32 killerGuid }
Shared StringReader.cs has the CP1252 String16L primitive.
3. WorldSession dispatch. ProcessDatagram adds branches for the four
new top-level opcodes + fires session-level events (EmoteHeard,
SoulEmoteHeard, ServerMessageReceived, PlayerKilledReceived).
0x0295 SetTurbineChatChannels stubbed with TODO for parallel I.6.
4. GameEventWiring routes WeenieError + WeenieErrorWithString
(parsers existed but were unrouted) -> chat.OnWeenieError.
5. ChatLog adapters: Emote / SoulEmote ChatKind values, OnEmote,
OnSoulEmote, OnPlayerKilled, OnWeenieError. OnLocalSpeech now
substitutes empty sender -> "You" per holtburger client/messages.rs.
ChatVM.FormatEntry handles new kinds (asterisk + sender + text).
22 new tests covering parser round-trips + reject-bad-opcode +
ChatLog adapter coverage + Win-1252 round-trip with non-ASCII chars.
Solution total: 881 green (210->225 in Core.Net.Tests, 606->613 in Core.Tests).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.8 KiB
C#
53 lines
1.8 KiB
C#
using System;
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using System.Buffers.Binary;
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using System.Text;
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using AcDream.Core.Net.Messages;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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/// <summary>
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/// Phase I.5: 0x01E2 SoulEmote parser. Wire layout is identical to
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/// EmoteText (u32 senderGuid + string16L senderName + string16L text)
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/// per holtburger SoulEmoteData.
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/// </summary>
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public sealed class SoulEmoteTests
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{
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[Fact]
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public void TryParse_RoundTrips_GuidAndStrings()
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{
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byte[] sender = PackString16L("Caith");
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byte[] text = PackString16L("dances");
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byte[] body = new byte[4 + 4 + sender.Length + text.Length];
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int pos = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), SoulEmote.Opcode); pos += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(pos), 0xCAFEF00Du); pos += 4;
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Array.Copy(sender, 0, body, pos, sender.Length); pos += sender.Length;
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Array.Copy(text, 0, body, pos, text.Length);
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var parsed = SoulEmote.TryParse(body);
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Assert.NotNull(parsed);
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Assert.Equal(0xCAFEF00Du, parsed!.Value.SenderGuid);
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Assert.Equal("Caith", parsed.Value.SenderName);
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Assert.Equal("dances", parsed.Value.Text);
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}
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[Fact]
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public void TryParse_WrongOpcode_ReturnsNull()
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{
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byte[] body = new byte[8];
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BinaryPrimitives.WriteUInt32LittleEndian(body, 0xBADBEEFu);
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Assert.Null(SoulEmote.TryParse(body));
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}
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private static byte[] PackString16L(string s)
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{
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byte[] data = Encoding.GetEncoding(1252).GetBytes(s);
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int recordSize = 2 + data.Length;
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int padding = (4 - (recordSize & 3)) & 3;
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byte[] result = new byte[recordSize + padding];
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BinaryPrimitives.WriteUInt16LittleEndian(result, (ushort)data.Length);
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Array.Copy(data, 0, result, 2, data.Length);
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return result;
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}
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}
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