Add WieldItemOptimistic (instant optimistic wield — sets ContainerId=WielderId=player, CurrentlyEquippedLocation=equipMask, snapshots pre-wield position) and extend the _pendingMoves tuple to carry the pre-move EquipMask so RollbackMove restores EQUIPPED state faithfully on server rejection. Shared RecordPending helper replaces the inline snapshot block in MoveItemOptimistic. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| BurdenMathTests.cs | ||
| ClientObjectTableBurdenTests.cs | ||
| ClientObjectTableTests.cs | ||
| ClientObjectTableUpdateTests.cs | ||
| EquipMaskTests.cs | ||
| ShortcutStoreTests.cs | ||