acdream/docs
Erik 73dee43d14 docs(camera): impl plan — retail-faithful chase camera with dev-tools toggle
8 tasks: CameraDiagnostics static (Task 1) → RetailChaseCamera math
primitives (Task 2) → Update() integration (Task 3) → CameraController
dual-camera (Task 4) → InputAction + DebugVM mirrors (Task 5) →
DebugPanel section (Task 6) → GameWindow wiring (Task 7) → build +
test + visual handoff (Task 8). Each task is TDD-shaped with exact
code in every step. PlayerTranslucency is computed + tested but
applying to the player mesh is explicitly deferred (Q1 escape clause
in the spec).

For docs/superpowers/specs/2026-05-18-retail-chase-camera-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 19:24:34 +02:00
..
architecture refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: M1 landed; flip "currently working toward" to M2 2026-05-16 17:29:21 +02:00
research docs(research): handoff for issue #77 — close-range auto-walk + pickup overshoot 2026-05-18 08:38:31 +02:00
superpowers docs(camera): impl plan — retail-faithful chase camera with dev-tools toggle 2026-05-18 19:24:34 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): close #61 in ISSUES.md (closed by 9f069e1) 2026-05-18 15:16:50 +02:00