Plumbing-only foundation for the upcoming live-entity (NPC / monster / player) collision port. No behavior change — the new fields default to zero/None so the 5 existing static-entity Register call sites in GameWindow.cs are untouched. Wire layer: - CreateObject parser now surfaces PhysicsState (acclient.h:2815 — ETHEREAL_PS=0x4, IGNORE_COLLISIONS_PS=0x10, HAS_PHYSICS_BSP_PS=0x10000, ...) which the parser previously dropped at line ~337 with a bare `pos += 4`. - CreateObject parser now surfaces ObjectDescriptionFlags (the retail PWD._bitfield trailer per acclient.h:6431-6463), where acclient_2013_pseudo_c.txt:406898-406918 ACCWeenieObject::IsPK / IsPKLite / IsImpenetrable read bits 5 / 25 / 21 directly. Previously read-and-discarded. - WorldSession.EntitySpawn carries both new fields through to subscribers. Physics layer: - New `EntityCollisionFlags` enum (IsPlayer / IsCreature / IsPK / IsPKLite / IsImpenetrable) + `FromPwdBitfield` helper. Bit positions verified against retail's SetPlayerKillerStatus ( acclient_2013_pseudo_c.txt:441868-441890) which maps PKStatusEnum→bitfield exactly: PK=0x4→bit5, PKLite=0x40→bit25, Free=0x20→bit21. - `ShadowEntry` extended with `State` (raw PhysicsState bits) + `Flags` (decoded EntityCollisionFlags). Backward-compatible — all five existing landblock-entity Register call sites omit them. - `ShadowObjectRegistry.UpdatePosition(entityId, pos, rot, ...)` — fast-path for the 5–10 Hz UpdatePosition (0xF748) stream the server emits per visible entity. Reuses the entry's existing shape + state + flags. Mirrors retail's CPhysicsObj::SetPosition (acclient_2013_pseudo_c.txt:284276) which keeps the same shape and re-registers cell membership. - `ObjectInfoState` adds `IsPK = 0x800` and `IsPKLite = 0x1000` matching retail's OBJECTINFO::state bits (acclient.h:6190-6194). Used by Commit C's PvP exemption gate. Tests: - `EntityCollisionFlagsTests` — 7 tests covering empty / each bit alone / PK+player combo / unrelated-bit ignore. - `ShadowObjectRegistryTests` — 5 new tests: UpdatePosition moves entry to new cell, preserves State/Flags, unregistered no-op, Register stores State/Flags, defaults are zero/None. - `CreateObjectTests` — 3 new tests verifying PhysicsState + PWD bitfield (with PK / PKLite bit cases) parse and surface. 1454 → 1454 + 15 = covered by suite. dotnet build + dotnet test green. Foundation for Commit B (live-entity registration) and Commit C (PvP exemption block in FindObjCollisions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
89 lines
3.6 KiB
C#
89 lines
3.6 KiB
C#
using AcDream.Core.Physics;
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using Xunit;
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namespace AcDream.Core.Tests.Physics;
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/// <summary>
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/// Unit tests for <see cref="EntityCollisionFlags"/> — Commit A of the
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/// 2026-04-29 live-entity collision port. Verifies retail-faithful
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/// conversion from PWD bitfield bits to the boolean collision-decision
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/// flags that <c>FindObjCollisions</c> consumes for the PvP exemption.
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///
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/// <para>Bit positions confirmed against:</para>
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/// <list type="bullet">
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/// <item><c>docs/research/named-retail/acclient_2013_pseudo_c.txt:406898-406918</c>
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/// (<c>ACCWeenieObject::IsPKLite/IsPK/IsImpenetrable</c>) — the
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/// retail client itself reads bits 25 / 5 / 21 of <c>pwd._bitfield</c>.</item>
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/// <item><c>docs/research/named-retail/acclient.h:6431-6463</c>
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/// (<c>PublicWeenieDesc::BitfieldIndex</c>) — names the bits:
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/// <c>BF_PLAYER=0x8</c>, <c>BF_PLAYER_KILLER=0x20</c>,
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/// <c>BF_FREE_PKSTATUS=0x200000</c>, <c>BF_PKLITE_PKSTATUS=0x2000000</c>.</item>
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/// <item><c>docs/research/named-retail/acclient_2013_pseudo_c.txt:441868-441890</c>
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/// (<c>PublicWeenieDesc::SetPlayerKillerStatus</c>) — confirms
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/// the writer maps PKStatusEnum values onto these exact bits.</item>
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/// </list>
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/// </summary>
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public class EntityCollisionFlagsTests
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{
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[Fact]
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public void FromPwdBitfield_AllZeros_NoFlags()
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{
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Assert.Equal(EntityCollisionFlags.None, EntityCollisionFlagsExt.FromPwdBitfield(0u));
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}
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[Fact]
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public void FromPwdBitfield_PlayerBit_SetsIsPlayer()
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{
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// BF_PLAYER = 0x8 (bit 3)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x8u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPK));
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}
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[Fact]
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public void FromPwdBitfield_PlayerKillerBit_SetsIsPK()
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{
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// BF_PLAYER_KILLER = 0x20 (bit 5)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x20u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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}
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[Fact]
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public void FromPwdBitfield_PkLiteBit_SetsIsPKLite()
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{
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// BF_PKLITE_PKSTATUS = 0x2000000 (bit 25)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x2000000u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPK));
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}
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[Fact]
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public void FromPwdBitfield_FreePkStatusBit_SetsIsImpenetrable()
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{
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// BF_FREE_PKSTATUS = 0x200000 (bit 21)
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x200000u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsImpenetrable));
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}
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[Fact]
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public void FromPwdBitfield_PlayerAndPK_SetsBoth()
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{
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// A PK player: BF_PLAYER (0x8) | BF_PLAYER_KILLER (0x20) = 0x28
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x28u);
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.True(flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsPKLite));
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Assert.False(flags.HasFlag(EntityCollisionFlags.IsImpenetrable));
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}
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[Fact]
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public void FromPwdBitfield_UnrelatedBits_Ignored()
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{
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// Set BF_OPENABLE (0x1), BF_INSCRIBABLE (0x2), BF_STUCK (0x4) — none
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// map to collision flags. A creature spawn might have BF_ATTACKABLE
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// (0x10) set; that's ItemType-derived IsCreature, not a PvP flag.
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var flags = EntityCollisionFlagsExt.FromPwdBitfield(0x1u | 0x2u | 0x4u | 0x10u);
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Assert.Equal(EntityCollisionFlags.None, flags);
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}
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}
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