acdream/tests/AcDream.Core.Tests/Combat
Erik 2644d1d527 fix(ui): port exact selected health policy
Replace the toolbar's PWD-bit approximation with retail ObjectIsAttackable composed with the exact player and pet short-circuits. Carry second-header PetOwner through CreateObject, session, and ClientObject state so self, pet, and Free-PK cases match retail while friendly NPCs and attackable non-creatures remain name-only.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 11:42:04 +02:00
..
CombatAnimationPlannerTests.cs fix(combat): #159 — derive CombatAnimationMotionCommands from the DRW enum 2026-07-04 09:08:11 +02:00
CombatInputPlannerTests.cs feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
CombatManeuverSelectorTests.cs feat(anim): Phase L.1c select combat maneuvers 2026-04-28 11:44:17 +02:00
CombatStateTests.cs fix(combat): Phase L.1c align attack type flags 2026-04-28 10:59:29 +02:00
SelectedObjectHealthPolicyTests.cs fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00