Resolve and sample retail's authored nine-color paperdoll click map, preserve local click coordinates, and select the stable highest-priority worn item with the player fallback. Keep targeted-use body clicks routed to self and pin both synthetic and live-DAT conformance. Co-Authored-By: Codex <codex@openai.com>
191 lines
6.1 KiB
C#
191 lines
6.1 KiB
C#
using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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namespace AcDream.App.Tests.UI;
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public class UiButtonTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private bool _clicked;
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[Fact]
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public void Click_InvokesOnClick()
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{
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var b = new UiButton(new ElementInfo { Type = 1, Width = 46, Height = 18 }, NoTex)
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{ OnClick = () => _clicked = true };
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b.OnEvent(new UiEvent(0, null, UiEventType.Click));
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Assert.True(_clicked);
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}
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[Fact]
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public void Click_ProvidesLocalCoordinatesToPositionAwareHandler()
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{
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(int X, int Y) clicked = default;
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var b = new UiButton(new ElementInfo { Type = 1, Width = 46, Height = 18 }, NoTex)
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{
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OnClickAt = (x, y) => clicked = (x, y),
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};
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b.OnEvent(new UiEvent(0, b, UiEventType.Click, Data1: 17, Data2: 9));
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Assert.Equal((17, 9), clicked);
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}
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[Fact]
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public void NotClickThrough_SoItReceivesClicks()
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{
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var b = new UiButton(new ElementInfo { Type = 1 }, NoTex);
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Assert.False(b.ClickThrough);
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}
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[Fact]
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public void PointerTransitions_UseRetailNormalStates()
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{
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var b = ButtonWithStates("Normal", "Normal_rollover", "Normal_pressed");
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b.OnEvent(new UiEvent(0, b, UiEventType.HoverEnter));
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Assert.Equal("Normal_rollover", b.ActiveState);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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Assert.Equal("Normal_pressed", b.ActiveState);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseMove, Data1: 50, Data2: 50));
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Assert.Equal("Normal_rollover", b.ActiveState);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseMove, Data1: 5, Data2: 5));
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Assert.Equal("Normal_pressed", b.ActiveState);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
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Assert.Equal("Normal_rollover", b.ActiveState);
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}
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[Fact]
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public void ToggleRelease_SelectsHighlightState()
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{
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var info = ButtonInfo("Normal", "Highlight");
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AddBoolProperty(info, 0x0Bu, true);
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var b = CreateButton(info);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
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Assert.True(b.Selected);
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Assert.Equal("Highlight", b.ActiveState);
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}
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[Fact]
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public void DisabledProperty_SelectsGhostedAndSuppressesClick()
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{
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var info = ButtonInfo("Normal", "Ghosted");
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AddBoolProperty(info, 0x0Du, true);
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var b = CreateButton(info);
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b.OnClick = () => _clicked = true;
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b.OnEvent(new UiEvent(0, b, UiEventType.Click));
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Assert.False(b.Enabled);
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Assert.Equal("Ghosted", b.ActiveState);
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Assert.False(_clicked);
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}
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[Fact]
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public void MissingStandardState_PreservesCustomSemanticState()
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{
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var info = ButtonInfo("LockedUI");
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info.DefaultStateName = "LockedUI";
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var b = CreateButton(info);
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b.OnEvent(new UiEvent(0, b, UiEventType.HoverEnter));
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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Assert.Equal("LockedUI", b.ActiveState);
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}
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[Fact]
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public void PropertyOnlyPressedState_PreservesDrawableNormalFace()
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{
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var info = ButtonInfo("Normal", "Highlight");
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info.States[UiButtonStateMachine.NormalPressed] = new UiStateInfo
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{
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Id = UiButtonStateMachine.NormalPressed,
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Name = "Normal_pressed",
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};
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var b = CreateButton(info);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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Assert.Equal("Normal", b.ActiveState);
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}
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[Fact]
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public void HotClick_FiresImmediatelyRepeatsAndSuppressesReleaseClick()
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{
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var info = ButtonInfo("Normal");
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AddBoolProperty(info, 0x0Fu, true);
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AddFloatProperty(info, 0x10u, 0.10f);
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AddFloatProperty(info, 0x11u, 0.05f);
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int clicks = 0;
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var b = CreateButton(info);
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b.OnClick = () => clicks++;
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
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Assert.Equal(1, clicks);
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b.OnGlobalUiTime(1.00);
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b.OnGlobalUiTime(1.09);
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Assert.Equal(1, clicks);
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b.OnGlobalUiTime(1.11);
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Assert.Equal(2, clicks);
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b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
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b.OnEvent(new UiEvent(0, b, UiEventType.Click, Data1: 5, Data2: 5));
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Assert.Equal(2, clicks);
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}
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private static UiButton ButtonWithStates(params string[] states)
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{
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var info = ButtonInfo(states);
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AddBoolProperty(info, 0x13u, true);
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return CreateButton(info);
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}
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private static ElementInfo ButtonInfo(params string[] states)
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{
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var info = new ElementInfo { Type = 1, Width = 20, Height = 20 };
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uint file = 1;
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foreach (string state in states)
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info.StateMedia[state] = (file++, 1);
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if (states.Length > 0)
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info.DefaultStateName = states[0];
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return info;
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}
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private static void AddBoolProperty(ElementInfo info, uint id, bool value)
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{
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if (!info.States.TryGetValue(UiStateInfo.DirectStateId, out var state))
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{
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state = new UiStateInfo { Id = UiStateInfo.DirectStateId };
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info.States[UiStateInfo.DirectStateId] = state;
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}
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state.Properties.Values[id] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Bool,
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BoolValue = value,
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};
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}
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private static void AddFloatProperty(ElementInfo info, uint id, float value)
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{
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if (!info.States.TryGetValue(UiStateInfo.DirectStateId, out var state))
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{
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state = new UiStateInfo { Id = UiStateInfo.DirectStateId };
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info.States[UiStateInfo.DirectStateId] = state;
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}
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state.Properties.Values[id] = new UiPropertyValue
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{
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Kind = UiPropertyKind.Float,
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FloatValue = value,
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};
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}
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private static UiButton CreateButton(ElementInfo info)
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=> new(info, NoTex) { Width = info.Width, Height = info.Height };
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}
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