acdream/tests/AcDream.App.Tests/UI/UiButtonTests.cs
Erik 0b74d19475 fix(ui): port exact paperdoll body selection
Resolve and sample retail's authored nine-color paperdoll click map, preserve local click coordinates, and select the stable highest-priority worn item with the player fallback. Keep targeted-use body clicks routed to self and pin both synthetic and live-DAT conformance.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 11:56:26 +02:00

191 lines
6.1 KiB
C#

using AcDream.App.UI;
using AcDream.App.UI.Layout;
namespace AcDream.App.Tests.UI;
public class UiButtonTests
{
private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
private bool _clicked;
[Fact]
public void Click_InvokesOnClick()
{
var b = new UiButton(new ElementInfo { Type = 1, Width = 46, Height = 18 }, NoTex)
{ OnClick = () => _clicked = true };
b.OnEvent(new UiEvent(0, null, UiEventType.Click));
Assert.True(_clicked);
}
[Fact]
public void Click_ProvidesLocalCoordinatesToPositionAwareHandler()
{
(int X, int Y) clicked = default;
var b = new UiButton(new ElementInfo { Type = 1, Width = 46, Height = 18 }, NoTex)
{
OnClickAt = (x, y) => clicked = (x, y),
};
b.OnEvent(new UiEvent(0, b, UiEventType.Click, Data1: 17, Data2: 9));
Assert.Equal((17, 9), clicked);
}
[Fact]
public void NotClickThrough_SoItReceivesClicks()
{
var b = new UiButton(new ElementInfo { Type = 1 }, NoTex);
Assert.False(b.ClickThrough);
}
[Fact]
public void PointerTransitions_UseRetailNormalStates()
{
var b = ButtonWithStates("Normal", "Normal_rollover", "Normal_pressed");
b.OnEvent(new UiEvent(0, b, UiEventType.HoverEnter));
Assert.Equal("Normal_rollover", b.ActiveState);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
Assert.Equal("Normal_pressed", b.ActiveState);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseMove, Data1: 50, Data2: 50));
Assert.Equal("Normal_rollover", b.ActiveState);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseMove, Data1: 5, Data2: 5));
Assert.Equal("Normal_pressed", b.ActiveState);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
Assert.Equal("Normal_rollover", b.ActiveState);
}
[Fact]
public void ToggleRelease_SelectsHighlightState()
{
var info = ButtonInfo("Normal", "Highlight");
AddBoolProperty(info, 0x0Bu, true);
var b = CreateButton(info);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
Assert.True(b.Selected);
Assert.Equal("Highlight", b.ActiveState);
}
[Fact]
public void DisabledProperty_SelectsGhostedAndSuppressesClick()
{
var info = ButtonInfo("Normal", "Ghosted");
AddBoolProperty(info, 0x0Du, true);
var b = CreateButton(info);
b.OnClick = () => _clicked = true;
b.OnEvent(new UiEvent(0, b, UiEventType.Click));
Assert.False(b.Enabled);
Assert.Equal("Ghosted", b.ActiveState);
Assert.False(_clicked);
}
[Fact]
public void MissingStandardState_PreservesCustomSemanticState()
{
var info = ButtonInfo("LockedUI");
info.DefaultStateName = "LockedUI";
var b = CreateButton(info);
b.OnEvent(new UiEvent(0, b, UiEventType.HoverEnter));
b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
Assert.Equal("LockedUI", b.ActiveState);
}
[Fact]
public void PropertyOnlyPressedState_PreservesDrawableNormalFace()
{
var info = ButtonInfo("Normal", "Highlight");
info.States[UiButtonStateMachine.NormalPressed] = new UiStateInfo
{
Id = UiButtonStateMachine.NormalPressed,
Name = "Normal_pressed",
};
var b = CreateButton(info);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
Assert.Equal("Normal", b.ActiveState);
}
[Fact]
public void HotClick_FiresImmediatelyRepeatsAndSuppressesReleaseClick()
{
var info = ButtonInfo("Normal");
AddBoolProperty(info, 0x0Fu, true);
AddFloatProperty(info, 0x10u, 0.10f);
AddFloatProperty(info, 0x11u, 0.05f);
int clicks = 0;
var b = CreateButton(info);
b.OnClick = () => clicks++;
b.OnEvent(new UiEvent(0, b, UiEventType.MouseDown, Data1: 5, Data2: 5));
Assert.Equal(1, clicks);
b.OnGlobalUiTime(1.00);
b.OnGlobalUiTime(1.09);
Assert.Equal(1, clicks);
b.OnGlobalUiTime(1.11);
Assert.Equal(2, clicks);
b.OnEvent(new UiEvent(0, b, UiEventType.MouseUp, Data1: 5, Data2: 5));
b.OnEvent(new UiEvent(0, b, UiEventType.Click, Data1: 5, Data2: 5));
Assert.Equal(2, clicks);
}
private static UiButton ButtonWithStates(params string[] states)
{
var info = ButtonInfo(states);
AddBoolProperty(info, 0x13u, true);
return CreateButton(info);
}
private static ElementInfo ButtonInfo(params string[] states)
{
var info = new ElementInfo { Type = 1, Width = 20, Height = 20 };
uint file = 1;
foreach (string state in states)
info.StateMedia[state] = (file++, 1);
if (states.Length > 0)
info.DefaultStateName = states[0];
return info;
}
private static void AddBoolProperty(ElementInfo info, uint id, bool value)
{
if (!info.States.TryGetValue(UiStateInfo.DirectStateId, out var state))
{
state = new UiStateInfo { Id = UiStateInfo.DirectStateId };
info.States[UiStateInfo.DirectStateId] = state;
}
state.Properties.Values[id] = new UiPropertyValue
{
Kind = UiPropertyKind.Bool,
BoolValue = value,
};
}
private static void AddFloatProperty(ElementInfo info, uint id, float value)
{
if (!info.States.TryGetValue(UiStateInfo.DirectStateId, out var state))
{
state = new UiStateInfo { Id = UiStateInfo.DirectStateId };
info.States[UiStateInfo.DirectStateId] = state;
}
state.Properties.Values[id] = new UiPropertyValue
{
Kind = UiPropertyKind.Float,
FloatValue = value,
};
}
private static UiButton CreateButton(ElementInfo info)
=> new(info, NoTex) { Width = info.Width, Height = info.Height };
}