acdream/src/AcDream.App
Erik 0b74d19475 fix(ui): port exact paperdoll body selection
Resolve and sample retail's authored nine-color paperdoll click map, preserve local click coordinates, and select the stable highest-priority worn item with the player fallback. Keep targeted-use body clicks routed to self and pin both synthetic and live-DAT conformance.

Co-Authored-By: Codex <codex@openai.com>
2026-07-11 11:56:26 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Diagnostics fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
Input feat(#182): route player collision response through the ported UpdateObjectInternal chain (Slice 2b/2c) 2026-07-07 14:25:47 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Physics feat(#184): Slice 2b — unify the remote player/NPC fork (players collide faithfully) 2026-07-08 00:45:44 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering fix(ui): port exact selected health policy 2026-07-11 11:42:04 +02:00
Streaming fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug 2026-07-03 22:03:44 +02:00
Studio fix(ui): complete retail inventory scroll polish 2026-07-11 10:56:33 +02:00
UI fix(ui): port exact paperdoll body selection 2026-07-11 11:56:26 +02:00
AcDream.App.csproj feat(pipeline): MP1a - AcDream.Content assembly scaffold 2026-07-05 20:00:33 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeOptions.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00