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Audio
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fix #417: world ambience kept playing at character select after the in-world logoff
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2026-08-17 18:46:04 +02:00 |
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Combat
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fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
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2026-08-11 05:30:26 +02:00 |
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Composition
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Configuration
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feat(runtime): share chat commands and run login sequence
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2026-08-14 20:27:45 +02:00 |
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Credentials
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fix(launcher): close Campaign LA LA1 review findings
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2026-08-14 17:00:09 +02:00 |
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Diagnostics
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Input
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fix(input): free-fly is unreachable, and Escape no longer answers to it
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2026-08-21 09:55:16 +02:00 |
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Interaction
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chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger
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2026-08-14 12:48:31 +02:00 |
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Net
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feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
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2026-08-21 15:42:05 +02:00 |
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Physics
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refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork)
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2026-08-07 01:49:13 +02:00 |
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Platform
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docs: Campaign LA — pinned launch-contract schema COMMITTED into plan LA1
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2026-08-14 16:04:32 +02:00 |
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Plugins
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Rendering
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Runtime
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feat(chargen): Campaign CC slice CC5 — Summary page, Finish flow, RandomizeCharacter port
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2026-08-16 00:01:07 +02:00 |
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Settings
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Spells
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Revert "Campaign V slice V4a" - it lost world multisampling
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2026-07-27 18:29:28 +02:00 |
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Streaming
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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UI
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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Update
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feat(audio): Campaign A slice A5 — retail's region ambient soundscape
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2026-08-08 22:53:41 +02:00 |
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World
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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AcDream.App.csproj
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feat(mosstank): cast back-to-back, and a settings view for the thresholds
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2026-08-20 18:51:15 +02:00 |
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GlobalUsings.cs
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feat(runtime): share chat commands and run login sequence
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2026-08-14 20:27:45 +02:00 |
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packages.linux-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.neutral.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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packages.win-x64.lock.json
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build: make release restore reproducible
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2026-08-18 10:29:00 +02:00 |
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Program.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |
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RuntimeOptions.cs
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feat(render): implement Campaign AR and terrain fidelity
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2026-08-22 13:13:29 +02:00 |