A first attempt at extracting LiveSessionController out of GameWindow.cs (Step 2 of docs/architecture/code-structure.md §4) was implemented and reverted in the same session after visual verification at Holtburg exposed three regressions: chat input field accepted text but nothing was sent; door/NPC double-click fired the Use packet outbound but had no visible client-side effect; R + click-target auto-walk no longer fired the deferred Use on arrival (re-opens issue #63 / #75 territory). Filing as a tracked open issue so the next refactor attempt has a clear root-cause-investigation starting point with four hypotheses to test. Step 1 ( |
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| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||