acdream/docs
Erik 4f3b8a6824 docs(issues): file #76 — Step 2 LiveSessionController attempt regressed
A first attempt at extracting LiveSessionController out of GameWindow.cs
(Step 2 of docs/architecture/code-structure.md §4) was implemented and
reverted in the same session after visual verification at Holtburg
exposed three regressions: chat input field accepted text but nothing
was sent; door/NPC double-click fired the Use packet outbound but had
no visible client-side effect; R + click-target auto-walk no longer
fired the deferred Use on arrival (re-opens issue #63 / #75 territory).

Filing as a tracked open issue so the next refactor attempt has a
clear root-cause-investigation starting point with four hypotheses to
test. Step 1 (eda936d) and the Rule 5 follow-up (32423c2) remain
clean and verified.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 10:37:34 +02:00
..
architecture refactor(app): extract typed RuntimeOptions for startup env vars (Step 1) 2026-05-17 09:16:55 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: M1 landed; flip "currently working toward" to M2 2026-05-16 17:29:21 +02:00
research docs: rewrite handoff — M2 redirected from "kill a drudge" to indoor walkability 2026-05-16 21:01:30 +02:00
superpowers feat(retail): Phase B.6 — server-driven auto-walk done right 2026-05-16 16:14:44 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(issues): file #76 — Step 2 LiveSessionController attempt regressed 2026-05-17 10:37:34 +02:00