Root cause: RetailWindowOpacityController applied the Default/Active opacity fade to EVERY registered UiRoot window (vitals, toolbar, inventory, spellbook, radar, even the Options panel itself), but retail's ChatInterface::SetDefaultOpacity/SetActiveOpacity are only ever called by gmMainChatUI/gmFloatyChatUI — the mechanism is chat-only in retail, not a global window-opacity feature. Fix: scope the controller's catch-up loop, OnWindowRegistered, ReapplyAll, and Dispose to WindowNames.Chat/ChatWindow1-4 only; every other registered window now stays fully opaque regardless of slider position, matching retail's own scope. Regressed by RetailWindowOpacityControllerTests. OpacityFade_AppliesOnlyToChatWindows_NeverOtherPanels (registers vitals/toolbar/chat/a floating chat window and asserts the non-chat windows never move off 1.0 while chat windows still track Default/ Active correctly). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
290 lines
13 KiB
C#
290 lines
13 KiB
C#
using AcDream.App.UI;
|
|
|
|
namespace AcDream.App.Tests.UI;
|
|
|
|
/// <summary>
|
|
/// Campaign CH slice CH6c: <see cref="RetailWindowOpacityController"/> — the live
|
|
/// per-window opacity mechanism ported from <c>ChatInterface::SetOpacity/
|
|
/// SetDefaultOpacity/SetActiveOpacity</c> (<c>0x004F3120</c>/<c>0x004F3BC0</c>/
|
|
/// <c>0x004F3C40</c>).
|
|
///
|
|
/// <para>
|
|
/// #379 fix (2026-08-11, gate 4): the CH6c-era "extended to every
|
|
/// RetailWindowManager-registered window" scope (formerly register row AP-190)
|
|
/// was a bug, not a deliberate divergence — retail's ONLY two
|
|
/// <c>ChatInterface::SetDefaultOpacity</c>/<c>SetActiveOpacity</c> callers are
|
|
/// the main chat window and the four floaty chat windows (see the class's own
|
|
/// doc comment). These tests now register windows under their REAL
|
|
/// <see cref="WindowNames"/> so the scope check is exercised by name, exactly
|
|
/// like the production wiring (<see cref="RetailUiRuntime"/> registers every
|
|
/// window under its <see cref="WindowNames"/> constant, never an arbitrary
|
|
/// string) — the pre-fix tests used placeholder names ("Vitals", "A", "B",
|
|
/// ...) that happened to fall inside the (bugged) unscoped set and would now
|
|
/// silently fall outside the real scope for the wrong reason.
|
|
/// </para>
|
|
/// </summary>
|
|
public sealed class RetailWindowOpacityControllerTests
|
|
{
|
|
private static UiRoot NewRoot() => new() { Width = 800f, Height = 600f };
|
|
|
|
/// <summary>Registers a bare window ("outer frame" + one focusable child) and
|
|
/// returns both — mirrors how a real window has a content descendant the
|
|
/// chat entry / any input field could take focus on.</summary>
|
|
private static (RetailWindowHandle handle, UiElement child) RegisterWindow(UiRoot root, string name)
|
|
{
|
|
var frame = new UiPanel { Width = 100f, Height = 100f };
|
|
var child = new UiPanel { Width = 10f, Height = 10f, AcceptsFocus = true };
|
|
frame.AddChild(child);
|
|
root.AddChild(frame);
|
|
RetailWindowHandle handle = root.WindowManager.Register(name, frame);
|
|
return (handle, child);
|
|
}
|
|
|
|
[Fact]
|
|
public void Construction_AttachesToAlreadyRegisteredWindows_AtDefaultOpacity()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, _) = RegisterWindow(root, WindowNames.Chat);
|
|
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
|
|
// No descendant has focus yet — every window starts at the DEFAULT
|
|
// (unfocused) opacity, matching retail's unfocused ChatInterface state.
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
Assert.Equal(0.5f, controller.DefaultOpacity);
|
|
Assert.Equal(1.0f, controller.ActiveOpacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void WindowRegisteredAfterConstruction_PicksUpLiveOpacityImmediately()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.3f, activeOpacity: 0.9f);
|
|
|
|
// The window is mounted AFTER the controller exists — proves the
|
|
// RetailWindowManager.WindowRegistered subscription (not just the ctor's
|
|
// catch-up loop over already-registered windows) is what applies the
|
|
// chat-scoped opacity to every future Mount* call too.
|
|
(RetailWindowHandle handle, _) = RegisterWindow(root, WindowNames.ChatWindow1);
|
|
|
|
Assert.Equal(0.3f, handle.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void FocusEnteringAWindow_SwitchesToActiveOpacity_LeavingSwitchesBack()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, UiElement child) = RegisterWindow(root, WindowNames.Chat);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
|
|
root.SetKeyboardFocus(child);
|
|
Assert.Equal(1.0f, handle.Opacity);
|
|
|
|
root.SetKeyboardFocus(null);
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
GC.KeepAlive(controller);
|
|
}
|
|
|
|
/// <summary>
|
|
/// #379 regression: pins the EXACT applied-window set to the five real
|
|
/// <see cref="WindowNames"/> chat windows. Before the fix, this same setup
|
|
/// left <c>vitals</c>/<c>toolbar</c> at 0.4 (the DefaultOpacity) instead of
|
|
/// their own authored 1.0 — the user's literal complaint ("only the
|
|
/// chatwindows shall change not the other panels").
|
|
/// </summary>
|
|
[Fact]
|
|
public void OpacityFade_AppliesOnlyToChatWindows_NeverOtherPanels()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle vitals, _) = RegisterWindow(root, WindowNames.Vitals);
|
|
(RetailWindowHandle toolbar, UiElement toolbarChild) = RegisterWindow(root, WindowNames.Toolbar);
|
|
(RetailWindowHandle chat, _) = RegisterWindow(root, WindowNames.Chat);
|
|
(RetailWindowHandle floaty1, UiElement floaty1Child) = RegisterWindow(root, WindowNames.ChatWindow1);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.4f, activeOpacity: 1.0f);
|
|
|
|
// Non-chat windows never had Apply called on them at all — they sit at
|
|
// UiElement.Opacity's own 1.0 ctor default, untouched by the slider.
|
|
Assert.Equal(1.0f, vitals.Opacity);
|
|
Assert.Equal(1.0f, toolbar.Opacity);
|
|
// The two chat windows DID get the DefaultOpacity applied.
|
|
Assert.Equal(0.4f, chat.Opacity);
|
|
Assert.Equal(0.4f, floaty1.Opacity);
|
|
|
|
root.SetKeyboardFocus(toolbarChild);
|
|
|
|
// Focusing a NON-chat window's descendant still does not touch its own
|
|
// opacity (that window was never subscribed to focus changes either)
|
|
// NOR does it bleed the ACTIVE opacity onto the chat windows — they
|
|
// stay at DefaultOpacity since neither of THEM has focus.
|
|
Assert.Equal(1.0f, vitals.Opacity);
|
|
Assert.Equal(1.0f, toolbar.Opacity);
|
|
Assert.Equal(0.4f, chat.Opacity);
|
|
Assert.Equal(0.4f, floaty1.Opacity);
|
|
|
|
root.SetKeyboardFocus(floaty1Child);
|
|
controller.SetActiveOpacity(0.6f);
|
|
|
|
// A live re-apply (SetActiveOpacity -> ReapplyAll) is ALSO scoped — the
|
|
// two non-chat windows remain untouched throughout, proving ReapplyAll
|
|
// itself (not just the initial Attach) respects the scope. The FOCUSED
|
|
// chat window picks up the new active value; the unfocused one stays
|
|
// at the (unchanged) default.
|
|
Assert.Equal(1.0f, vitals.Opacity);
|
|
Assert.Equal(1.0f, toolbar.Opacity);
|
|
Assert.Equal(0.4f, chat.Opacity);
|
|
Assert.Equal(0.6f, floaty1.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void SetDefaultOpacity_AboveCurrentActive_DragsActiveUp_AndReappliesEverywhere()
|
|
{
|
|
// Decomp-verified linking (ChatInterface::SetDefaultOpacity @0x004F3BC0):
|
|
// raising DEFAULT above the current ACTIVE value drags active UP to
|
|
// match — it never clamps the default down instead.
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle unfocused, _) = RegisterWindow(root, WindowNames.Chat);
|
|
(RetailWindowHandle focused, UiElement focusedChild) = RegisterWindow(root, WindowNames.ChatWindow1);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.3f, activeOpacity: 0.5f);
|
|
root.SetKeyboardFocus(focusedChild);
|
|
Assert.Equal(0.3f, unfocused.Opacity);
|
|
Assert.Equal(0.5f, focused.Opacity);
|
|
|
|
controller.SetDefaultOpacity(0.9f);
|
|
|
|
Assert.Equal(0.9f, controller.DefaultOpacity);
|
|
Assert.Equal(0.9f, controller.ActiveOpacity);
|
|
Assert.Equal(0.9f, unfocused.Opacity);
|
|
Assert.Equal(0.9f, focused.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void SetActiveOpacity_BelowCurrentDefault_DragsDefaultDown_AndReappliesEverywhere()
|
|
{
|
|
// Symmetric case (ChatInterface::SetActiveOpacity @0x004F3C40).
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle unfocused, _) = RegisterWindow(root, WindowNames.Chat);
|
|
(RetailWindowHandle focused, UiElement focusedChild) = RegisterWindow(root, WindowNames.ChatWindow1);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 0.7f);
|
|
root.SetKeyboardFocus(focusedChild);
|
|
|
|
controller.SetActiveOpacity(0.1f);
|
|
|
|
Assert.Equal(0.1f, controller.DefaultOpacity);
|
|
Assert.Equal(0.1f, controller.ActiveOpacity);
|
|
Assert.Equal(0.1f, unfocused.Opacity);
|
|
Assert.Equal(0.1f, focused.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void SetOpacity_AppliesBothInRetailsUpdateFromPlayerModuleOrder()
|
|
{
|
|
// UpdateFromPlayerModule (0x004CE3F0) reads/applies Default first, then
|
|
// Active — the shape used to push a freshly loaded ChatSettings pair.
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, _) = RegisterWindow(root, WindowNames.Chat);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
|
|
controller.SetOpacity(defaultOpacity: 0.2f, activeOpacity: 0.6f);
|
|
|
|
Assert.Equal(0.2f, controller.DefaultOpacity);
|
|
Assert.Equal(0.6f, controller.ActiveOpacity);
|
|
Assert.Equal(0.2f, handle.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void ConstructorSeed_EnforcesTheActiveGreaterThanOrEqualDefaultInvariant()
|
|
{
|
|
// A corrupt/hand-edited settings.json could carry active < default.
|
|
// The seed collapses through the SAME link the live setters use.
|
|
UiRoot root = NewRoot();
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.8f, activeOpacity: 0.2f);
|
|
|
|
Assert.True(controller.ActiveOpacity >= controller.DefaultOpacity);
|
|
Assert.Equal(0.2f, controller.DefaultOpacity);
|
|
Assert.Equal(0.2f, controller.ActiveOpacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void Dispose_UnsubscribesFromFocusChanges()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, UiElement child) = RegisterWindow(root, WindowNames.Chat);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
|
|
controller.Dispose();
|
|
root.SetKeyboardFocus(child);
|
|
|
|
// Still at the last value the controller applied before disposal — a
|
|
// focus change after Dispose is not observed anymore.
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void WindowUnregistered_DetachesSubscription_AndForgetsFocusedState()
|
|
{
|
|
// CH6c review NIT: before this fix, the only detach point for a
|
|
// handle's DescendantFocusChanged subscription (and its membership in
|
|
// _focused) was the CONTROLLER's own Dispose — a window unregistered
|
|
// while it held focus stayed subscribed and pinned in _focused for
|
|
// the rest of the session. Prove the RetailWindowManager.WindowUnregistered
|
|
// wiring actually detaches: a stray post-unregister notification (the
|
|
// kind a lingering external reference to the handle could still fire)
|
|
// must not reach the controller anymore.
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, UiElement child) = RegisterWindow(root, WindowNames.Chat);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
|
|
root.SetKeyboardFocus(child);
|
|
Assert.Equal(1.0f, handle.Opacity);
|
|
|
|
root.WindowManager.Unregister(WindowNames.Chat);
|
|
|
|
// Unregister hides the outer frame, which drops keyboard focus off
|
|
// the now-invisible child — the manager's (still-live at that point)
|
|
// focus-change plumbing reapplies DefaultOpacity naturally. Expected
|
|
// either way; not itself the thing this test pins.
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
|
|
controller.SetActiveOpacity(0.7f);
|
|
|
|
// A stray post-unregister focus-gain notification (the kind a
|
|
// lingering external reference to the handle could still fire). If
|
|
// the controller were STILL subscribed, this would re-add the stale
|
|
// handle to _focused and apply the NEW active opacity (0.7).
|
|
handle.NotifyDescendantFocusChanged(child);
|
|
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
}
|
|
|
|
[Fact]
|
|
public void SetMutators_AfterDispose_AreNoOps()
|
|
{
|
|
UiRoot root = NewRoot();
|
|
(RetailWindowHandle handle, _) = RegisterWindow(root, WindowNames.Chat);
|
|
var controller = new RetailWindowOpacityController(
|
|
root.WindowManager, defaultOpacity: 0.5f, activeOpacity: 1.0f);
|
|
|
|
controller.Dispose();
|
|
controller.SetDefaultOpacity(0.9f);
|
|
controller.SetActiveOpacity(0.9f);
|
|
controller.SetOpacity(0.2f, 0.3f);
|
|
|
|
// None of the three post-Dispose calls changed anything — no
|
|
// ObjectDisposedException either, matching Dispose's own idempotent
|
|
// shape.
|
|
Assert.Equal(0.5f, controller.DefaultOpacity);
|
|
Assert.Equal(1.0f, controller.ActiveOpacity);
|
|
Assert.Equal(0.5f, handle.Opacity);
|
|
}
|
|
}
|