Three findings from the user's first Configure Keyboard look (OP8 gate, 2026-08-14), each root-caused against the named retail decomp: - #394 row-caption font: the synthesized action-label UiText never set DatFont and fell to the debug bitmap font. The authored row template (0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid 0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies the template's own authored font, resolved once per template pair. - #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the port of CInputManager_WIN32::GetNameFromKey @0x00687F40 / GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 -> 0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4, live-probed), else the OS keyboard layout's own key name ("SKIFT") via PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix spelling. Bare modifier-key bindings show only the key name. - #396 capture feedback: clicking a mapping button now opens retail's instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog @0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key 0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION variable interpolated), closed on key hit or ESC through the capture callback; capture is not armed if the dialog cannot open, matching retail. New RetailWaitDialogView (wait root 0x31 — same authored popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed) behind a shared IRetailDialogView presenter seam. Probe evidence (env-gated, kept): KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings. Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten; the "pressed/active state is enough" contract is retired). Full Release solution suite green (13,424 passed / 4 skips). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
806 lines
37 KiB
C#
806 lines
37 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Core.Input;
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using AcDream.UI.Abstractions.Input;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Campaign OP slice OP8 conformance + behavior tests for
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/// <see cref="KeyboardConfigController"/> — built against the committed
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/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
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/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
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/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
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/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
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/// <c>RetailActionIdentityRoundTripTests</c>.
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///
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/// <para>
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/// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now
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/// carries <see cref="Binding"/> (chord + activation + scope), the M2 fix means
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/// only ONE camera InputMap context maps live, and conflicts open a real confirm
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/// dialog instead of auto-reassigning silently.
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/// </para>
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/// </summary>
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public sealed class KeyboardConfigControllerTests
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{
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private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
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private static ElementInfo? Find(ElementInfo n, uint id)
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{
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if (n.Id == id) return n;
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foreach (ElementInfo c in n.Children)
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{
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ElementInfo? f = Find(c, id);
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if (f is not null) return f;
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}
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return null;
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}
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private static Func<uint, uint, UiElement?> MakeTemplateResolver()
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{
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ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
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return (layoutId, elementId) =>
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{
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if (layoutId != KeyboardConfigController.LayoutId) return null;
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ElementInfo? templateInfo = Find(root, elementId);
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return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
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};
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}
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private static RetailActionMapRow Row(
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uint inputMapId, uint actionId, RetailActionClass cls,
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uint labelHash = 0, uint tooltipHash = 0,
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params RetailKeyChord[] defaults) =>
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new(inputMapId, actionId, cls, labelHash, tooltipHash, defaults);
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private sealed class FakeBindings
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{
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public Dictionary<InputAction, List<Binding>> Mapped { get; } = new();
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public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
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public List<(InputAction Action, IReadOnlyList<Binding> Value)> MappedSets { get; } = new();
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public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
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public List<string> Messages { get; } = new();
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public int SaveCalls { get; private set; }
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public int ToggleCalls { get; private set; }
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public Action<KeyChord?>? PendingCapture { get; private set; }
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public (string Message, Action<bool> OnResult)? PendingConfirm { get; private set; }
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public List<string> InstructionOpens { get; } = new();
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public List<uint> InstructionCloses { get; } = new();
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public uint NextInstructionContext { get; set; } = 7u;
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public bool WireInstructions { get; set; }
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public void Capture(KeyChord? chord)
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{
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Action<KeyChord?>? cb = PendingCapture;
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PendingCapture = null;
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cb?.Invoke(chord);
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}
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public void RespondToConfirm(bool accept)
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{
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var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm");
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PendingConfirm = null;
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pending.OnResult(accept);
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}
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public KeyboardConfigController.Bindings ToBindings() => new(
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CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<Binding>(),
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SetForAction: (a, v) =>
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{
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Mapped[a] = v.ToList();
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MappedSets.Add((a, v));
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},
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CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
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SetForUnmapped: (k, v) =>
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{
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Unmapped[k] = v.ToList();
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UnmappedSets.Add((k, v));
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},
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BeginCapture: cb => PendingCapture = cb,
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Save: () => SaveCalls++,
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Toggle: () => ToggleCalls++,
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DisplaySystemMessage: msg => Messages.Add(msg),
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NonBindableRefusalText: "cannot overwrite",
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ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult),
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OpenCaptureInstructions: WireInstructions
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? label =>
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{
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InstructionOpens.Add(label);
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return NextInstructionContext;
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}
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: null,
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CloseCaptureInstructions: context => InstructionCloses.Add(context));
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}
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private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
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private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
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private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
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[Fact]
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public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
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Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
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Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings());
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Assert.NotNull(controller);
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Assert.Equal(3, controller!.Rows.Count);
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Assert.Equal(3, controller.Page.Rows.Count);
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}
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[Fact]
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public void Bind_ActivatesTheTabControl_MovementDefaultShown_OtherPagesHidden()
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{
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// Gate-2 screenshot finding (#375 residual): OP8 never activated the
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// screen's own Type-8 tab control, so all six ActionClass pages stayed
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// Visible simultaneously — six stacked ListBoxes reading as
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// "overlapping text", with dead tab buttons. Bind must run the
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// authored default-entry switch (Movement, IsDefault=true) exactly
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// like OptionsPanelController does for its own host.
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x5, 0x33, RetailActionClass.Camera),
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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Assert.NotNull(controller);
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UiTabPanel tabHost = Assert.IsType<UiTabPanel>(layout.FindElement(0x1000049Bu));
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Assert.True(tabHost.BehaviorActive);
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Assert.Equal(0x1000049Du, tabHost.ActivePageElementId); // Movement, the authored default
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// Exactly one page visible: Movement; the other five hidden.
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foreach ((uint pageId, bool expectVisible) in new[]
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{
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(0x1000049Du, true), // Movement
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(0x1000049Fu, false), // Camera
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(0x100004A1u, false), // Combat
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(0x100004A3u, false), // UI
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(0x10000211u, false), // CharacterSettings
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(0x100004A5u, false), // Emote
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})
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{
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UiElement? page = UiElement.FindDescendant(tabHost, pageId);
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Assert.NotNull(page);
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Assert.Equal(expectVisible, page!.Visible);
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}
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// The tab buttons are live: switching to Camera flips exclusivity.
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tabHost.SwitchTo(0x1000049Fu);
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Assert.False(UiElement.FindDescendant(tabHost, 0x1000049Du)!.Visible);
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Assert.True(UiElement.FindDescendant(tabHost, 0x1000049Fu)!.Visible);
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}
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[Fact]
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public void Bind_MapsKnownActionsAndLeavesUnknownOnesUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> no InputAction
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});
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var fake = new FakeBindings();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(InputAction.MovementForward, forward.MappedAction);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Null(bowDeep.MappedAction);
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}
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[Fact]
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public void Bind_SeedsRowFromLiveBindings_MappedAndUnmapped()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
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});
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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fake.Unmapped[(0x10000006u, 0x100000A0u)] = new List<KeyChord> { ChordA };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
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Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
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KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
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Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_CapturesAndAppliesNewBinding()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.NotEmpty(row.KeyButtons);
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.NotNull(fake.PendingCapture);
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fake.Capture(ChordW);
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Assert.Contains(ChordW, row.Model.Current);
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(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
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Assert.Equal(InputAction.MovementForward, written.Action);
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Binding onlyBinding = Assert.Single(written.Value);
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Assert.Equal(ChordW, onlyBinding.Chord);
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// No live binding existed at build time — falls back to the Binding
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// record's own defaults (Press/Game), same as before M1.
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Assert.Equal(ActivationType.Press, onlyBinding.Activation);
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Assert.Equal(InputScope.Game, onlyBinding.Scope);
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Assert.Equal("W", row.KeyButtons[0].Label);
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}
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[Fact]
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public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { ChordW }, row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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// OP8 re-gate (2026-08-14): retail InitiateBinding @ 0x004899D0 opens the
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// capture-instruction wait dialog before arming the key handler, closes it
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// when the capture ends (key or ESC), and refuses to arm at all when the
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// dialog could not open.
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[Fact]
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public void KeyButtonClick_OpensInstructionDialog_AndClosesOnCapturedKey()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 42u };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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Assert.Single(fake.InstructionOpens);
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Assert.NotNull(fake.PendingCapture);
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Assert.Empty(fake.InstructionCloses);
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fake.Capture(ChordW);
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Assert.Equal(new[] { 42u }, fake.InstructionCloses);
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Assert.Contains(ChordW, row.Model.Current);
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}
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[Fact]
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public void KeyButtonClick_EscapeCapture_StillClosesInstructionDialog()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 9u };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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fake.Capture(null); // Escape sentinel
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Assert.Equal(new[] { 9u }, fake.InstructionCloses);
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Assert.Empty(fake.MappedSets);
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}
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[Fact]
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public void KeyButtonClick_InstructionDialogUnavailable_DoesNotArmCapture()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 0u };
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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row.KeyButtons[0].OnClick!.Invoke();
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// Retail refuses to register the input handler when OpenMapWarnDialog
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// fails; the capture must not be armed either.
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Assert.Null(fake.PendingCapture);
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Assert.Empty(fake.InstructionCloses);
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}
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[Fact]
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public void Bind_ResolvesTheRowTemplatesAuthoredCaptionFont_OncePerTemplate()
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{
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var snapshot = new RetailActionMapSnapshot(new[]
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{
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Row(0x4, 0x29, RetailActionClass.Movement),
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Row(0x4, 0x2A, RetailActionClass.Movement),
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});
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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var requests = new List<(uint LayoutId, uint ElementId)>();
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KeyboardConfigController? controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings(),
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resolveTemplateFont: (layoutId, elementId) =>
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{
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requests.Add((layoutId, elementId));
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return null; // UiDatFont needs GPU atlases — the call contract is the assertion.
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});
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Assert.NotNull(controller);
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// The authored action-row template (0x21000009 element 0x1000002F,
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// FontDid 0x4000000A — live-DAT probed 2026-08-14) is resolved exactly
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// once, not once per row: the per-template cache absorbs row N > 1.
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(uint LayoutId, uint ElementId) single = Assert.Single(requests);
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Assert.Equal(KeyboardConfigController.LayoutId, single.LayoutId);
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Assert.Equal(0x1000002Fu, single.ElementId);
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}
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[Fact]
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public void KeyButtonRightClick_ErasesThatSlot()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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fake.Mapped[InputAction.MovementForward] = new List<Binding>
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{
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new(ChordW, InputAction.MovementForward),
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new(ChordUp, InputAction.MovementForward),
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};
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Equal(2, row.Model.Current.Count);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Single(row.Model.Current);
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Assert.DoesNotContain(ChordW, row.Model.Current);
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}
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[Fact]
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public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp()
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{
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var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
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var fake = new FakeBindings();
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ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
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KeyboardConfigController controller = KeyboardConfigController.Bind(
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layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
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KeyboardConfigController.RowView row = controller.Rows.Single();
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Assert.Empty(row.Model.Current);
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row.KeyButtons[0].OnRightClick!.Invoke();
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Assert.Empty(row.Model.Current);
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Assert.Empty(fake.MappedSets);
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}
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/// <summary>S4 (2026-08-11 review): clicking "Mapping 3" (slot index 2) on a
|
|
/// row with NO existing bindings must land the captured chord on display
|
|
/// index 2, not collapse it onto index 0.</summary>
|
|
[Fact]
|
|
public void KeyButtonClick_OnSparseRow_ThirdSlotLandsOnThirdButton()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
Assert.Equal(3, row.KeyButtons.Count);
|
|
Assert.Empty(row.Model.Current);
|
|
|
|
row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3"
|
|
fake.Capture(ChordW);
|
|
|
|
Assert.Null(row.KeyButtons[0].Label);
|
|
Assert.Null(row.KeyButtons[1].Label);
|
|
Assert.Equal("W", row.KeyButtons[2].Label);
|
|
|
|
// The write to the live seam only ever carries the REAL chord — no
|
|
// default(KeyChord) padding leaks into the persisted Binding list.
|
|
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
|
|
Binding onlyBinding = Assert.Single(written.Value);
|
|
Assert.Equal(ChordW, onlyBinding.Chord);
|
|
}
|
|
|
|
[Fact]
|
|
public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
|
|
Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
|
KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
|
|
|
|
forward.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordA); // steal MovementBackup's chord
|
|
|
|
// M3: nothing is applied yet — a confirm dialog is pending.
|
|
Assert.NotNull(fake.PendingConfirm);
|
|
Assert.DoesNotContain(ChordA, forward.Model.Current);
|
|
Assert.Contains(ChordA, backup.Model.Current);
|
|
Assert.Empty(fake.Messages);
|
|
|
|
fake.RespondToConfirm(true);
|
|
|
|
Assert.Contains(ChordA, forward.Model.Current);
|
|
Assert.DoesNotContain(ChordA, backup.Model.Current);
|
|
}
|
|
|
|
[Fact]
|
|
public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement),
|
|
Row(0x4, 0x2A, RetailActionClass.Movement),
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
|
|
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
|
KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
|
|
|
|
forward.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordA);
|
|
fake.RespondToConfirm(false);
|
|
|
|
Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched
|
|
Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched
|
|
}
|
|
|
|
[Fact]
|
|
public void Capture_ConflictWithNonBindableAcdreamAction_RefusesWithoutADialog()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
|
|
var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
|
|
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
|
|
new List<Binding> { new(muteChord, InputAction.AcdreamToggleAudioMute) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single();
|
|
forward.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(muteChord);
|
|
|
|
// S1: refused outright, no confirm dialog offered.
|
|
Assert.Null(fake.PendingConfirm);
|
|
Assert.DoesNotContain(muteChord, forward.Model.Current);
|
|
Assert.Contains("cannot overwrite", fake.Messages);
|
|
Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord);
|
|
}
|
|
|
|
/// <summary>S1: retail checks the non-user-bindable target BEFORE any
|
|
/// user-bindable row conflict, even when both exist for the same chord.</summary>
|
|
[Fact]
|
|
public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement),
|
|
Row(0x4, 0x2A, RetailActionClass.Movement),
|
|
});
|
|
var fake = new FakeBindings();
|
|
var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
|
|
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(sharedChord, InputAction.MovementBackup) };
|
|
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
|
|
new List<Binding> { new(sharedChord, InputAction.AcdreamToggleAudioMute) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
|
forward.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(sharedChord);
|
|
|
|
Assert.Null(fake.PendingConfirm);
|
|
Assert.Contains("cannot overwrite", fake.Messages);
|
|
Assert.DoesNotContain(sharedChord, forward.Model.Current);
|
|
}
|
|
|
|
[Fact]
|
|
public void OkButton_AppliesCommitsSavesAndToggles()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordW);
|
|
Assert.True(row.Model.Changed);
|
|
|
|
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
|
|
ok.OnClick!.Invoke();
|
|
|
|
Assert.False(row.Model.Changed); // Apply committed saved=current
|
|
Assert.Equal(1, fake.SaveCalls);
|
|
Assert.Equal(1, fake.ToggleCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void CancelButton_RevertsUncommittedEditAndToggles()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
|
|
|
|
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
|
cancel.OnClick!.Invoke();
|
|
|
|
Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
|
|
Assert.Equal(1, fake.ToggleCalls);
|
|
Assert.Equal(0, fake.SaveCalls);
|
|
}
|
|
|
|
[Fact]
|
|
public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement, defaults:
|
|
new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordUp, InputAction.MovementForward) };
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
Assert.Equal(new[] { ChordUp }, row.Model.Current);
|
|
|
|
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
|
defaultsButton.OnClick!.Invoke();
|
|
|
|
Assert.Equal(new[] { ChordW }, row.Model.Current);
|
|
Assert.True(row.Model.Changed); // live but uncommitted, matching retail
|
|
}
|
|
|
|
/// <summary>M1 (2026-08-11 review): Defaults must restore the DAT-sourced
|
|
/// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here,
|
|
/// captured from the action's live binding at build time) must survive the
|
|
/// click unchanged, across the FULL 306-row shape this test represents with
|
|
/// one Hold+scoped action.</summary>
|
|
[Fact]
|
|
public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults:
|
|
new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE
|
|
});
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.CombatLowAttack] = new List<Binding>
|
|
{
|
|
new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat),
|
|
};
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
|
|
defaultsButton.OnClick!.Invoke();
|
|
|
|
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
|
|
Assert.Equal(InputAction.CombatLowAttack, written.Action);
|
|
Binding result = Assert.Single(written.Value);
|
|
Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key
|
|
Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press
|
|
Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game
|
|
}
|
|
|
|
/// <summary>M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve
|
|
/// Activation/Scope, not just Defaults.</summary>
|
|
[Fact]
|
|
public void CancelButton_PreservesActivationAndScope()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) });
|
|
var fake = new FakeBindings();
|
|
fake.Mapped[InputAction.MovementWalkMode] = new List<Binding>
|
|
{
|
|
new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game),
|
|
};
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView row = controller.Rows.Single();
|
|
row.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordUp); // uncommitted edit
|
|
|
|
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
|
|
cancel.OnClick!.Invoke();
|
|
|
|
// MappedSets also carries the capture's own write (ChordUp) before the
|
|
// revert — take the LAST write, which is Cancel's RestoreSavedValue.
|
|
(InputAction Action, IReadOnlyList<Binding> Value) written = fake.MappedSets[^1];
|
|
Binding result = Assert.Single(written.Value);
|
|
Assert.Equal(ChordW, result.Chord); // reverted to saved
|
|
Assert.Equal(ActivationType.Hold, result.Activation);
|
|
}
|
|
|
|
/// <summary>M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no
|
|
/// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is
|
|
/// independent, so rebinding one never clobbers the other, and a row cannot
|
|
/// conflict with its own former twin.</summary>
|
|
[Fact]
|
|
public void CameraContext5And6_AreIndependentRows_NotAliased()
|
|
{
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }),
|
|
Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }),
|
|
});
|
|
var fake = new FakeBindings();
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u);
|
|
KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u);
|
|
|
|
Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction);
|
|
Assert.Null(ctx6.MappedAction); // unmapped — no live dual-binding infrastructure (M2)
|
|
|
|
// Round-2 SHOULD-FIX: an unmapped row with no persisted chords now
|
|
// DISPLAYS its DAT defaults (retail shows the arrow keys; blank read
|
|
// as "unbound"). Display-only — storage stays untouched until the
|
|
// user edits THIS row.
|
|
Assert.NotEmpty(ctx6.Model.Current);
|
|
var ctx6InitialDisplay = ctx6.Model.Current.ToArray();
|
|
|
|
// Rebinding ctx5's row must not touch ctx6's display or storage.
|
|
ctx5.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordW);
|
|
Assert.Contains(ChordW, ctx5.Model.Current);
|
|
Assert.Equal(ctx6InitialDisplay, ctx6.Model.Current); // unchanged by ctx5's edit
|
|
Assert.Empty(fake.Unmapped); // ctx6's STORE untouched — display seeding writes nothing
|
|
|
|
ctx6.KeyButtons[0].OnClick!.Invoke();
|
|
fake.Capture(ChordA);
|
|
Assert.Contains(ChordA, ctx6.Model.Current);
|
|
Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit
|
|
Assert.True(fake.Unmapped.ContainsKey((0x6u, 0x35u)));
|
|
}
|
|
|
|
[Fact]
|
|
public void Bind_MissingWindowRoot_ReturnsNull()
|
|
{
|
|
ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
|
|
ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
|
|
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
|
|
var fake = new FakeBindings();
|
|
|
|
KeyboardConfigController? controller = KeyboardConfigController.Bind(
|
|
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
|
|
|
|
Assert.Null(controller);
|
|
}
|
|
|
|
// ── OP8 re-review round 2: identity-map injectivity is load-bearing for
|
|
// BOTH M1 (per-row activation capture) and M2 (no dual rows editing one
|
|
// action) — pin it so a future mapping addition cannot silently alias. ──
|
|
|
|
[Fact]
|
|
public void IdentityMap_IsInjective_NoTwoRowsShareOneInputAction()
|
|
{
|
|
var seen = new Dictionary<InputAction, (uint MapId, uint ActionId)>();
|
|
foreach (((uint mapId, uint actionId), InputAction action) in RetailActionIdentityTable.Map)
|
|
{
|
|
Assert.False(
|
|
seen.TryGetValue(action, out (uint MapId, uint ActionId) prior),
|
|
$"InputAction.{action} is mapped by BOTH (0x{prior.MapId:X}, 0x{prior.ActionId:X}) "
|
|
+ $"and (0x{mapId:X}, 0x{actionId:X}) — aliasing reintroduces the M2 twin-row clobber.");
|
|
seen[action] = (mapId, actionId);
|
|
}
|
|
Assert.True(seen.Count > 100, $"sanity: only {seen.Count} mapped actions seen");
|
|
}
|
|
|
|
// ── AD-78 caption dimming (user-directed, 2026-08-11, gate 2) ───────────
|
|
|
|
[Fact]
|
|
public void UnmappedRows_DimTheirCaption_MappedRowsStayWhite()
|
|
{
|
|
// AP-203's store-only set: a row whose RetailActionIdentityTable
|
|
// lookup fails (MappedAction null -- mostly Emotes/CharacterSettings)
|
|
// never reaches the InputDispatcher, so its caption dims. Wiring a
|
|
// future mapping for "Bow Deep" (or any other unmapped row) means
|
|
// this assertion flips from StoreOnlyCaptionColor to Vector4.One --
|
|
// a conscious edit, not a silent pass.
|
|
var snapshot = new RetailActionMapSnapshot(new[]
|
|
{
|
|
Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward (mapped)
|
|
Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // "Bow Deep" -> unmapped
|
|
});
|
|
|
|
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
|
|
var fake = new FakeBindings();
|
|
KeyboardConfigController controller = KeyboardConfigController.Bind(
|
|
layout, snapshot, MakeTemplateResolver(), (_, _) => null, fake.ToBindings())!;
|
|
|
|
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
|
|
Assert.NotNull(forward.MappedAction);
|
|
UiText forwardCaption = RowCaption(forward);
|
|
Assert.Equal(Vector4.One, forwardCaption.DefaultColor);
|
|
|
|
KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
|
|
Assert.Null(bowDeep.MappedAction);
|
|
UiText bowDeepCaption = RowCaption(bowDeep);
|
|
Assert.Equal(UiRenderContext.StoreOnlyCaptionColor, bowDeepCaption.DefaultColor);
|
|
}
|
|
|
|
/// <summary>The row's synthesized caption (composed beside the authored key
|
|
/// buttons -- see KeyboardConfigController's class doc) has no stable dat
|
|
/// element id of its own, so it is located structurally: the ONLY
|
|
/// <see cref="UiText"/> direct child of the key buttons' shared parent
|
|
/// (the row container <c>BuildActionRow</c> builds).</summary>
|
|
private static UiText RowCaption(KeyboardConfigController.RowView row)
|
|
{
|
|
UiElement parent = row.KeyButtons.First().Parent
|
|
?? throw new InvalidOperationException("row's key button has no parent element");
|
|
return parent.Children.OfType<UiText>().Single();
|
|
}
|
|
}
|