Click-to-interact wire layer. Adds the three most common "do a thing to an object" GameActions that the UI triggers on left-click / use-item contexts. Wire layer: - InteractRequests.BuildUse (0x0036): single target guid — click a door, loot a corpse, talk to an NPC, activate a lifestone, step on a portal. - InteractRequests.BuildUseWithTarget (0x0035): source + target — key on locked door, scroll on self, salvage tool on item. - InteractRequests.BuildTeleToLifestone (0x0063): no-arg recall. Fails server-side if not tied; reply comes back as GameEvent WeenieError. Server reply for Use + UseWithTarget is GameEventType.UseDone (0x01C7) carrying a WeenieError code (0 = success). Already parsed; wiring into a "UseDone" event on CombatState-style holder can be a follow-up. Tests (3 new): byte-exact encoding of all three builders. Build green, 616 tests pass (up from 613). Ref: r08 §3 rows 0x0035/0x0036/0x0063. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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using System.Buffers.Binary;
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using AcDream.Core.Net.Messages;
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using Xunit;
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namespace AcDream.Core.Net.Tests.Messages;
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public sealed class InteractRequestsTests
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{
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[Fact]
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public void BuildUse_WritesOpcode0x0036AndTarget()
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{
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byte[] body = InteractRequests.BuildUse(gameActionSequence: 2, targetGuid: 0xDEAD);
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Assert.Equal(16, body.Length);
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Assert.Equal(InteractRequests.UseOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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Assert.Equal(0xDEADu,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
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}
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[Fact]
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public void BuildUseWithTarget_WritesBothGuids()
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{
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byte[] body = InteractRequests.BuildUseWithTarget(
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gameActionSequence: 3, sourceGuid: 0x1000, targetGuid: 0x2000);
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Assert.Equal(20, body.Length);
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Assert.Equal(InteractRequests.UseWithTargetOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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Assert.Equal(0x1000u,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
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Assert.Equal(0x2000u,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(16)));
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}
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[Fact]
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public void BuildTeleToLifestone_IsEnvelopeOnly()
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{
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byte[] body = InteractRequests.BuildTeleToLifestone(gameActionSequence: 7);
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Assert.Equal(12, body.Length);
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Assert.Equal(InteractRequests.TeleToLifestoneOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
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}
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}
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