acdream/docs/architecture
Erik 0ad6700a07 fix(teleport): preserve dungeon cell identity on respawn (#215)
Classify teleport landblock transitions from the source and destination Position cell IDs instead of render-space coordinates. This keeps same-dungeon death respawns on their resident floor physics while preserving the existing true cross-landblock streaming path.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-13 20:08:21 +02:00
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acdream-architecture.md fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
code-structure.md fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
retail-divergence-register.md fix(teleport): preserve dungeon cell identity on respawn (#215) 2026-07-13 20:08:21 +02:00
worldbuilder-inventory.md fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00