acdream/tests/AcDream.Core.Tests/Streaming
Erik 823936ec31 fix(streaming): preserve portal destination ownership
Detach old-world spatial ownership atomically, prioritize destination retirement dependencies, and reveal the viewport at the retail transition edge. Give private paperdoll views independent mesh ownership and retain dormant ACE entities so portal revisits preserve server objects without extending active GPU lifetimes.
2026-07-25 08:35:12 +02:00
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DungeonStreamingGateTests.cs fix(streaming): #145 — teleport re-use via server-authoritative placement 2026-06-20 21:38:00 +02:00
GpuWorldStateTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
GpuWorldStateTwoTierTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
LandblockStreamerTests.cs feat(streaming): enforce typed completion queues 2026-07-24 17:48:24 +02:00
StreamingControllerDungeonGateTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
StreamingControllerPriorityApplyTests.cs perf(streaming): reserve destination reveal capacity 2026-07-24 19:39:23 +02:00
StreamingControllerTests.cs fix(streaming): preserve portal destination ownership 2026-07-25 08:35:12 +02:00
StreamingControllerTwoTierTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
StreamingRegionTests.cs feat(A.5 T4): StreamingRegion ComputeFirstTickDiff 2026-05-09 22:34:55 +02:00
StreamingRegionTwoTierTests.cs fix(A.5 T4-T6): bootstrap guard + dead enum + test cleanups 2026-05-09 22:49:35 +02:00