Filed as #37 after a ~3 hr investigation that ruled out animation source, backface culling/winding, palette overlay, and head-GfxObj polygons. Confirmed: - Stub is from part 9 (upper torso/coat) post-AnimPartChange (gfx 0x0100120D) - Part 9's both surfaces ARE matched by our 2 TextureChanges - Server data complete; composition formula matches ACME + retail decomp Untested hypothesis space (next session): - Texture decode chain (compare our SurfaceDecoder vs ACME TextureHelpers) - Polygon-to-surface index off-by-one on part 9 - Multi-layer texture composition AC may do - UV mapping bug Diagnostic env vars committed to source for next-session reuse: - ACDREAM_HIDE_PART=N — hide specific humanoid part to localize bugs - ACDREAM_NO_CULL=1 — disable backface culling - ACDREAM_DUMP_CLOTHING=1 — dump APC + TC + per-part Surface chain coverage Bug was originally reported as "head/neck protrudes forward"; the apparent forward shift turned out to be an optical illusion from the missing coat collar. Math + cdb-ground-truth + ACME comparison confirmed the head placement is correct retail-faithful — see #37 for the long write-up. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| architecture | ||
| audit | ||
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| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||