..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Combat
fix #208 : keep combat bar hidden in peace mode
2026-07-12 22:30:55 +02:00
Items
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
Lighting
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
Meshing
feat(vfx): bind effects to live animated poses
2026-07-14 10:56:01 +02:00
Physics
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Player
fix(ui): port live experience quality updates ( #217 )
2026-07-13 20:43:48 +02:00
Plugins
fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default
2026-04-18 15:01:32 +02:00
Rendering
feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177)
2026-07-09 10:34:15 +02:00
Selection
feat(net): port retail physics spawn and event timestamps
2026-07-14 00:22:17 +02:00
Social
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Spells
feat: port retail magic lifecycle and retained spell UI
2026-07-15 10:55:22 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix(ui): restore radar, retail wield switching, and protection meshes
2026-07-14 20:52:45 +02:00
World
feat(vfx): port retail hidden and teleport presentation
2026-07-14 14:59:48 +02:00
AcDream.Core.csproj
chore(O-T7): code-review housekeeping after WB extraction
2026-05-21 17:29:06 +02:00