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Motion
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fix #175 (take 2): the cycle lookup used the bare style key — silent no-op
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2026-07-05 17:10:19 +02:00 |
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AceModernCommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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AnimationCommandRouter.cs
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fix(anim): Phase L.1b route motion commands
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2026-04-28 10:46:22 +02:00 |
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AnimationHookRouter.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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AnimationSequencer.cs
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perf(pipeline): MP-Alloc Task 1 - reuse animation pose buffers per entity
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2026-07-05 23:40:57 +02:00 |
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BSPQuery.cs
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fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
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2026-07-05 18:08:29 +02:00 |
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BuildingPhysics.cs
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T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED (closes #99)
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2026-06-11 14:37:50 +02:00 |
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CellArray.cs
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feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
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2026-06-03 08:54:45 +02:00 |
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CellDump.cs
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feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
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2026-05-23 15:16:56 +02:00 |
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CellSurface.cs
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fix(phys): #111 - ground the validated claim via PHYSICS walkable polygons, not the CellSurface triangle soup
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2026-06-10 14:21:59 +02:00 |
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CellTransit.cs
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chore: strip world-load deep-dive diagnostic probes
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2026-06-23 00:23:15 +02:00 |
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CollisionExemption.cs
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fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
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2026-06-24 19:20:02 +02:00 |
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CollisionPrimitives.cs
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feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
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2026-06-24 19:08:53 +02:00 |
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EntityCollisionFlags.cs
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feat(physics): live-entity collision plumbing (Commit A)
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2026-04-29 13:12:56 +02:00 |
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GfxObjDump.cs
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feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
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2026-05-23 20:24:26 +02:00 |
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IAnimationHookSink.cs
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feat(anim): Phase E.1 hook router + GameWindow wiring
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2026-04-18 16:30:23 +02:00 |
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IMotionCommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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InterpolationManager.cs
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feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
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2026-05-05 14:56:42 +02:00 |
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InterpretedMotionFunnel.cs
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fix(R4-V5): moveto wedge - StopCompletely's missing animation dispatch orphaned pending_motions; + the P1 autonomous store family
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2026-07-03 14:15:36 +02:00 |
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LandDefs.cs
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feat(physics #145): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
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2026-06-21 10:30:20 +02:00 |
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MotionCommandResolver.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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MotionInterpreter.cs
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feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
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2026-07-05 10:18:26 +02:00 |
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MotionSequenceGate.cs
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feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
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2026-07-02 15:44:06 +02:00 |
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PhysicsBody.cs
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fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40)
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2026-07-03 15:10:16 +02:00 |
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PhysicsDataCache.cs
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fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply
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2026-06-24 19:34:16 +02:00 |
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PhysicsDiagnostics.cs
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fix(#171): gate NPC UP hard-snaps while stuck — the sticky/snap tug-of-war (gate-1 residuals)
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2026-07-05 09:34:25 +02:00 |
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PhysicsEngine.cs
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fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
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2026-07-05 18:08:29 +02:00 |
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PhysicsResolveCapture.cs
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test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
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2026-06-02 15:20:24 +02:00 |
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PlayerWeenie.cs
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feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
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2026-07-02 22:37:07 +02:00 |
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PortalInfo.cs
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feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
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2026-05-19 16:52:20 +02:00 |
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PortalPlane.cs
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fix(core): Phase B.3 — add centroid + radius bounds to PortalPlane crossing test
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2026-04-12 19:08:46 +02:00 |
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Position.cs
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refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
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2026-06-21 10:34:36 +02:00 |
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RawMotionState.cs
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feat(R3-W1): retail state completion — action FIFOs, MovementParameters, MotionNode, WeenieError renumber (closes J2, J16-codes)
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2026-07-02 22:12:33 +02:00 |
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RemoteMotionCombiner.cs
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feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
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2026-07-03 19:34:49 +02:00 |
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RemoteWeenie.cs
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fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate
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2026-07-03 16:18:40 +02:00 |
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ResolveResult.cs
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feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
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2026-06-05 11:10:32 +02:00 |
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Retail2013CommandCatalog.cs
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feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
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2026-06-30 22:13:36 +02:00 |
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ServerControlledLocomotion.cs
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feat(R4-V4): REMOTE cutover - per-remote MoveToManager; RemoteMoveToDriver + PlanMoveToStart DELETED (closes M1-remote, M4/M5/M6/M8-remote; retires AD-8, AD-9, AP-8, AP-9)
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2026-07-03 12:18:05 +02:00 |
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ShadowObjectRegistry.cs
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feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
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2026-06-24 19:08:53 +02:00 |
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ShadowShape.cs
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feat(phys): add ShadowShape record (no callers yet)
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2026-05-24 15:07:40 +02:00 |
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ShadowShapeBuilder.cs
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fix #175: door BSP collision poses at the motion-table closed pose
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2026-07-05 17:00:06 +02:00 |
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TerrainSurface.cs
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fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
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2026-05-07 21:15:11 +02:00 |
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TransitionTypes.cs
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fix #137 (seam shake): CheckOtherCells queried remaining cells at a stale pre-climb center
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2026-07-05 19:15:05 +02:00 |
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WalkMissDiagnostic.cs
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feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
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2026-05-20 10:31:39 +02:00 |