acdream/tests
Erik 0930c35d1d feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a)
AtmosphericFrame (set 3/binding 5) grows additively from 160 to 192 bytes:
two appended vec4 members, uAtmosphereClockWind and uAtmosphereWindAmplitude,
carry the foliage-wind clock/weather and amplitude inputs VM6b's shader
displacement will read. RenderPackShaderAbi renames the old constant to
AtmosphericFrameSizeBytesV1 (160), adds AtmosphericFrameSizeBytesV2 (192),
keeps AtmosphericFrameSizeBytes pointing at the current (v2) size, and adds
ShaderAbiVersion = 2. RenderPackSpirvValidator.ValidateAtmosphericFrame
accepts either the v1 (seven-member, 160-byte) or v2 (nine-member, 192-byte)
shape and rejects anything else naming both — this is why the frozen
external sample packs under samples/*/Shaders/*.spv, whose GLSL sources are
not in this tree, need no rebuild: a v1 shader bound to the 192-byte buffer
still reads correctly, since a bound range only needs to be >= the block's
own declared size.

DirectionalSunShadowRenderer's caster pass now binds AtmosphericFrame too
(both the multiview and per-cascade sites), through a new
AtmosphericFrameBufferBinding the graph owns and supplies via
DirectionalSunShadowRenderInput. AtmosphericPostProcessGraph.RenderDirectionalShadows
builds its own 192-byte ring allocation for this, separate from the world
receiver's frame block, because the caster pass runs before RenderPostProcess
constructs that block within the same frame. The four world caster pipeline
variants (opaque/cutout, base/multiview) are now allowed to declare binding
5 in the validator; terrain casters are untouched.

This commit is plumbing only: the two new members are always written but
never read by any shader yet (zero placeholders), so pack-on and pack-off
output are both pixel-identical to before. VM6b wires the real weather-driven
values and the shader-side displacement.

App hermetic filter: 5972/5974 (2 pre-existing failures unrelated to this
change, confirmed against the unmodified baseline). Core.Tests hermetic:
4697/4697. RenderPackValidator.Tests: 30/30. VulkanShaderManifestTests
(retail oracle set): 7/7, byte-identical.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-23 00:30:02 +02:00
..
AcDream.App.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Bake.Tests test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests feat(quest): QT2/QT4 — the contract catalog, and retail's progress column 2026-08-21 14:53:21 +02:00
AcDream.Core.Net.Tests fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
AcDream.Core.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold 2026-08-19 20:48:15 +02:00
AcDream.Platform.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.RenderPackValidator.Tests feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a) 2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
AcDream.UI.Abstractions.Tests feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00