acdream/docs
Erik 08b77e20a9
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feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted
Retail sends a raise and WAITS: one request in flight, the raise
controls ghost, and displayed state changes only when the authoritative
quality-change record lands (gmStatManagementUI @ 0x004F03F0 family,
pinned in docs/research/2026-07-10-retail-panel-behavior-pseudocode.md
§5, whose own conclusion names ApplyLocalRaise as the thing to remove).
The optimistic layer predates the inbound parsers — it existed so the
panel showed anything at all — and with CA2 delivering server truth it
became strictly harmful: against ACE, a wrong TrainSkill cost fails
SILENTLY, so the optimistic promote-and-debit could show a trained
skill the server refused with nothing to ever correct it.

Deleted: CharacterSheetProvider.ApplyLocalRaise + both spend helpers,
and LocalPlayerState's six optimistic mutators (ApplyAttributeRaise,
ApplyVitalRaise, ApplySkillRaise, ApplySkillTraining, DebitIntProperty,
DebitInt64Property) with their tests. Added: the one-in-flight latch in
HandleRaiseRequest, CharacterSheet.AwaitingRaise ghosting all raise
controls, and gate release on every authoritative quality signal
(attribute/character/player-property events unconditionally; vital
events only release-and-refresh while a raise is in flight, so regen
ticks stay out of the sheet-rebuild path). Panel unmount resets the
gate — retail's awaiting flag lives on the panel instance.

AP-73 NARROWS rather than retires: retail's release on a rejection that
produces NO quality change is statically unverifiable, and ACE sends
chat-only (Raise*) or nothing (RaiseSkill/TrainSkill) on failure; until
the CA5 live check, a silently-rejected request leaves the controls
ghosted until panel reopen — recorded with its observable symptom.

Also verified for CA4: the train button sends the DAT-exact TrainedCost
(ACE's silent exact-match rule), and there is correctly NO panel
specialize send — retail/ACE specialize only via the SkillAlterationDevice
item-use + confirmation round-trip, whose client seams
(SendConfirmationResponse 0x0275, the 0x028B WeenieErrorWithString chat
routing) already exist. Provider tests now pin the retail contract:
send-without-mutation, one-in-flight, release-on-record, release-on-
unmount, and the regen-tick rebuild guard. Full hermetic suite 15,327
passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 13:56:31 +02:00
..
architecture feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans feat(ui) Campaign CA CA4 #431: server-authoritative raises — the optimistic layer is deleted 2026-08-24 13:56:31 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
render-packs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research research: Campaign CA slice CA1 — advancement wire + retail recompute oracle 2026-08-24 13:30:33 +02:00
reviews docs: close r3 test cleanup 2026-08-18 17:02:15 +02:00
superpowers feat(launcher): complete Campaign LA11 pre-gate support 2026-08-15 00:02:04 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ci-and-releases.md docs: note that docs-only pushes skip the pipeline 2026-08-19 16:15:04 +02:00
ISSUES.md feat(net) Campaign CA CA2 #431: parse the inbound attribute/skill update family 2026-08-24 13:38:50 +02:00
launch-options.md docs: correct the probe-debt callout — 31 temporary probes remain, all attributed 2026-08-24 12:33:46 +02:00
README.md docs: launch-options reference + the test that keeps it honest 2026-08-24 10:28:59 +02:00
release-gate.md feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • ci-and-releases.md is the SSOT for the Gitea CI pipeline, the self-hosted runners, and how alpha releases are published. Load-sensitive tests live in Lane=Timing; see release-gate.md before adding to it.
  • launch-options.md is the SSOT for every environment variable and command-line argument the client reads, including what each one changes about the run beyond its obvious effect. Read the side-effects column before trusting any measurement. Enforced by LaunchOptionsDocumentationTests: a flag without a row fails the build, and so does a row whose read site was deleted.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.