acdream/tests/AcDream.Core.Net.Tests/Messages/AutonomousPositionTests.cs
Erik 3be0c8b7c7 fix(physics): #30 #34 L.2a movement truth diagnostics
Pass explicit grounded/airborne contact bytes from MovementResult into MoveToState and AutonomousPosition, and add ACDREAM_DUMP_MOVE_TRUTH logging for outbound movement plus player UpdatePosition echoes.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-04-29 21:52:53 +02:00

148 lines
4.8 KiB
C#

using System;
using System.Buffers.Binary;
using System.Numerics;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
public class AutonomousPositionTests
{
[Fact]
public void Build_ProducesValidGameAction()
{
var body = AutonomousPosition.Build(
gameActionSequence: 5,
cellId: 0xA9B40001u,
position: new Vector3(100f, 100f, 50f),
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
uint opcode = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(0));
Assert.Equal(0xF7B1u, opcode);
uint seq = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(4));
Assert.Equal(5u, seq);
uint actionType = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8));
Assert.Equal(0xF753u, actionType);
}
[Fact]
public void Build_ContainsCellIdAfterHeader()
{
var body = AutonomousPosition.Build(
gameActionSequence: 1,
cellId: 0xDEADBEEFu,
position: Vector3.Zero,
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
// After the 12-byte GameAction header, the WorldPosition starts
// with u32 cell_id.
uint cellId = BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12));
Assert.Equal(0xDEADBEEFu, cellId);
}
[Fact]
public void Build_ContainsPosition_AfterCellId()
{
var body = AutonomousPosition.Build(
gameActionSequence: 2,
cellId: 0xA9B40001u,
position: new Vector3(12.5f, 34.0f, 56.75f),
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
// WorldPosition: cellId (4) + x (4) + y (4) + z (4) at offsets 12-27
float x = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(16));
float y = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(20));
float z = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(24));
Assert.Equal(12.5f, x);
Assert.Equal(34.0f, y);
Assert.Equal(56.75f, z);
}
[Fact]
public void Build_IsAlignedTo4Bytes()
{
var body = AutonomousPosition.Build(
gameActionSequence: 3,
cellId: 0xA9B40001u,
position: Vector3.Zero,
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
Assert.Equal(0, body.Length % 4);
}
[Fact]
public void Build_TotalLengthIsCorrect_NoCommandsNoExtraFields()
{
// 12 (envelope) + 32 (WorldPosition) + 8 (4x u16 sequences) + 1 (contact) + 3 (align) = 56
var body = AutonomousPosition.Build(
gameActionSequence: 4,
cellId: 0xA9B40001u,
position: Vector3.Zero,
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
Assert.Equal(56, body.Length);
}
[Fact]
public void Build_UsesExplicitAirborneContactByte()
{
var body = AutonomousPosition.Build(
gameActionSequence: 7,
cellId: 0xA9B40001u,
position: Vector3.Zero,
rotation: Quaternion.Identity,
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0,
lastContact: 0);
Assert.Equal(0, body[52]);
}
[Fact]
public void Build_ContainsIdentityRotation_AfterPosition()
{
var body = AutonomousPosition.Build(
gameActionSequence: 6,
cellId: 0xA9B40001u,
position: Vector3.Zero,
rotation: Quaternion.Identity, // W=1, X=Y=Z=0
instanceSequence: 0,
serverControlSequence: 0,
teleportSequence: 0,
forcePositionSequence: 0);
// Rotation starts at offset 28: rotW(4), rotX(4), rotY(4), rotZ(4)
float rotW = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(28));
float rotX = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(32));
float rotY = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(36));
float rotZ = BinaryPrimitives.ReadSingleLittleEndian(body.AsSpan(40));
Assert.Equal(1.0f, rotW);
Assert.Equal(0.0f, rotX);
Assert.Equal(0.0f, rotY);
Assert.Equal(0.0f, rotZ);
}
}