acdream/tests/AcDream.Runtime.Tests/Gameplay/RuntimeCommunicationStateTests.cs
Erik dcb61efb5a refactor(runtime): expose canonical gameplay state
Move character options and movement skills into the Runtime-owned character graph, expose borrowed inventory, character, and social views, and route retained UI state commands through generation-gated typed Runtime contracts. Preserve the existing synchronous wire path while deleting the App-owned option and skill mirrors and extending normalized parity checkpoints.

Co-authored-by: Codex <codex@openai.com>
2026-07-26 09:12:30 +02:00

196 lines
7.1 KiB
C#

using AcDream.Core.Chat;
using AcDream.Core.Social;
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests.Gameplay;
public sealed class RuntimeCommunicationStateTests
{
[Fact]
public void SocialViewBorrowsFriendsAndSquelchOwners()
{
using var state = new RuntimeCommunicationState();
state.Friends.Apply(new AcDream.Core.Social.FriendsUpdate(
AcDream.Core.Social.FriendsUpdateType.Full,
[
new AcDream.Core.Social.FriendEntry(
0x50000001u,
"Friend",
Online: true,
AppearOffline: false,
Friends: [],
FriendOf: []),
]));
state.Squelch.Replace(new AcDream.Core.Social.SquelchDatabase(
new Dictionary<string, uint>(StringComparer.OrdinalIgnoreCase)
{
["account"] = 1u,
},
new Dictionary<uint, AcDream.Core.Social.SquelchInfo>(),
new AcDream.Core.Social.SquelchInfo(
string.Empty,
false,
new HashSet<uint> { 3u })));
RuntimeSocialSnapshot snapshot = state.SocialView.Snapshot;
Assert.Equal(1, snapshot.FriendCount);
Assert.Equal(1, snapshot.SquelchedAccountCount);
Assert.Equal(1, snapshot.GlobalSquelchTypeCount);
Assert.True(state.SocialView.TryGetFriend(
0x50000001u,
out RuntimeFriendSnapshot friend));
Assert.Equal("Friend", friend.Name);
Assert.True(friend.Online);
}
[Fact]
public void OwnsOneExactCommunicationGraphAndPublishesCommittedEntries()
{
using var state = new RuntimeCommunicationState();
var observer = new RecordingObserver();
using IDisposable subscription = state.Events.Subscribe(observer);
state.Chat.OnTellReceived("Bestie", "hello", 0x50000001u);
RuntimeCommunicationEvent delta = Assert.Single(observer.Events);
Assert.Equal(1UL, delta.Sequence);
Assert.Equal(state.Chat.Revision, delta.Entry.Revision);
Assert.Equal(1, state.View.Count);
Assert.Equal(state.Chat.Revision, state.View.Revision);
Assert.Equal(1UL, state.LastSequence);
Assert.Equal(0, state.PendingDispatchCount);
Assert.False(state.IsDispatching);
Assert.Equal("Bestie", state.CommandTargets.LastIncomingTellSender);
Assert.Equal("hello", delta.Entry.Text);
}
[Fact]
public void ReentrantAppendPreservesSequenceForEveryObserver()
{
using var state = new RuntimeCommunicationState();
var reentrant = new ReentrantObserver(state.Chat);
var trailing = new RecordingObserver();
using IDisposable first = state.Events.Subscribe(reentrant);
using IDisposable second = state.Events.Subscribe(trailing);
state.Chat.OnSystemMessage("first", 0u);
Assert.Equal([1UL, 2UL], reentrant.Sequences);
Assert.Equal(
[1UL, 2UL],
trailing.Events.Select(item => item.Sequence).ToArray());
Assert.Equal(["first", "second"], trailing.Events
.Select(item => item.Entry.Text)
.ToArray());
Assert.Equal(0, state.PendingDispatchCount);
Assert.False(state.IsDispatching);
}
[Fact]
public void ObserverFailureDoesNotStarveLaterObserverOrOwner()
{
using var state = new RuntimeCommunicationState();
var recording = new RecordingObserver();
using IDisposable throwing =
state.Events.Subscribe(new ThrowingObserver());
using IDisposable trailing = state.Events.Subscribe(recording);
state.Chat.OnSystemMessage("still committed", 0u);
Assert.Equal(1, state.Chat.Count);
Assert.Single(recording.Events);
Assert.Equal(1, state.DispatchFailureCount);
Assert.IsType<InvalidOperationException>(state.LastDispatchFailure);
}
[Fact]
public void SessionResetsClearScopedStateWithoutClearingTranscript()
{
using var state = new RuntimeCommunicationState();
state.Chat.OnTellReceived("Bestie", "hello", 0x50000001u);
state.Chat.OnSelfSent(ChatKind.Tell, "outgoing", "Caith");
state.TurbineChat.OnChannelsReceived(
1u, 2u, 3u, 4u, 5u, 6u, 7u, 8u, 9u, 10u);
state.Friends.Apply(new FriendsUpdate(
FriendsUpdateType.Full,
[new FriendEntry(1u, "Friend", true, false, [], [])]));
state.Squelch.Replace(new SquelchDatabase(
new Dictionary<string, uint> { ["account"] = 1u },
new Dictionary<uint, SquelchInfo>(),
new SquelchInfo(string.Empty, false, new HashSet<uint>())));
state.ResetCommandTargets();
state.ResetChatIdentity();
state.ResetNegotiatedChannels();
state.ResetFriends();
state.ResetSquelch();
Assert.Equal(2, state.Chat.Count);
Assert.Null(state.CommandTargets.LastIncomingTellSender);
Assert.Null(state.CommandTargets.LastOutgoingTellTarget);
Assert.False(state.TurbineChat.Enabled);
Assert.Empty(state.Friends.Snapshot());
Assert.Empty(state.Squelch.Snapshot().Accounts);
}
[Fact]
public void DisposeDetachesStreamAndAllBorrowedState()
{
var state = new RuntimeCommunicationState();
var observer = new RecordingObserver();
IDisposable subscription = state.Events.Subscribe(observer);
state.Dispose();
state.Dispose();
state.Chat.OnSystemMessage("after dispose", 0u);
Assert.True(state.IsDisposed);
Assert.Equal(0, state.SubscriberCount);
Assert.Empty(observer.Events);
Assert.Throws<ObjectDisposedException>(
() => state.Events.Subscribe(new RecordingObserver()));
subscription.Dispose();
}
[Fact]
public void IndependentRuntimeInstancesNeverShareState()
{
using var first = new RuntimeCommunicationState();
using var second = new RuntimeCommunicationState();
first.Chat.OnTellReceived("OnlyFirst", "hello", 0x50000001u);
Assert.Equal(1, first.View.Count);
Assert.Equal(0, second.View.Count);
Assert.Equal("OnlyFirst", first.CommandTargets.LastIncomingTellSender);
Assert.Null(second.CommandTargets.LastIncomingTellSender);
}
private sealed class RecordingObserver : IRuntimeCommunicationObserver
{
public List<RuntimeCommunicationEvent> Events { get; } = [];
public void OnChat(in RuntimeCommunicationEvent delta) =>
Events.Add(delta);
}
private sealed class ReentrantObserver(ChatLog chat)
: IRuntimeCommunicationObserver
{
public List<ulong> Sequences { get; } = [];
public void OnChat(in RuntimeCommunicationEvent delta)
{
Sequences.Add(delta.Sequence);
if (delta.Sequence == 1UL)
chat.OnSystemMessage("second", 1u);
}
}
private sealed class ThrowingObserver : IRuntimeCommunicationObserver
{
public void OnChat(in RuntimeCommunicationEvent delta) =>
throw new InvalidOperationException("observer");
}
}