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AnimatedEntityState.cs
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phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts
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2026-05-08 14:37:09 +02:00 |
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BindlessSupport.cs
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refactor(lifetime): own render resource prefixes
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2026-07-22 14:42:14 +02:00 |
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BufferUsageExtensions.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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Building.cs
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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BuildingLoader.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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BuildingRegistry.cs
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feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
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2026-05-27 11:08:43 +02:00 |
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CachedBatch.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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CompositeWarmupEntitySource.cs
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perf(streaming): scope reveal warmup spatially
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2026-07-25 04:39:48 +02:00 |
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ContiguousRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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DebugRenderSettings.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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DrawElementsIndirectCommand.cs
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phase(N.5) Task 7: dispatcher SSBO + indirect buffer infrastructure
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2026-05-08 20:25:29 +02:00 |
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EntityClassificationCache.cs
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fix #225: stabilize render pacing and frame CPU
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2026-07-19 06:29:30 +02:00 |
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EntitySpawnAdapter.cs
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refactor(app): key live projections by runtime identity
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2026-07-25 21:50:58 +02:00 |
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EnvCellLandblockBuild.cs
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fix(render): eliminate EnvCell identity collisions
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2026-07-24 13:44:56 +02:00 |
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EnvCellLandblockPublication.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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EnvCellMeshPreparationScheduler.cs
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perf(render): consume prepared mesh package at runtime
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2026-07-24 15:07:25 +02:00 |
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EnvCellRenderer.cs
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perf(streaming): cursor publication across frame budgets
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2026-07-24 19:10:18 +02:00 |
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EnvCellSceneryInstance.cs
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fix(streaming): commit EnvCell landblocks atomically (#214)
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2026-07-13 18:45:24 +02:00 |
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EnvCellVisibilitySnapshot.cs
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fix(render): Phase A8 — pool aliasing in EnvCellRenderer (visual chaos root cause)
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2026-05-27 19:08:49 +02:00 |
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GeometryUtils.cs
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feat(O-T7): drop WB project references; complete extraction
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2026-05-21 17:17:33 +02:00 |
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GLHelpers.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GlobalMeshBuffer.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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GLSLShader.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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GLStateScope.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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GpuMemoryTracker.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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GpuRetiredRangeAllocator.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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GroupKey.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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IEntityTextureLifetime.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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InstanceData.cs
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fix(O-T4): address spec-review findings — InstanceData + using cleanups
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2026-05-21 16:50:05 +02:00 |
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IWbMeshAdapter.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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LandblockSpawnAdapter.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ManagedGLFrameBuffer.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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ManagedGLIndexBuffer.cs
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feat(O-T7): drop WB project references; complete extraction
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2026-05-21 17:17:33 +02:00 |
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ManagedGLTexture.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ManagedGLTextureArray.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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ManagedGLUniformBuffer.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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ManagedGLVertexArray.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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ManagedGLVertexBuffer.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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MeshUploadCaches.cs
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fix(streaming): prepare quiesced destination entities
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2026-07-24 20:21:57 +02:00 |
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MeshUploadFrameBudget.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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ModernRenderData.cs
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feat(O-T4): extract ObjectMeshManager + mesh pipeline closure into AcDream.App.Rendering.Wb
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2026-05-21 16:37:55 +02:00 |
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ObjectMeshManager.cs
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fix(streaming): prepare quiesced destination entities
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2026-07-24 20:21:57 +02:00 |
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OpenGLGraphicsDevice.cs
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chore(render): delete dead ParticleBatcher chain (2026-07-24 audit review)
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2026-07-24 11:49:46 +02:00 |
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PackedProjectionClassificationCache.cs
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perf(rendering): retain packed classification
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2026-07-25 02:46:40 +02:00 |
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RenderStateCache.cs
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chore(O-T7): code-review housekeeping after WB extraction
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2026-05-21 17:29:06 +02:00 |
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RetryableResourceReleaseLedger.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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SceneData.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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TextureAtlasManager.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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TextureAtlasSlotAllocator.cs
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feat(render): unify physical residency accounting
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2026-07-24 16:20:48 +02:00 |
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TextureFormatExtensions.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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TextureParameters.cs
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feat(O-T3): extract GL infrastructure to AcDream.App
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2026-05-21 16:00:31 +02:00 |
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TrackedGlResource.cs
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refactor(app): compose world rendering startup
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2026-07-22 16:46:05 +02:00 |
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WbDrawDispatcher.cs
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Reapply "perf(rendering): draw retained frame product"
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2026-07-25 08:36:11 +02:00 |
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WbDrawDispatcher.PackedOracle.cs
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Reapply "perf(rendering): draw retained frame product"
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2026-07-25 08:36:11 +02:00 |
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WbFrustum.cs
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feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method
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2026-05-27 14:46:07 +02:00 |
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WbMeshAdapter.cs
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fix(streaming): preserve portal destination ownership
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2026-07-25 08:35:12 +02:00 |
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WbRenderPass.cs
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feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method
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2026-05-27 14:46:07 +02:00 |
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WbTextureResolutionPolicy.cs
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |