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FakeKeyboardSource.cs
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feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
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2026-04-25 23:17:41 +02:00 |
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FakeMouseSource.cs
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feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
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2026-04-25 23:17:41 +02:00 |
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InputDispatcherCaptureTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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InputDispatcherClickTests.cs
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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InputDispatcherDoubleClickTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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InputDispatcherIsActionHeldTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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InputDispatcherLifetimeTests.cs
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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InputDispatcherTests.cs
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refactor(input): own pointer and callback lifetime
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2026-07-22 11:59:33 +02:00 |
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KeyBindingsJsonTests.cs
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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KeyBindingsRetailTests.cs
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feat(input): assess world objects on right click
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2026-07-24 05:42:28 +02:00 |
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KeyBindingsTests.cs
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feat: port retail magic lifecycle and retained spell UI
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2026-07-15 10:55:22 +02:00 |
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KeyChordTests.cs
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feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
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2026-04-25 23:17:41 +02:00 |
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MmbMouseLookTests.cs
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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ModifierMaskTests.cs
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feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers)
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2026-04-25 23:17:41 +02:00 |