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Entities
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feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
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2026-07-28 23:56:04 +02:00 |
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Gameplay
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merge: #267 vitae character-panel display (attributes vitae-immune per retail; skill dual parentheticals)
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2026-07-30 18:14:48 +02:00 |
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Physics
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feat(physics): P5 commit 2 - arm the ConstraintManager leash on accepted positions (#167)
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2026-07-30 12:05:19 +02:00 |
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Platform
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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Session
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feat(physics): Campaign P P1 - stat-coupled movement (burden/stamina/vitae)
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2026-07-30 08:18:06 +02:00 |
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Support
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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World
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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AcDream.Runtime.Tests.csproj
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arch(runtime): establish presentation-independent boundary
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2026-07-25 17:33:11 +02:00 |
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GameRuntimeContractTests.cs
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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GameRuntimeTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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NoWindowGameRuntimeHostTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeDependencyBoundaryTests.cs
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feat(headless): establish portable Linux host boundary
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2026-07-27 01:10:45 +02:00 |
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RuntimeGenerationResetTests.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeSimulationFixtureHostTests.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |