acdream/tests/AcDream.UI.Abstractions.Tests/Panels
Erik 27d7de11d8 feat(physics): Cluster A — indoor BSP collision probe
Adds the [indoor-bsp] probe + ProbeIndoorBspEnabled toggle for the
Indoor walking Phase 1 BSP-cluster investigation. Mirrors the existing
[resolve] / [cell-transit] / [indoor-*] pattern: one log line per
BSPQuery.FindCollisions call from FindEnvCollisions' cell branch,
capturing cell id, sphere local-pos, result TransitionState, and the
hit poly's normal + side-type via the LastBspHitPoly side-channel
(already wired for ProbeBuildingEnabled, now also fires for the indoor
flag).

Toggle via ACDREAM_PROBE_INDOOR_BSP=1 env var or DebugPanel checkbox.
Zero-cost when off.

Predecessor for the three fix commits that will close ISSUES.md
#84/#85/#86 after the capture session.

Spec: docs/superpowers/specs/2026-05-19-indoor-walking-phase1-bsp-cluster-design.md
Plan: docs/superpowers/plans/2026-05-19-indoor-walking-phase1-bsp-cluster.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-19 14:24:07 +02:00
..
Chat fix(ui): wrap chat panel body in outer BeginChild so drag-trap covers it 2026-04-26 23:10:01 +02:00
Debug feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00
Settings feat(A.5 T22.5): QualityPreset schema + tests (commit 1/2) 2026-05-10 08:37:17 +02:00