acdream/tests/AcDream.App.Tests/FramePhaseTestDoubles.cs
Erik 6a026c5ab0 fix(rendering): synchronize hidden live projections
Inbound state continues while portal reveal blocks ordinary world simulation. Synchronize only the derived render projection after those hidden-frame network and command phases so the first revealed draw cannot observe a stale live transform, without advancing effects, particles, attachments, or lights.
2026-07-25 03:14:15 +02:00

33 lines
835 B
C#

using AcDream.App.Update;
namespace AcDream.App.Tests;
internal sealed class TestLiveObjectFramePhase(Action<float> tick)
: ILiveObjectFramePhase
{
public void Tick(float deltaSeconds) => tick(deltaSeconds);
}
internal sealed class TestLiveSessionFramePhase(Action tick)
: ILiveSessionFramePhase
{
public void Tick() => tick();
}
internal sealed class TestPostNetworkCommandFramePhase(Action run)
: IPostNetworkCommandFramePhase
{
public void RunPostNetworkCommandPhase() => run();
}
internal sealed class TestLiveSpatialReconcilePhase(Action reconcile)
: ILiveSpatialReconcilePhase
{
public void Reconcile() => reconcile();
}
internal sealed class TestRenderProjectionSyncPhase(Action synchronize)
: IRenderProjectionSyncPhase
{
public void SynchronizeActiveSources() => synchronize();
}