Applies docs/research/2026-08-10-ch6ab-review-findings.md in full:
- BLOCKER 1: UiResizeGrip now carries its ElementInfo/resolve pair and
draws its own authored DirectState media (a synthetic parameterless
grip still draws nothing, preserving existing resize-drag tests).
DatWidgetFactory.BuildResizeGrip threads resolve through. All seven
live grips on the main chat window now resolve a non-zero sprite,
restoring the visible borders/corners CH6a silently dropped.
- SHOULD-FIX 2: ChatWindowState gains BroadcastTargetWindow, a sentinel
distinct from every real window id (0-4), fixing the bug where the
main window's explicit-addressing branch coincided with the broadcast
check (both were literal 0). SetFilter's main-window no-op is dropped
— the main window's filter is now genuinely settable. ChatWindowController
.Bind takes a ChatWindowState (the same canonical instance the floating
windows already share) and GetTranscriptLines builds a real accept
predicate instead of accept:null. Verified safe: ClientLocal (0x1A)
never reaches ChatLog (AddText routes it to the SpewBox and returns),
so nothing observable regresses.
- SHOULD-FIX 3: UiButton.SuppressSelfToggle stops the four chat-window
indicator buttons (DAT property 0x0B=true, no retail click handler)
from flipping their own Selected mirror on a stray click.
- SHOULD-FIX 4: generated and committed chat_floaty_2100005b.json from
the real installed dats; added the permanent RetailLayoutFixtureGenerator
entry. All three flagged FloatingChatWindowController assumptions
(input field, title bar, close button) are confirmed correct against
real data — no controller code changes needed. New finding: unlike the
main window, ALL EIGHT floaty border/corner elements are live Type-9
grips (the floaty's own title bar is its move handle), so a floaty
window resizes from every edge and corner.
- SHOULD-FIX 5: register row AP-189 documents the shared-500-entry/
200-line-tail vs retail's per-window 10,000-line scrollback depth gap.
- NITs 1-5: documented the filter-persistence-only-on-/saveautoui
asymmetry and the reconnect-preserves-filters intent; corrected the
research doc's modifier-mask mislabel and the "ONLY function" false
superlative; moved WrapText off ChatWindowController onto
ChatTranscriptRenderer, closing the circular dependency.
Full Release suite: 12,420 passed / 4 skipped / 0 failed (baseline
12,392/4/0 at 22020ef2; net +28 tests, zero regressions).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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namespace AcDream.App.UI.Layout;
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/// <summary>
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/// Shared text shaping for retail indicator detail pages. Retail
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/// <c>UIElement_Text::SetText</c> reflows newline-delimited strings into the
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/// authored field width; acdream's retained text seam carries already-shaped
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/// lines, so controllers perform the equivalent shaping before publication.
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/// </summary>
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internal static class IndicatorDetailText
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{
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public static IReadOnlyList<UiText.Line> Shape(UiText target, string text)
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{
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ArgumentNullException.ThrowIfNull(target);
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text ??= string.Empty;
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float maxWidth = Math.Max(1f, target.Width - (2f * target.Padding));
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float Measure(string value)
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=> target.DatFont?.MeasureWidth(value)
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?? target.Font?.MeasureWidth(value)
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?? value.Length * 8f;
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var lines = new List<UiText.Line>();
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string normalized = text.Replace("\\n", "\n", StringComparison.Ordinal);
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foreach (string paragraph in normalized.Split('\n'))
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{
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if (paragraph.Length == 0)
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{
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lines.Add(new UiText.Line(string.Empty, target.DefaultColor));
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continue;
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}
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foreach (string line in ChatTranscriptRenderer.WrapText(paragraph, maxWidth, Measure))
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lines.Add(new UiText.Line(line, target.DefaultColor));
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}
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return lines;
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}
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}
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