acdream/src/AcDream.App/UI/Layout/IndicatorDetailText.cs
Erik 1aa7709988 fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture
Applies docs/research/2026-08-10-ch6ab-review-findings.md in full:

- BLOCKER 1: UiResizeGrip now carries its ElementInfo/resolve pair and
  draws its own authored DirectState media (a synthetic parameterless
  grip still draws nothing, preserving existing resize-drag tests).
  DatWidgetFactory.BuildResizeGrip threads resolve through. All seven
  live grips on the main chat window now resolve a non-zero sprite,
  restoring the visible borders/corners CH6a silently dropped.

- SHOULD-FIX 2: ChatWindowState gains BroadcastTargetWindow, a sentinel
  distinct from every real window id (0-4), fixing the bug where the
  main window's explicit-addressing branch coincided with the broadcast
  check (both were literal 0). SetFilter's main-window no-op is dropped
  — the main window's filter is now genuinely settable. ChatWindowController
  .Bind takes a ChatWindowState (the same canonical instance the floating
  windows already share) and GetTranscriptLines builds a real accept
  predicate instead of accept:null. Verified safe: ClientLocal (0x1A)
  never reaches ChatLog (AddText routes it to the SpewBox and returns),
  so nothing observable regresses.

- SHOULD-FIX 3: UiButton.SuppressSelfToggle stops the four chat-window
  indicator buttons (DAT property 0x0B=true, no retail click handler)
  from flipping their own Selected mirror on a stray click.

- SHOULD-FIX 4: generated and committed chat_floaty_2100005b.json from
  the real installed dats; added the permanent RetailLayoutFixtureGenerator
  entry. All three flagged FloatingChatWindowController assumptions
  (input field, title bar, close button) are confirmed correct against
  real data — no controller code changes needed. New finding: unlike the
  main window, ALL EIGHT floaty border/corner elements are live Type-9
  grips (the floaty's own title bar is its move handle), so a floaty
  window resizes from every edge and corner.

- SHOULD-FIX 5: register row AP-189 documents the shared-500-entry/
  200-line-tail vs retail's per-window 10,000-line scrollback depth gap.

- NITs 1-5: documented the filter-persistence-only-on-/saveautoui
  asymmetry and the reconnect-preserves-filters intent; corrected the
  research doc's modifier-mask mislabel and the "ONLY function" false
  superlative; moved WrapText off ChatWindowController onto
  ChatTranscriptRenderer, closing the circular dependency.

Full Release suite: 12,420 passed / 4 skipped / 0 failed (baseline
12,392/4/0 at 22020ef2; net +28 tests, zero regressions).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 13:09:32 +02:00

40 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Shared text shaping for retail indicator detail pages. Retail
/// <c>UIElement_Text::SetText</c> reflows newline-delimited strings into the
/// authored field width; acdream's retained text seam carries already-shaped
/// lines, so controllers perform the equivalent shaping before publication.
/// </summary>
internal static class IndicatorDetailText
{
public static IReadOnlyList<UiText.Line> Shape(UiText target, string text)
{
ArgumentNullException.ThrowIfNull(target);
text ??= string.Empty;
float maxWidth = Math.Max(1f, target.Width - (2f * target.Padding));
float Measure(string value)
=> target.DatFont?.MeasureWidth(value)
?? target.Font?.MeasureWidth(value)
?? value.Length * 8f;
var lines = new List<UiText.Line>();
string normalized = text.Replace("\\n", "\n", StringComparison.Ordinal);
foreach (string paragraph in normalized.Split('\n'))
{
if (paragraph.Length == 0)
{
lines.Add(new UiText.Line(string.Empty, target.DefaultColor));
continue;
}
foreach (string line in ChatTranscriptRenderer.WrapText(paragraph, maxWidth, Measure))
lines.Add(new UiText.Line(line, target.DefaultColor));
}
return lines;
}
}