Treat combat-window visibility as gameplay-state owned so character layout restoration cannot replay a stale visible bit. Reset combat state to NonCombat at character-session entry, matching retail ClientCombatSystem::Begin. Co-Authored-By: Codex <codex@openai.com> |
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| .. | ||
| CombatAnimationPlannerTests.cs | ||
| CombatInputPlannerTests.cs | ||
| CombatManeuverSelectorTests.cs | ||
| CombatStateTests.cs | ||
| CombatTargetPolicyTests.cs | ||
| SelectedObjectHealthPolicyTests.cs | ||