acdream/tests/AcDream.App.Tests
Erik 06016014bc fix(ui): port retail window control feedback
Map synthetic move and resize affordances to the exact DAT cursors, make chat top chrome movable, and replace stale primary-panel height caps with a dynamic screen-edge constraint. This keeps the retained wrapper adaptation aligned with retail Dragbar/Resizebar behavior.
2026-07-17 09:40:08 +02:00
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Combat fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Input fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
Physics fix(gameplay): reconcile wield ownership and target facing 2026-07-15 08:19:23 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
Spells fix(spells): load complete retail DAT catalog 2026-07-15 21:17:13 +02:00
Streaming fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI fix(ui): port retail window control feedback 2026-07-17 09:40:08 +02:00
World fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
FrameProfilerReportTests.cs test(pipeline): MP0 - restore invariant-culture assertion dropped from formatter test 2026-07-05 19:18:21 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeOptionsRetailUiTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
RuntimeOptionsTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00