acdream/docs
Erik 05d590cd54 docs(perf): Phase N.6 slice 1 — spec for gpu_us fix + radius=12 baseline
Brainstormed design for the first slice of Phase N.6 (perf polish).
Slice 1 ships two commits: (1) fix the GPU timing query double-buffering
in WbDrawDispatcher (cross-vendor ring of 3, read-before-overwrite),
(2) add an env-gated surface-format histogram dump + capture the
radius=12 perf baseline at Holtburg. Slice 2 (TextureCache cleanup +
shader migration + optional persistent-mapped buffers) is deferred
until after C.1.5 (PES emitter wiring), with the next-phase decision
to be made on the baseline numbers slice 1 produces.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 11:03:44 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix 2026-05-10 19:22:49 +02:00
research Merge branch 'claude/friendly-varahamihira-7b8664' — Tier 1 entity-classification cache (closes #53) 2026-05-11 00:11:42 +02:00
superpowers docs(perf): Phase N.6 slice 1 — spec for gpu_us fix + radius=12 baseline 2026-05-11 11:03:44 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md ship(post-A.5 #53): Tier 1 entity-classification cache — closes ISSUE #53 2026-05-11 00:09:57 +02:00