..
Combat
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
Diagnostics
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
Input
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
Physics
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
Plugins
feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
2026-06-14 17:46:37 +02:00
Rendering
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
Spells
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Streaming
refactor(streaming): centralize world reveal lifetime
2026-07-20 23:33:50 +02:00
Studio
feat(studio): #156 #157 mockup desktop and font resolver
2026-06-26 12:56:05 +02:00
UI
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
World
fix(interaction): bind selection to live incarnations
2026-07-21 07:07:58 +02:00
AcDream.App.Tests.csproj
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
BoundedTestDatCollection.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
FrameProfilerReportTests.cs
fix #225 : stabilize render pacing and frame CPU
2026-07-19 06:29:30 +02:00
FrameStatsBufferTests.cs
fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
2026-07-05 19:26:28 +02:00
RuntimeDatAccessArchitectureTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeDatCollectionFactoryTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptionsRetailUiTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00