acdream/src/AcDream.App/Rendering/Selection
Erik 047a4c83b5 fix(interaction): bind selection to live incarnations
Carry local WorldEntity identity through render hits, lighting pulses, and deferred movement actions so GUID reuse cannot target a replacement. Reset all session-owned selection and ItemHolder state and prevent combat auto-target during teardown.
2026-07-21 07:07:58 +02:00
..
IRetailSelectionGeometrySource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionLightingSource.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
IRetailSelectionRenderSink.cs feat(selection): port retail polygon picking and vivid marker 2026-07-17 21:32:51 +02:00
RetailSelectionGeometryCache.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionLightingPulse.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00
RetailSelectionScene.cs fix(interaction): bind selection to live incarnations 2026-07-21 07:07:58 +02:00