..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Chat
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Combat
refactor(input): own gameplay action routing
2026-07-22 12:43:05 +02:00
Content
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Items
fix(ui): preserve retail item titles and spacing
2026-07-24 05:21:01 +02:00
Lighting
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
Meshing
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Physics
perf(physics): pool collision cell snapshots
2026-07-23 06:12:34 +02:00
Player
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Plugins
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Rendering
refactor(render): extract typed retail pview passes
2026-07-22 06:40:09 +02:00
Selection
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Social
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Spells
feat(items): port retail shared cooldown overlays
2026-07-23 10:41:16 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
fix(textures): DecodeSolidColor null-safe against null ColorValue
2026-06-14 14:36:07 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
World
refactor(world): own live environment state
2026-07-22 10:54:33 +02:00
AcDream.Core.csproj
chore(O-T7): code-review housekeeping after WB extraction
2026-05-21 17:29:06 +02:00