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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
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2026-04-18 16:38:26 +02:00 |
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Chat
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fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
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2026-04-25 21:22:07 +02:00 |
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Combat
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feat(combat): Phase L.1c wire live attack input
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2026-04-28 11:58:57 +02:00 |
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Fixtures
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test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture
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2026-05-25 12:43:51 +02:00 |
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Input
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fix(camera): #38 render-interpolate player motion
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2026-05-06 17:53:34 +02:00 |
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Items
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feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
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2026-04-18 16:55:36 +02:00 |
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Lighting
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feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
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2026-04-19 10:46:49 +02:00 |
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Meshing
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feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
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2026-05-11 23:54:33 +02:00 |
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Physics
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fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful)
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2026-05-29 20:35:26 +02:00 |
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Player
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feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
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2026-04-25 16:42:24 +02:00 |
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Plugins
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feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
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2026-04-10 20:29:29 +02:00 |
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Rendering
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feat(render): Phase U.2d — ACDREAM_PROBE_VIS visibility probe in RenderingDiagnostics
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2026-05-30 17:11:02 +02:00 |
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Selection
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test(picker): Cluster A #86 — screen-rect cell-occlusion tests
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2026-05-19 14:56:51 +02:00 |
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Spells
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fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
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2026-04-25 18:15:20 +02:00 |
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Streaming
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feat(render): Phase A8 — indoor visibility + streaming fixes batch
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2026-05-29 10:14:50 +02:00 |
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Terrain
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refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
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2026-05-25 21:37:53 +02:00 |
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Textures
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feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
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2026-05-21 15:13:26 +02:00 |
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Ui
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fix(retail): rotation rate, useability gate, retail toast strings
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2026-05-16 12:17:54 +02:00 |
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Vfx
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fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform
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2026-05-11 23:57:20 +02:00 |
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World
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fix(core): UCG Stage 1 — ResolvePortalPolygon all-or-nothing (match BuildLoadedCell)
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2026-06-02 09:15:37 +02:00 |
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AcDream.Core.Tests.csproj
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fix(O-T7): actually delete SplitFormulaDivergenceTest (drop workaround)
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2026-05-21 17:30:30 +02:00 |
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SmokeTest.cs
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chore: phase 1 — add Core, Abstractions, App, Tests projects
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2026-04-10 09:22:33 +02:00 |