acdream/tools/ShaderCompiler
2026-08-18 10:29:00 +02:00
..
GlslVaryingLocations.cs feat(render): Campaign V slice V6c - SPIR-V, pipelines, passes, and a Vulkan frame that draws 2026-07-28 08:17:24 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
Program.cs ci(render): make V9's first CI run green on both operating systems 2026-07-28 21:52:53 +02:00
ShaderCompiler.csproj build: make release restore reproducible 2026-08-18 10:29:00 +02:00
VulkanGlslPreamble.cs feat(render): V6e — move the world mesh's texture lookup to where Vulkan can express it 2026-07-28 09:21:22 +02:00