acdream/tests/AcDream.Core.Tests/Streaming/LandblockStreamerTests.cs
2026-08-18 13:03:30 +02:00

464 lines
17 KiB
C#

using System.Threading.Tasks;
using AcDream.App.Streaming;
using AcDream.App.Rendering.Wb;
using AcDream.Core.World;
using DatReaderWriter.DBObjs;
using Xunit;
namespace AcDream.Core.Tests.Streaming;
public class LandblockStreamerTests
{
private const int SpinTimeoutMs = 2000;
private const int SpinStepMs = 10;
private const int SpinMaxIterations = SpinTimeoutMs / SpinStepMs;
[Fact]
public async Task Load_FollowedByDrain_ReturnsLoadedRecord()
{
var stubLandblock = new LoadedLandblock(
0xA9B4FFFEu,
new LandBlock(),
System.Array.Empty<WorldEntity>());
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
using var streamer = new LandblockStreamer(
loadLandblock: id => id == 0xA9B4FFFEu ? stubLandblock : null,
buildMeshOrNull: (_, _) => stubMesh);
streamer.Start();
streamer.EnqueueLoad(0xA9B4FFFEu, generation: 42);
// Spin until the worker produces a completion, with a 2s timeout.
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(maxBatchSize: LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
Assert.NotNull(result);
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(result);
Assert.Equal(0xA9B4FFFEu, loaded.LandblockId);
Assert.Equal(42ul, loaded.Generation);
Assert.Same(stubLandblock, loaded.Landblock);
}
[Fact]
public async Task LoadNear_OvertakesQueuedFarLoads()
{
var callOrder = new System.Collections.Generic.List<(uint Id, LandblockStreamJobKind Kind)>();
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
// workerCount: 1 — this test asserts a GLOBAL execution order across
// four DIFFERENT landblock ids, which only the serial degenerate pool
// guarantees (#418). The pool contract orders jobs per landblock id
// and prefers Near-tier per lane; the cross-lane variant lives in
// AcDream.App.Tests LandblockStreamerPoolTests.
using var streamer = new LandblockStreamer(
loadLandblock: (id, kind) =>
{
callOrder.Add((id, kind));
return new LoadedLandblock(id, new LandBlock(), System.Array.Empty<WorldEntity>());
},
buildMeshOrNull: (_, _) => stubMesh,
workerCount: 1);
streamer.EnqueueLoad(0xAAAAFFFFu, LandblockStreamJobKind.LoadFar);
streamer.EnqueueLoad(0xBBBBFFFFu, LandblockStreamJobKind.LoadFar);
streamer.EnqueueLoad(0xCCCCFFFFu, LandblockStreamJobKind.LoadFar);
streamer.EnqueueLoad(0xDDDDFFFFu, LandblockStreamJobKind.LoadNear);
streamer.Start();
var result = await DrainFirstAsync(streamer);
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(result);
Assert.Equal(0xDDDDFFFFu, loaded.LandblockId);
Assert.Equal((0xDDDDFFFFu, LandblockStreamJobKind.LoadNear), callOrder[0]);
}
[Fact]
public async Task PromoteToNear_ProducesPromotedWithMeshData()
{
int meshBuildCalls = 0;
var entity = new WorldEntity
{
Id = 7,
SourceGfxObjOrSetupId = 0,
Position = System.Numerics.Vector3.Zero,
Rotation = System.Numerics.Quaternion.Identity,
MeshRefs = System.Array.Empty<MeshRef>()
};
using var streamer = new LandblockStreamer(
loadLandblock: (id, kind) => new LoadedLandblock(id, new LandBlock(), new[] { entity }),
buildMeshOrNull: (_, _) =>
{
meshBuildCalls++;
return new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
});
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear);
streamer.Start();
var result = await DrainFirstAsync(streamer);
var promoted = Assert.IsType<LandblockStreamResult.Promoted>(result);
Assert.Equal(0xA9B4FFFFu, promoted.LandblockId);
Assert.Same(entity, promoted.Entities[0]);
Assert.NotNull(promoted.MeshData);
Assert.Equal(1, meshBuildCalls);
}
[Fact]
public async Task Load_CarriesTheExactCompletedCellTransactionToTheConsumer()
{
var landblock = new LoadedLandblock(
0x8C04FFFFu,
new LandBlock(),
System.Array.Empty<WorldEntity>());
var cellBuild = new EnvCellLandblockBuild(
landblock.LandblockId,
System.Array.Empty<AcDream.App.Rendering.LoadedCell>(),
System.Array.Empty<EnvCellShellPlacement>());
var build = new LandblockBuild(landblock, cellBuild);
var mesh = new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
using var streamer = new LandblockStreamer(
loadLandblock: (_, _) => build,
buildMeshOrNull: (_, _) => mesh);
streamer.Start();
streamer.EnqueueLoad(landblock.LandblockId, LandblockStreamJobKind.LoadNear);
var loaded = Assert.IsType<LandblockStreamResult.Loaded>(
await DrainFirstAsync(streamer));
Assert.Same(build, loaded.Build);
Assert.Same(cellBuild, loaded.Build.EnvCells);
}
[Fact]
public async Task PromoteToNear_OvertakesAndSupersedesQueuedFarLoadForSameLandblock()
{
var callOrder = new System.Collections.Generic.List<(uint Id, LandblockStreamJobKind Kind)>();
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
using var streamer = new LandblockStreamer(
loadLandblock: (id, kind) =>
{
callOrder.Add((id, kind));
return new LoadedLandblock(id, new LandBlock(), System.Array.Empty<WorldEntity>());
},
buildMeshOrNull: (_, _) => stubMesh);
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.LoadFar);
streamer.EnqueueLoad(0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear);
streamer.Start();
var result = await DrainFirstAsync(streamer);
var promoted = Assert.IsType<LandblockStreamResult.Promoted>(result);
Assert.Equal(0xA9B4FFFFu, promoted.LandblockId);
Assert.Equal((0xA9B4FFFFu, LandblockStreamJobKind.PromoteToNear), callOrder[0]);
}
[Fact]
public async Task Load_WhenLoaderReturnsNull_ReportsFailed()
{
using var streamer = new LandblockStreamer(
loadLandblock: _ => null);
streamer.Start();
streamer.EnqueueLoad(0x12340000u);
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
Assert.NotNull(result);
Assert.IsType<LandblockStreamResult.Failed>(result);
}
[Fact]
public async Task Load_WhenBuildMeshReturnsNull_ReportsFailed()
{
// Phase A.5 T10-T12 follow-up: the mesh-build factory may return
// null (e.g., LandBlock dat missing or corrupt). The worker must
// emit Failed in that case instead of constructing Loaded with a
// null MeshData (which would NRE downstream).
var stubLandblock = new LoadedLandblock(
0xABCDFFFEu,
new LandBlock(),
System.Array.Empty<WorldEntity>());
using var streamer = new LandblockStreamer(
loadLandblock: _ => stubLandblock,
buildMeshOrNull: (_, _) => null); // mesh-build returns null
streamer.Start();
streamer.EnqueueLoad(0xABCDFFFEu);
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
Assert.NotNull(result);
var failed = Assert.IsType<LandblockStreamResult.Failed>(result);
Assert.Equal(0xABCDFFFEu, failed.LandblockId);
Assert.Contains("mesh", failed.Error, System.StringComparison.OrdinalIgnoreCase);
}
[Fact]
public async Task Load_WhenLoaderThrows_ReportsFailedWithMessage()
{
using var streamer = new LandblockStreamer(
loadLandblock: _ => throw new System.InvalidOperationException("boom"));
streamer.Start();
streamer.EnqueueLoad(0x55550000u);
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
var failed = Assert.IsType<LandblockStreamResult.Failed>(result);
Assert.Contains("boom", failed.Error);
}
[Fact]
public async Task Unload_ProducesUnloadedResult()
{
using var streamer = new LandblockStreamer(loadLandblock: _ => null);
streamer.Start();
streamer.EnqueueUnload(0xABCD0000u, generation: 43);
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
var unloaded = Assert.IsType<LandblockStreamResult.Unloaded>(result);
Assert.Equal(0xABCD0000u, unloaded.LandblockId);
Assert.Equal(43ul, unloaded.Generation);
}
[Fact]
public async Task CompletionSourcePeekPreservesExactResultAndBacklog()
{
using var streamer = new LandblockStreamer(loadLandblock: _ => null);
streamer.Start();
streamer.EnqueueUnload(0xABCE0000u, generation: 44);
for (int i = 0;
i < SpinMaxIterations && streamer.BacklogCount == 0;
i++)
{
await Task.Delay(SpinStepMs);
}
Assert.Equal(1, streamer.BacklogCount);
Assert.True(streamer.TryPeek(out LandblockStreamResult? firstPeek));
Assert.NotNull(firstPeek);
Assert.Equal(1, streamer.BacklogCount);
Assert.True(streamer.TryPeek(out LandblockStreamResult? secondPeek));
Assert.Same(firstPeek, secondPeek);
Assert.Equal(1, streamer.BacklogCount);
Assert.True(streamer.TryRead(out LandblockStreamResult? consumed));
Assert.Same(firstPeek, consumed);
Assert.Equal(0, streamer.BacklogCount);
Assert.False(streamer.TryRead(out _));
}
[Fact]
public async Task Load_ExecutesLoaderOnWorkerThread()
{
// Phase A.5 T11: the load delegate now runs on the dedicated worker
// thread (not the calling/render thread). This test verifies the
// async hand-off: EnqueueLoad returns immediately and the result
// appears in the outbox only after the worker processes the inbox.
int testThreadId = System.Environment.CurrentManagedThreadId;
int? loaderThreadId = null;
var stubLandblock = new LoadedLandblock(
0x77770FFEu,
new LandBlock(),
System.Array.Empty<WorldEntity>());
var stubMesh = new AcDream.Core.Terrain.LandblockMeshData(
System.Array.Empty<AcDream.Core.Terrain.TerrainVertex>(),
System.Array.Empty<uint>());
using var streamer = new LandblockStreamer(
loadLandblock: id =>
{
loaderThreadId = System.Environment.CurrentManagedThreadId;
return stubLandblock;
},
buildMeshOrNull: (_, _) => stubMesh);
streamer.Start();
streamer.EnqueueLoad(0x77770FFEu);
// Spin until the worker produces a completion.
LandblockStreamResult? result = null;
for (int i = 0; i < SpinMaxIterations && result is null; i++)
{
var drained = streamer.DrainCompletions(LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) result = drained[0];
else await Task.Delay(SpinStepMs);
}
Assert.NotNull(result);
Assert.IsType<LandblockStreamResult.Loaded>(result);
// The loader MUST have run on a different thread than the test thread.
Assert.NotNull(loaderThreadId);
Assert.NotEqual(testThreadId, loaderThreadId.Value);
}
[Fact]
public void DisposeAndConcurrentDisposeWaitForInFlightLoad()
{
using var entered = new ManualResetEventSlim();
using var release = new ManualResetEventSlim();
var streamer = new LandblockStreamer(loadLandblock: _ =>
{
entered.Set();
release.Wait();
return null;
});
try
{
streamer.Start();
streamer.EnqueueLoad(0x12340000u);
Assert.True(entered.Wait(TimeSpan.FromSeconds(2)));
Exception? firstError = null;
var firstDisposeThread = new Thread(() =>
{
try
{
streamer.Dispose();
}
catch (Exception error)
{
firstError = error;
}
})
{
IsBackground = true,
Name = "LandblockStreamer primary dispose contract",
};
firstDisposeThread.Start();
Assert.True(SpinWait.SpinUntil(
() => (firstDisposeThread.ThreadState & ThreadState.WaitSleepJoin) != 0,
TimeSpan.FromSeconds(2)),
"the primary dispose never waited for the in-flight load");
Exception? secondError = null;
var secondDisposeThread = new Thread(() =>
{
try
{
streamer.Dispose();
}
catch (Exception error)
{
secondError = error;
}
})
{
IsBackground = true,
Name = "LandblockStreamer concurrent dispose contract",
};
secondDisposeThread.Start();
Assert.True(SpinWait.SpinUntil(
() => (secondDisposeThread.ThreadState & ThreadState.WaitSleepJoin) != 0,
TimeSpan.FromSeconds(2)),
"the concurrent dispose never waited for primary disposal");
release.Set();
Assert.True(firstDisposeThread.Join(TimeSpan.FromSeconds(2)));
Assert.True(secondDisposeThread.Join(TimeSpan.FromSeconds(2)));
Assert.Null(firstError);
Assert.Null(secondError);
}
finally
{
release.Set();
streamer.Dispose();
}
}
[Fact]
public void DisposeRejectsEveryEnqueueKind()
{
var streamer = new LandblockStreamer(loadLandblock: _ => null);
streamer.Start();
streamer.Dispose();
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueLoad(0x12340000u));
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueUnload(0x12340000u));
Assert.Throws<ObjectDisposedException>(streamer.ClearPendingLoads);
}
[Fact]
public async Task ConcurrentStartAndDisposeLeaveAClosedStreamer()
{
for (int iteration = 0; iteration < 20; iteration++)
{
var streamer = new LandblockStreamer(loadLandblock: _ => null);
Exception? startFailure = null;
Task start = Task.Run(() =>
{
try { streamer.Start(); }
catch (ObjectDisposedException ex) { startFailure = ex; }
});
Task dispose = Task.Run(streamer.Dispose);
await Task.WhenAll(start, dispose).WaitAsync(TimeSpan.FromSeconds(2));
Assert.True(startFailure is null or ObjectDisposedException);
Assert.Throws<ObjectDisposedException>(() => streamer.EnqueueLoad(0x12340000u));
streamer.Dispose();
}
}
private static async Task<LandblockStreamResult> DrainFirstAsync(LandblockStreamer streamer)
{
for (int i = 0; i < SpinMaxIterations; i++)
{
var drained = streamer.DrainCompletions(maxBatchSize: LandblockStreamer.DefaultDrainBatchSize);
if (drained.Count > 0) return drained[0];
await Task.Delay(SpinStepMs);
}
throw new Xunit.Sdk.XunitException("Timed out waiting for streamer completion.");
}
}