acdream/tests/AcDream.App.Tests/Physics
2026-08-18 15:31:57 +02:00
..
C3cF1ProductionWiringTests.cs test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
DeferredLiveEntityMotionRuntimeBindingsTests.cs fix(physics): TS-46 - seed the sweep from the Setup's own sphere list 2026-07-30 09:05:44 +02:00
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
Issue270ProductionWiringTests.cs test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
LiveCollisionAssetPublisherTests.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
LiveEntityInboundAuthorityGateTests.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
LiveEntityMotionRuntimeControllerTests.cs fix(interaction): restore distant use after runtime cutover 2026-08-03 09:36:53 +02:00
LiveEntityNetworkBranchRoutingTests.cs test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
LiveEntityNetworkOnPositionCollapseMatrixTests.cs test: replace campaign labels with behavior names 2026-08-18 12:25:00 +02:00
LiveEntityNetworkRemoteFarSnapIntegrationTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
LiveEntityNetworkRemoteSteadyStateIntegrationTests.cs feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
LiveEntityNetworkRemoteTeleportPresentationTests.cs feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select 2026-08-17 14:02:40 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs fix(physics): TS-46 - seed the sweep from the Setup's own sphere list 2026-07-30 09:05:44 +02:00
LiveEntityPvpBitfieldSyncTests.cs fix(physics): #297 — keep the PWD bitfield live so PK status reaches the client 2026-08-03 20:59:01 +02:00
PlayerMovementHiddenTests.cs refactor(physics): delete legacy PhysicsEngine.Resolve/ResolvePlacement/HasCellSurface (C5a, AP-1/AD-1) 2026-08-05 14:11:31 +02:00
ProjectileControllerTests.cs fix(physics): C4 route 5 — projectile authoritative placement (#276 partial) 2026-08-04 21:03:41 +02:00
PvpBitfieldSurvivesAppearanceRebuildTests.cs refactor(physics): hoist the live-entity collision builder to Runtime (#330 groundwork) 2026-08-07 01:49:13 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs fix(physics): close the AP-156 fix review — real containment oracle, type-level invariant, AP-158 2026-08-06 16:44:48 +02:00
RemotePlacementDriveFixture.cs fix(physics): route remote Positions on contact, not walkability (AP-140) 2026-08-04 11:53:48 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00