acdream/tests/AcDream.UI.Abstractions.Tests/Input/InputDispatcherTests.cs
Erik 07be994d97 feat: port retail magic lifecycle and retained spell UI
Complete the retail cast-intent, target, component, enchantment, and busy-state paths; mount the DAT-authored spell bar, spellbook, component book, effects panels, and shared panel lifecycle; and add scoped input plus conformance coverage.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-15 10:55:22 +02:00

288 lines
9.5 KiB
C#

using System;
using System.Collections.Generic;
using AcDream.UI.Abstractions.Input;
using Silk.NET.Input;
namespace AcDream.UI.Abstractions.Tests.Input;
public class InputDispatcherTests
{
private static (InputDispatcher dispatcher, FakeKeyboardSource kb, FakeMouseSource mouse, KeyBindings bindings, List<(InputAction, ActivationType)> fired)
Build()
{
var kb = new FakeKeyboardSource();
var mouse = new FakeMouseSource();
var bindings = new KeyBindings();
var dispatcher = new InputDispatcher(kb, mouse, bindings);
var fired = new List<(InputAction, ActivationType)>();
dispatcher.Fired += (a, t) => fired.Add((a, t));
return (dispatcher, kb, mouse, bindings, fired);
}
[Fact]
public void KeyDown_with_matching_chord_fires_press_action()
{
var (_, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.Single(fired);
Assert.Equal((InputAction.MovementForward, ActivationType.Press), fired[0]);
}
[Fact]
public void KeyDown_with_mismatched_modifier_does_not_fire()
{
var (_, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(new KeyChord(Key.A, ModifierMask.Ctrl), InputAction.SelectionExamine));
// Press A without Ctrl — no fire.
kb.EmitKeyDown(Key.A, ModifierMask.None);
Assert.Empty(fired);
// Press A with Shift+Ctrl — also no fire (extra modifier).
kb.EmitKeyDown(Key.A, ModifierMask.Shift | ModifierMask.Ctrl);
Assert.Empty(fired);
// Exactly Ctrl+A fires.
kb.EmitKeyDown(Key.A, ModifierMask.Ctrl);
Assert.Single(fired);
}
[Fact]
public void WantCaptureKeyboard_suppresses_KeyDown_events()
{
var (_, kb, mouse, bindings, fired) = Build();
bindings.Add(new Binding(new KeyChord(Key.W, ModifierMask.None), InputAction.MovementForward));
mouse.WantCaptureKeyboard = true;
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.Empty(fired);
}
[Fact]
public void WantCaptureMouse_suppresses_MouseDown_events()
{
var (_, _, mouse, bindings, fired) = Build();
var leftClick = new KeyChord(InputDispatcher.MouseButtonToKey(MouseButton.Left), ModifierMask.None, Device: 1);
bindings.Add(new Binding(leftClick, InputAction.SelectLeft));
mouse.WantCaptureMouse = true;
mouse.EmitMouseDown(MouseButton.Left, ModifierMask.None);
Assert.Empty(fired);
}
[Fact]
public void Default_active_scope_is_Game()
{
var (dispatcher, _, _, _, _) = Build();
Assert.Equal(InputScope.Game, dispatcher.ActiveScope);
}
[Fact]
public void Magic_combat_scope_shadows_game_binding_for_same_chord()
{
var (dispatcher, kb, _, bindings, fired) = Build();
var chord = new KeyChord(Key.Number1, ModifierMask.None);
bindings.Add(new Binding(chord, InputAction.UseQuickSlot_1));
bindings.Add(new Binding(chord, InputAction.UseSpellSlot_1, Scope: InputScope.MagicCombat));
kb.EmitKeyDown(Key.Number1, ModifierMask.None);
dispatcher.SetCombatScope(InputScope.MagicCombat);
kb.EmitKeyDown(Key.Number1, ModifierMask.None);
Assert.Equal(
[(InputAction.UseQuickSlot_1, ActivationType.Press),
(InputAction.UseSpellSlot_1, ActivationType.Press)],
fired);
}
[Fact]
public void Changing_combat_scope_releases_hold_resolved_in_previous_scope()
{
var (dispatcher, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(
new KeyChord(Key.Delete, ModifierMask.None),
InputAction.CombatLowAttack,
ActivationType.Hold,
InputScope.MeleeCombat));
dispatcher.SetCombatScope(InputScope.MeleeCombat);
kb.EmitKeyDown(Key.Delete, ModifierMask.None);
dispatcher.SetCombatScope(InputScope.MagicCombat);
Assert.Equal(
[(InputAction.CombatLowAttack, ActivationType.Press),
(InputAction.CombatLowAttack, ActivationType.Release)],
fired);
}
[Fact]
public void PushScope_changes_ActiveScope()
{
var (dispatcher, _, _, _, _) = Build();
dispatcher.PushScope(InputScope.Chat);
Assert.Equal(InputScope.Chat, dispatcher.ActiveScope);
}
[Fact]
public void PopScope_with_mismatched_expected_throws()
{
var (dispatcher, _, _, _, _) = Build();
dispatcher.PushScope(InputScope.Chat);
Assert.Throws<InvalidOperationException>(() => dispatcher.PopScope(InputScope.Dialog));
}
[Fact]
public void PopScope_restores_previous()
{
var (dispatcher, _, _, _, _) = Build();
dispatcher.PushScope(InputScope.Chat);
dispatcher.PopScope(InputScope.Chat);
Assert.Equal(InputScope.Game, dispatcher.ActiveScope);
}
[Fact]
public void Hold_binding_fires_Press_on_KeyDown_and_Release_on_KeyUp()
{
var (_, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(
new KeyChord(Key.ShiftLeft, ModifierMask.None),
InputAction.MovementRunLock,
ActivationType.Hold));
kb.EmitKeyDown(Key.ShiftLeft, ModifierMask.None);
Assert.Contains((InputAction.MovementRunLock, ActivationType.Press), fired);
kb.EmitKeyUp(Key.ShiftLeft, ModifierMask.None);
Assert.Contains((InputAction.MovementRunLock, ActivationType.Release), fired);
}
[Fact]
public void Tick_fires_Hold_for_currently_held_chords()
{
var (dispatcher, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(
new KeyChord(Key.ShiftLeft, ModifierMask.None),
InputAction.MovementRunLock,
ActivationType.Hold));
kb.EmitKeyDown(Key.ShiftLeft, ModifierMask.None);
fired.Clear(); // discard the initial Press transition
dispatcher.Tick();
dispatcher.Tick();
// Two Hold ticks while held.
Assert.Equal(2, fired.Count);
Assert.All(fired, e => Assert.Equal((InputAction.MovementRunLock, ActivationType.Hold), e));
kb.EmitKeyUp(Key.ShiftLeft, ModifierMask.None);
fired.Clear();
dispatcher.Tick();
Assert.Empty(fired); // no longer held
}
[Fact]
public void Hold_callback_scope_change_DoesNotDispatchStaleSnapshotChord()
{
var (dispatcher, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(
new KeyChord(Key.Delete, ModifierMask.None),
InputAction.CombatLowAttack,
ActivationType.Hold,
InputScope.MeleeCombat));
bindings.Add(new Binding(
new KeyChord(Key.End, ModifierMask.None),
InputAction.CombatHighAttack,
ActivationType.Hold,
InputScope.MeleeCombat));
dispatcher.SetCombatScope(InputScope.MeleeCombat);
kb.EmitKeyDown(Key.Delete, ModifierMask.None);
kb.EmitKeyDown(Key.End, ModifierMask.None);
fired.Clear();
bool changed = false;
dispatcher.Fired += (_, activation) =>
{
if (activation != ActivationType.Hold || changed)
return;
changed = true;
dispatcher.SetCombatScope(InputScope.MagicCombat);
};
dispatcher.Tick();
Assert.Single(fired, entry => entry.Item2 == ActivationType.Hold);
Assert.Equal(2, fired.Count(entry => entry.Item2 == ActivationType.Release));
}
[Fact]
public void Release_binding_fires_only_on_KeyUp()
{
var (_, kb, _, bindings, fired) = Build();
bindings.Add(new Binding(
new KeyChord(Key.W, ModifierMask.None),
InputAction.MovementStop,
ActivationType.Release));
kb.EmitKeyDown(Key.W, ModifierMask.None);
Assert.Empty(fired);
kb.EmitKeyUp(Key.W, ModifierMask.None);
Assert.Single(fired);
Assert.Equal((InputAction.MovementStop, ActivationType.Release), fired[0]);
}
[Fact]
public void MouseDown_with_matching_chord_fires_action()
{
var (_, _, mouse, bindings, fired) = Build();
var leftClick = new KeyChord(InputDispatcher.MouseButtonToKey(MouseButton.Left), ModifierMask.None, Device: 1);
bindings.Add(new Binding(leftClick, InputAction.SelectLeft));
mouse.EmitMouseDown(MouseButton.Left, ModifierMask.None);
Assert.Single(fired);
Assert.Equal((InputAction.SelectLeft, ActivationType.Press), fired[0]);
}
[Fact]
public void Tick_no_op_when_no_chords_held()
{
var (dispatcher, _, _, _, fired) = Build();
dispatcher.Tick();
Assert.Empty(fired);
}
[Fact]
public void Scroll_positive_emits_ScrollUp_press()
{
var (_, _, mouse, _, fired) = Build();
mouse.EmitScroll(1.0f);
Assert.Single(fired);
Assert.Equal((InputAction.ScrollUp, ActivationType.Press), fired[0]);
}
[Fact]
public void Scroll_negative_emits_ScrollDown_press()
{
var (_, _, mouse, _, fired) = Build();
mouse.EmitScroll(-1.0f);
Assert.Single(fired);
Assert.Equal((InputAction.ScrollDown, ActivationType.Press), fired[0]);
}
[Fact]
public void WantCaptureMouse_suppresses_Scroll_events()
{
var (_, _, mouse, _, fired) = Build();
mouse.WantCaptureMouse = true;
mouse.EmitScroll(1.0f);
Assert.Empty(fired);
}
}